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Peer reviewedOwens, Katharine D.; Sanders, Richard L. – Science Activities, 1998
Presents an unconventional assessment in the form of a card game for use in evaluating student understanding of severe weather-related concepts. Discusses the theory behind using educational games for instruction and assessment. (DDR)
Descriptors: Educational Games, Educational Resources, Educational Strategies, Elementary Secondary Education
Peer reviewedSchoen, Lawrence M. – Teaching of Psychology, 1996
Recommends using mnemonics as an introduction to the study of human memory and cognitive processes. Students generally have some familiarity with mnemonics and the device lends itself to a number of interesting games and experiments. Includes suggested activities using mnemonics and the Monopoly board game. (MJP)
Descriptors: Cues, Educational Games, Games, Higher Education
School Library Media Activities Monthly, 2000
Describes an activity for young children that helps them conduct subject searches using an automated system that allows customization of access to a library's collection. Explains a timed game that makes use of subject searching and word searching on the topic of dinosaurs. (LRW)
Descriptors: Childrens Libraries, Computer Assisted Instruction, Dinosaurs, Educational Games
Peer reviewedKassner, Kirk – Music Educators Journal, 2000
Focuses on the single-computer approach to using technology in the music classroom. Explores using the classroom game format, the physical setup of the classroom, audio considerations, learning stations, benefits of and obstacles to the one-computer approach, and buying multiple copies of computer software. Lists useful software and presents a…
Descriptors: Classroom Design, Computer Software, Computer Uses in Education, Educational Games
Sullivan, Michael – School Library Journal, 2004
It's not that boys can not read, they just do not read. Study after study reveals that boys read less than girls. And according to the U.S. Department of Education, school-age boys tend to read a grade and a half lower than girls. How can librarians get guys to turn the page? For starters, they need to move beyond their traditional "here is a book…
Descriptors: Males, Reading Materials, Reading Motivation, Reader Text Relationship
Corbitt, Cynthia; Carpenter, Molly – Science and Children, 2006
For many children, especially those with reading difficulties, a motor-kinesthetic learning activity may be an effective tool to teach complex concepts. With this in mind, the authors developed and tested a game designed to teach fourth- to sixth-grade children some basic principles of nervous system function by allowing the children themselves to…
Descriptors: Reading Difficulties, Injuries, Anatomy, Grade 4
Marek, Edmund; Howell, Beverly – Science and Children, 2006
In this article, the authors present a classic playground game called "Sharks and Fishes" to introduce second- to fourth-grade students to the concept of "predation," or the relationships between a predator and its prey. By incorporating the game in a learning cycle on predation, students not only learn about predation in a memorable way, but they…
Descriptors: Science Instruction, Science Curriculum, Educational Games, Grade 2
Yip, Florence W. M.; Kwan, Alvin C. M. – Educational Media International, 2006
Vocabulary learning is often perceived as boring by learners, especially for those who grew up in the digital age. This paper reports a study of the usefulness of online games in vocabulary learning for some undergraduate students. Three teachers and 100 engineering students participated in a quasi-experimental study for approximately nine weeks.…
Descriptors: Vocabulary Development, Educational Games, Computer Assisted Instruction, Educational Technology
Lennon, Jeffrey L.; Coombs, David W. – Simulation & Gaming, 2006
The study's goal was to demonstrate the ability of an 8-year-old child to create educational games for the topic of dengue fever control. A naturalistic descriptive case study method was employed. The child had two dengue fever educational game creation activities. The study demonstrated that a child could develop functional games related to…
Descriptors: Health Education, Educational Games, Cognitive Development, Young Children
Dundes, Lauren; Harlow, Roxanna – Teaching Sociology, 2005
A simulation called "Star Power" provides an invaluable means to help students understand structural social inequality. This paper explains how Star Power achieves this goal and provides suggestions on how to inculcate the following points that are both central to sociology and difficult to adequately convey to students: 1) Students see how those…
Descriptors: Social Class, Conflict, Advantaged, Whites
Benigno, Joann P.; Ellis, Shari – Early Childhood Research Quarterly, 2004
One possible source of variation in children's mathematical abilities upon entry to school may be the social support of early number skills children receive in the home. In the present study, we explored parental support of preschoolers' counting in the context of an everyday activity and whether parental ability to provide aid is influenced by…
Descriptors: Siblings, Preschool Children, Parent Child Relationship, Middle Class
Dibbets, Pauline; Jolles, Jellemer – Cognitive Development, 2006
Age-related changes in mental flexibility, in the form of task switching, were assessed in 292 children (58-156 months old). Task switching was examined with a new task for young children, the Switch Task for Children (STC). The STC consists of two easy, comparable games and does not require reading skills, which makes it suitable for children…
Descriptors: Memory, Young Children, Preadolescents, Cognitive Development
Peer reviewedKirk, Elizabeth W.; Clark, Patricia – Childhood Education, 2005
Names hold great meaning for children and are, for many, the first word they learn to recognize by sight. Children have a great interest in learning to write their names as well as the names of their family and friends. Adults working with young children can take advantage of this interest to introduce a variety of early literacy concepts. Using…
Descriptors: Emergent Literacy, Word Recognition, Beginning Reading, Associative Learning
Ahamer, Gilbert – Campus-Wide Information Systems, 2004
An original concept for a Web-based role play "SurfingGlobalChange" is proposed on the basis of multi-year interdisciplinary teaching experience and constructivist pedagogy. Underlying didactic orientation is towards self-guided learning, acquiring socially compatible "competence to act" in a globalised world, self-optimising social procedures…
Descriptors: Constructivism (Learning), Higher Education, Role Playing, Teaching Experience
Jewitt, Carey – Discourse: Studies in the Cultural Politics of Education, 2005
As words fly onto the computer screen, revolve, and dissolve, image, sound, and movement enter school classrooms in "new" and significant ways, ways that reconfigure the relationship of image and word. In this paper I discuss these "new" modal configurations and explore how they impact on students' text production and reading…
Descriptors: Teaching Methods, Multimedia Instruction, Writing Instruction, Foreign Countries

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