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Al Ayubi, Soleh Udin – ProQuest LLC, 2013
Persuasive technology (PT) has the potential to support individuals to perform self-management and social support as a part of health behavior change. This has led a few researchers in the intersection of the areas of health behavior change and software engineering to apply behavior change and persuasion theories to software development practices,…
Descriptors: Information Technology, Health Promotion, Health Behavior, Behavior Change
Lobo, Marcos Fermin; Álvarez García, Víctor Manuel; del Puerto Paule Ruiz, María – International Association for Development of the Information Society, 2013
Learning management systems are increasingly being used to complement classroom teaching and learning and in some instances even replace traditional classroom settings with online educational tools. Mobile augmented reality is an innovative trend in e-learning that is creating new opportunities for teaching and learning. This article proposes a…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Telecommunications
Grenman, Katri; Isomursu, Minna; Federley, Maija; Seisto, Anu – International Association for Development of the Information Society, 2013
This paper summarizes the results of an analysis of the impacts of adopting information and communication technology (ICT) solutions in a learning context. The analysis is based on a literature survey of articles reporting research cases studying the impact of adopting ICT based solutions in various learning contexts. The subject has been reviewed…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Literature Reviews
de Clunie, Gisela T.; Clunie, Clifton; Castillo, Aris; Rangel, Norman – International Association for Development of the Information Society, 2013
This paper is about the development of a platform that eases, throughout Android based mobile devices, mobility of users of virtual courses at Technological University of Panama. The platform deploys computational techniques such as "web services," design patterns, ontologies and mobile technologies to allow mobile devices communicate…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Telecommunications
Gourova, Elissaveta; Asenova, Asya; Dulev, Pavlin – International Association for Development of the Information Society, 2013
Technology developments face universities with many challenges--to integrate technologies in educational processes, design new electronic materials, change teaching styles, and better meet the demands of the technology-savvy generation. The paper considers problems of m-learning adoption in Bulgaria at one Faculty of the Technical…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Telecommunications
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Buhi, Eric R.; Trudnak, Tara E.; Martinasek, Mary P.; Oberne, Alison B.; Fuhrmann, Hollie J.; McDermott, Robert J. – Health Education Journal, 2013
Objective: To perform a systematic review of the literature concerning behavioural mobile health (mHealth) and summarize points related to heath topic, use of theory, audience, purpose, design, intervention components, and principal results that can inform future health education applications. Design: A systematic review of the literature. Method:…
Descriptors: Handheld Devices, Telephone Instruction, Literature Reviews, Intervention
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Ryokai, Kimiko; Farzin, Faraz; Kaltman, Eric; Niemeyer, Greg – Educational Technology Research and Development, 2013
Visual tracking of multiple objects in a complex scene is a critical survival skill. When we attempt to safely cross a busy street, follow a ball's position during a sporting event, or monitor children in a busy playground, we rely on our brain's capacity to selectively attend to and track the position of specific objects in a dynamic scene. This…
Descriptors: Handheld Devices, Computer Games, Educational Games, Perception Tests
Chen, Nicholas Yen-Cherng – ProQuest LLC, 2012
Reading activities in the classroom and workplace occur predominantly on paper. Since existing electronic devices do not support these reading activities as well as paper, users have difficulty taking full advantage of the affordances of electronic documents. This dissertation makes three main contributions toward supporting active reading…
Descriptors: Reading, Electronic Publishing, Books, Handheld Devices
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Roth, Kimberly A. – PRIMUS, 2012
The combination of classroom voting system (clicker) questions and peer instruction has been shown to increase student learning. While implementations in large lectures have been around for a while, mathematics has been increasingly using clickers in classes of a smaller size. In Fall 2008, I conducted an experiment to measure the effect of…
Descriptors: Academic Achievement, Calculus, Handheld Devices, Classroom Environment
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Koretsky, Milo D.; Brooks, Bill J. – Chemical Engineering Education, 2012
Changes in student perceptions to a novel technology-based, active-learning pedagogy using a custom, sophisticated, personal response system called WISE were studied over the first five years it was used. Students tended to view active learning more favorably over time, particularly in regards to statements that required them to be interpretive of…
Descriptors: Student Attitudes, Active Learning, Attitude Change, Educational Technology
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Irons, Stephen H. – Physics Teacher, 2012
Demonstrating probabilistic outcomes using real-time data is especially well-suited to larger lecture classes where one can generate large data sets easily. The difficulty comes in quickly collecting, analyzing, and displaying the information. With the advent of wireless polling technology (clickers), this difficulty is removed. In this paper we…
Descriptors: Popular Culture, Probability, Physics, Handheld Devices
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Hart, Juliet E.; Whalon, Kelly J. – Education and Training in Autism and Developmental Disabilities, 2012
Recent investigations on effective interventions for students with autism spectrum disorder (ASD) have focused on video modeling (VM) and video self-modeling (VSM) to teach a variety of skills. While a considerable literature base exists on VM/VSM to address the social communication, functional, vocational, and behavioral needs of this student…
Descriptors: Intervention, Autism, Video Technology, Science Instruction
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Hinvest, Neal; Brosnan, Mark – Journal of Educational Computing Research, 2012
Information Communication Technology (ICT) is established within the education systems of most of the industrialized world, across the curriculum and across all ages. Learners, especially younger cohorts, are highly motivated to use ICT within their learning due to their familiarity with technology. However, before integrating any technology into…
Descriptors: Addictive Behavior, Computer Uses in Education, Video Games, Technology Integration
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Yang, Samuel C. – Campus-Wide Information Systems, 2012
Purpose: The use of mobile wireless data services continues to increase worldwide. New fourth-generation (4G) wireless networks can deliver data rates exceeding 2 Mbps. The purpose of this paper is to develop a framework of 4G mobile applications that utilize such high data rates and run on small form-factor devices. Design/methodology/approach:…
Descriptors: Computer Networks, Telecommunications, Handheld Devices, Models
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Cline, Kelly; Parker, Mark; Zullo, Holly; Stewart, Ann – PRIMUS, 2012
One technique for identifying and addressing common student errors is the method of classroom voting, in which the instructor presents a multiple-choice question to the class, and after a few minutes for consideration and small group discussion, each student votes on the correct answer, often using a hand-held electronic clicker. If a large number…
Descriptors: Voting, Group Discussion, Calculus, Mathematics Instruction
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