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Peer reviewedJulien, Don – Library Software Review, 1986
Describes adventure games, a genre of computer simulation games that require the use of creative and intuitive approaches similar to those used in online database searching, and suggests that they can be used in training online searchers to develop creative problem solving skills. Reviews of several available adventure games are included. (EJS)
Descriptors: Computer Graphics, Computer Simulation, Databases, Display Systems
Peer reviewedRogers, P. J.; Miller, J. Valarie – Educational Research, 1984
The use of play as a means of teaching elementary mathematics is discussed. Earlier work is summarized and fresh results offered, particularly those concerned with the retention and transfer of play-acquired learning. The mathematical content chosen (factor, multiple, prime number, common factor, prime factor, and factorizing) is discussed. (CT)
Descriptors: Educational Games, Educational Theories, Elementary Education, Elementary School Mathematics
Peer reviewedEtzion, Dalia; Segev, Eli – Simulation and Games, 1984
Describes a study which used a graduate-level business game to examine consequences of objectively determined fit between managers' specialized competence and their functional roles in terms of individual and group performance. The game simulates a work environment of top-level management in industrial firms with responsibility for making…
Descriptors: Administrator Education, Competence, Difficulty Level, Educational Games
Devlin-Scherer, Roberta – Rowman & Littlefield Education, 2005
Here is a roadmap to success affecting the growth and achievement of all students. This book integrates research about teaching and learning using a variety of sources, both popular and academic, to create a readable text. The author offers: (1) A description of current practices in schools that successfully promote positive relationships; (2)…
Descriptors: Elementary Secondary Education, Teaching Methods, Technology Uses in Education, Student Evaluation
Korostelina, Karina V. – 2002
The article presents identity-based training created on the basis of the social identity theory, categorization theory and common identity model. Training consists of three parts: (1) multiplicity and salience of identity; (2) identity as a course of conflicts; (3) ways for tolerance recategorisation, decategorisation, and mutual differentiation.…
Descriptors: Adults, Conflict Resolution, Cross Cultural Training, Educational Games
Bernard, Robin – 1997
The activities in this book are designed to encourage children's scientific curiosity as well as their creativity. Activities include puppet making, word scrambles, matching exercises, crossword and jigsaw puzzles, mobiles, games, mini books, coloring activities, Venn diagrams, and plays. These activities are intended as a foundation for children…
Descriptors: Animals, Creative Development, Educational Games, Elementary School Science
Scholl, Jan – 2001
This publication was developed to help students participating in Fashion Review, a 4-H event in which students model a clothing outfit and accessories and are judged on their modeling ability, their presentation, and how well the clothing and accessory choices complement the students' skin tones, hair color, figure or physique, personality, and…
Descriptors: Clothing, Clothing Instruction, Clubs, Educational Games
Paes Barreto, Lilly L. – Modern English Journal, 1973
Descriptors: Class Activities, Classroom Communication, Classroom Techniques, Conversational Language Courses
Peer reviewedBrown, Kristine; And Others – Journal of College Science Teaching, 1972
Descriptors: Educational Games, Elementary School Teachers, Learning Resources Centers, Mathematics Education
Peer reviewedJunge, Charlotte W. – National Council of Teachers of Mathematics Yearbook, 1973
Determining learning readiness, diagnosing difficulties, and organizing classroom atmosphere are recognized as prerequisite tasks to effective teaching. Examples of techniques, games, problems, and devices that have been successfully used are given. (LS)
Descriptors: Class Activities, Diagnostic Teaching, Educational Games, Elementary School Mathematics
Peer reviewedOckenga, Earl; Duea, Joan – Arithmetic Teacher, 1983
Four activities focus on estimation and mental computation. Each consists of a game that can be used on an overhead projector. The content involved finding costs and estimating sums, products, and percents. (MNS)
Descriptors: Addition, Class Activities, Educational Games, Elementary School Mathematics
Instructor, 1983
This package of patriotic learning activities refers to historic tales about colonial days, Black history, and the contributions of the states to America's wealth and history. Poems, skits, riddles about states and presidents, and a play featuring mock presidential interviews are included. A Save-the-Statue-of-Liberty project is noted. (PP)
Descriptors: Black History, Class Activities, Colonial History (United States), Dramatic Play
Peer reviewedJournalism Educator, 1982
Offers teaching suggestions for public relations, media history, mass communications, broadcast journalism, and journalism education. (HOD)
Descriptors: Educational Games, Higher Education, Journalism Education, Mass Media
Fox, Annie – Creative Computing, 1982
Four games and documentation in a computer assisted mathematics program (Applesoft Basic) are reviewed. Although the games do not teach mathematical concepts, they do serve to reinforce concepts/skills students already possess. The intended audience is elementary/junior high school students, but the programs could be used for mathematics…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Elementary School Mathematics
Peer reviewedJournal of Reading, 1982
Offers seven teaching ideas concerning aids for adult nonreaders, remedial reading in content areas, study skills workshops, video games, and vocabulary projects. (AEA)
Descriptors: Adult Education, Adult Literacy, Content Area Reading, Educational Games

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