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Computer Simulation and Decision Making: The Preparation of Mid-Level Managers for Higher Education.
Poppenhagen, Brent W.; McArdle, Richard J. – Technological Horizons in Education, 1981
A computer simulation game is discussed which helps managers systematically understand the institutional finance of a complex university and make decisions based upon data from projected outcomes. (MP)
Descriptors: Administrator Education, Educational Finance, Educational Games, Educational Research
Peer reviewedDussart, G. B. J. – Journal of Biological Education, 1981
Provided are details for a game designed to help secondary school or college students understand the types of problems encountered in applied hydrobiology and the financial and time constraints involved in their solution. (PB)
Descriptors: Biological Sciences, College Science, Educational Games, Higher Education
Peer reviewedSmith, Clyde R. – Foreign Language Annals, 1981
Describes a small-group activity, the German "circle games," which turn grammatical exercises into meaningful communicative activities by introducing pantomime, props, and pictures for providing contexts. Students drill specific grammatical features while communicating real information. The multisensory experience and the contextualization of…
Descriptors: Communication Skills, Drills (Practice), Educational Games, German
Huber, Herbert; And Others – Francais dans le Monde, 1981
Contains four articles concerning: the semantic opposition "Intense-Intesif"; vocabulary enrichment based on authentic documents; descriptions of personal characteristics and group activities; word-games promoting linguistic creativity; and various aspects of the expressions of quantity. (MES)
Descriptors: Class Activities, Cultural Awareness, Educational Games, French
Peer reviewedCombs, Warren E.; Wilhelmsen, Kathy – High School Journal, 1979
Described is an action research project in sentence combining which is helping to revise the language arts curriculum in Madison County, Georgia. It is suggested that there are benefits to classroom research projects. (KC)
Descriptors: Class Activities, Classroom Research, Curriculum Development, Curriculum Research
Peer reviewedHeller, Marvin O. – Science and Children, 1980
Describes how to construct a game for elementary children who need to acquire skills in ordering or sequencing of items. Suggestions for its use in instruction are given. (SA)
Descriptors: Basic Skills, Class Activities, Educational Games, Elementary Education
Sanoff, Henry – Journal of Architectural Education, 1979
Gaming, an approach to problem solving that engages a real life situation, is a technique particularly appealing for design students because it permits learning about the process of change in a dynamic environment requiring periodic decisions. Two games about consensus decisions are discussed: KEEPS and Senior Center Game. (MLW)
Descriptors: Architectural Education, Community Involvement, Cooperative Planning, Decision Making
Peer reviewedWurzelbacher, Thelma M. – Science and Children, 1979
Suggestions are presented for planning activities around the concept of endangered species. A sample of the classification system and a matching game are described. (SA)
Descriptors: Classroom Games, Conservation (Environment), Educational Games, Elementary Education
Peer reviewedBalser, Jeffrey R.; Blice, Sylvia A. – Unterrichtspraxis, 1978
Examines three examples of computer games that can be used by high school German students: antonyms, compound nouns, and prepositions. The programs were written in BASIC and developed for use in a second-year German class. (EJS)
Descriptors: Class Activities, Computer Assisted Instruction, Educational Games, Educational Media
Peer reviewedWallace, Judi Lawson – Foreign Language Annals, 1977
Specific French teaching curriculum goals are suggested for grades 3-5. Several classroom games are presented for motivating students and encouraging use of new structures and vocabulary. Five evaluation techniques are presented; activities for each grade are discussed. (CHK)
Descriptors: Class Activities, Educational Games, Educational Objectives, Elementary Education
Peer reviewedBello, Tom; And Others – TESOL Journal, 1996
Presents various strategies for effective classroom teaching, including giving appropriate questions to adult students of English as a Second Language; discussing the physical attributes of the US flag and of the flags of students' native countries; using the characteristics of fruits to teach students to present characteristics in an organized…
Descriptors: Adult Students, Class Activities, Educational Games, English (Second Language)
Squire, Kurt; Jenkins, Henry; Holland, Walter; Miller, Heather; O'Driscoll, Alice; Tan, Katie Philip; Todd, Katie. – Educational Technology, 2003
Discusses the rapid growth of digital games, describes research at MIT that is exploring the potential of digital games for supporting learning, and offers hypotheses about the design of next-generation educational video and computer games. Highlights include simulations and games; and design principles, including context and using information to…
Descriptors: Computer Games, Context Effect, Design Requirements, Educational Games
Peer reviewedHsu, Kylie – Issues in Applied Linguistics, 1996
Examines how the parents of a 2-year-old child elicit and sustain the child's attention during mundane activities such as playing an educational game and telling a story. Notes that triadic interactions are fostered by the arrangement and blending of artifacts, the parents' complementary roles, the use of affective morphology and of nonvocal…
Descriptors: Attention, Body Language, Case Studies, Chinese Americans
Peer reviewedPrusak, Keven A.; Darst, Paul W. – Journal of Teaching in Physical Education, 2002
Examined choices made by adolescent girls in physical education classes when allowed to select from nine walking activities reflecting four themes (social, exercise/fitness, game-like, or competition). Students were significantly more likely to choose social over exercise/fitness activities, game-like or competitive over exercise/fitness…
Descriptors: Adolescents, Competition, Decision Making, Educational Games
Peer reviewedGublo, Kristin I. – Journal of Chemical Education, 2003
Presents an online trivia game on laboratory safety. (YDS)
Descriptors: Chemistry, Educational Games, Educational Strategies, Educational Technology


