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Lambert, Lisa A. – American Biology Teacher, 1989
Described is a simulation game designed to reinforce the biological concepts of poisoning, encourage critical thinking and deductive reasoning, and be enjoyed by the students. Discussed is the plot design, the setting, the characters, the analysis, and results of the simulation. Examples of the data and case histories generated by this game are…
Descriptors: Biological Sciences, Biology, College Science, Disease Control
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Carr, Kathryn S. – Childhood Education, 1988
The need to teach critical thinking skills at all educational levels continues. But teachers should not rely on special courses and tests to do the job. Instead, teachers should create an atmosphere that encourages critical inquiry. Thinking skills activities for various content areas are reviewed. (BB)
Descriptors: Classification, Cognitive Processes, Critical Reading, Critical Thinking
Zingher, Gary – School Library Media Activities Monthly, 1995
Children learn in a variety of contexts and from a variety of teachers, including their peers. It can be stimulating for children to examine the learning process and identify their own learning milestones. Brief reviews of stories about family and outside lessons and an activities sampler are provided. (Author/AEF)
Descriptors: Childrens Art, Childrens Literature, Cognitive Development, Daily Living Skills
Hennessey, Gail Skroback – Learning, 1994
The article presents hands-on classroom projects to teach elementary students about colonial American history. Students make their own natural dyes, cook blueberry slump, and play cup-and-ball the way the colonists did. The activities integrate science, math, history, art, and language arts. (SM)
Descriptors: Class Activities, Colonial History (United States), Cooking Instruction, Creative Teaching
Turner, Thomas – Georgia Social Science Journal, 1992
Offers ideas for teaching children about China. Includes suggestions dealing with geography, philosophy, history, and diet. Recommends means of bringing the topics to life through games, class discussion, role playing, and other activities. (SG)
Descriptors: Confucianism, Educational Games, Foreign Countries, Geography Instruction
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Oldfield, Bernard J. – Mathematics in School, 1992
Offers games for the elementary school mathematics teacher that include opportunities for the consolidation and practice of fundamental skills and routines. (JJK)
Descriptors: Calculators, Classroom Techniques, Educational Games, Elementary Education
Sims, Roderick C. H. – Educational Technology, 1993
Provides an overview of computer-based training and education in Australia. Highlights include elementary and secondary schools; computer hardware; learning tools, including educational games and CD-ROMs; tertiary education, including Institutes of Technical and Further Education (TAFE) and universities; the Australian workforce, including…
Descriptors: Computer Assisted Instruction, Educational Games, Elementary Secondary Education, Foreign Countries
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Bitner, Joe; Partridge, M. Elizabeth – Arithmetic Teacher, 1991
Described is a "stock market" game in which students can strengthen many mathematical concepts and skills while learning more about economics and world events. Background information on the stock market, directions for playing the game, a worksheet, and ways to integrate other curriculum areas are included. (KR)
Descriptors: Economics, Educational Games, Elementary Education, Elementary School Mathematics
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Tregaskis, Owen – Arithmetic Teacher, 1991
Described are three mathematics games that parents can play with their children. These games involve parents in helping children to learn and practice mathematics in the home. Teaching, learning, and practice games are included. (KR)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
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Berrenberg, Joy L.; Prosser, Ann – Teaching of Psychology, 1991
Suggests the "create-a-game" examination technique as a supplemental or alternative evaluation method for a history of psychology course. Describes a take home test in which students design and construct games that incorporate a range of knowledge from the course material. Recommends playing the games in class as a course review. (DK)
Descriptors: Creativity Tests, Educational Games, Educational History, Evaluation Methods
Learning, 1991
This activity book for teachers and students presents ideas for lessons on Christopher Columbus. Three sections offer teaching ideas and student activities focusing on Columbus's inspiration and preparation for departure, the science of navigation and the voyage, and the pros and cons of changes brought about by Columbus's voyage. (SM)
Descriptors: Cartography, Class Activities, Critical Thinking, Discovery Learning
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Ford, Marilyn Sue; Crew, Caroline Gibson – Arithmetic Teacher, 1991
Presented are simple activities that can be completed by students at home with the help of a parent. Activities include the topics of sorting, patterning, counting and numbers, geometry, adding, subtracting, and measuring. Each activity describes a series of sequenced tasks related to one of the topics. (KR)
Descriptors: Arithmetic, Educational Games, Elementary Education, Geometry
Freeman, Darlene; And Others – Learning, 1991
This problem-solving activity book offers tools for attacking problems in the classroom and beyond (a reproducible card set explaining problem-solving skills, a math problem-solving grid, problem-solving lessons in science, language arts, and social studies, and a poster following scientists as they fight to reclaim an endangered species). (SM)
Descriptors: Class Activities, Educational Games, Elementary Education, Elementary School Mathematics
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Williams, Robert B. – Journal of Economic Education, 1993
Asserts that classroom discussions of the fairness of the competitive market economy often deteriorate into polemical arguments. Presents a classroom simulation that enables students, regardless of their initial opinions to experience a variety of factors that influence wealth distribution in a market economy. (CFR)
Descriptors: Capitalism, Class Activities, Economic Factors, Economics
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Wisniewska, Ingrid – TESOL Journal, 1998
Using games to determine students' feelings and attitudes toward their language learning can help build group trust and air possible problems. Presents some well-known games that are adapted to find out more about what students think ("Find Someone Who...,""Prove It!," and "What Are You Good At?"). Game variations and teacher training adaptations…
Descriptors: Creative Teaching, Educational Games, Elementary Secondary Education, English (Second Language)
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