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American Institutes for Research in the Behavioral Sciences, Palo Alto, CA. – 1969
The kindergarten Learning to Learn Program was designed to help children acquire flexible strategies for dealing with challenges and problems. The pupils in both experimental and control groups were from a low income black neighborhood. The program was organized around a carefully planned sequence of language and mathematical games and game-like…
Descriptors: Black Students, Cognitive Development, Compensatory Education, Early Childhood Education
Simulation Games as Advance Organizers in the Learning of Social Science Materials. Experiments 1-3.
Livingston, Samuel A. – 1970
Three classroom experiments were conducted using a simulation game, Trade and Develop, designed for classroom use with students in grade six through twelve economic geography classes. The hypotheses tested were: a simulation game will motivate students to learn subject matter related to the game, and, the game will facilitate learning by acting as…
Descriptors: Citations (References), Economics, Educational Games, Educational Research
Goodwin, William L., Ed.; Cieslak, Paul J., Ed. – 1968
Activities of a 2-week conference dealing with facilitating the learning of the migrant child are evaluated. A brief historical review is presented to explain the reasons for this conference and a previous conference and cites differences between the 2 conferences. Analyses of performance and attitudes of the participants during the conference and…
Descriptors: Annotated Bibliographies, Conference Reports, Educational Games, Evaluation Methods
Center for Applied Linguistics, Arlington, VA. – 1974
This bibliography lists audiovisual materials used in the teaching of English as a second language. The sections of the bibliography include: (1) Pictures, Charts, and Flash cards, (2) Flannel Aids, (3) Games and Puzzles, (4) Films, (5) Filmstrips and Transparencies, (6) Aural Aids, and (7) Miscellaneous Aids, including a classroom thermometer, a…
Descriptors: Audiovisual Aids, Audiovisual Instruction, Bibliographies, Class Activities
Moore, J. Malcolm; Rabin, Jack – 1973
This publication contains a collection of readings which discuss political participation in American government and games which students can play to get more involved in the topic. Intended for use on the college level and with advanced courses on the secondary level, the book heightens the mutual educational experience for both teacher and…
Descriptors: Civics, Educational Games, Elections, Feminism
Project SESAME, Danville, PA. – 1969
The principal objective of Project Sesame is to improve opportunities for pupil learning by developing a model for the coordination of smaller school districts' innovative ventures; a related objective is the stimulation of professional staff. This Project Sesame document lists educational games (K-12) developed at workshops by teachers in a…
Descriptors: Annotated Bibliographies, Class Activities, Educational Games, Educational Innovation
Tufts Univ., Medford, MA. Lincoln Filene Center for Citizenship and Public Affairs. – 1969
The simulation game "Conflict", stressing decision making in foreign policy, has several specific objectives which are: 1) to demonstrate the complexity of decision making in foreign policy; 2) to raise questions on foreign relations; 3) to make students aware of problems in world affairs; 4) to help students understand relationships…
Descriptors: Class Activities, Conflict, Developing Nations, Educational Games
Todd, Ronald D.; Todd, Karen Pritchett – 1968
The Career Development and Technology Program will help elementary school children examine various occupations, the world of work, technology, and their own interest and abilities in relation to possible career directions. Specifically it will: (1) provide learning activities that engage the learner in experiences suited to his interests, (2)…
Descriptors: Career Exploration, Career Planning, Educational Games, Elementary School Students
Boocock, Sarane S. – 1969
This game, a simulation of the way the labor market, educational opportunities, and marriage and leisure patterns operate in our society, is designed for high school and college students in classroom situations, and has been extensively tested at that level. It can be used with any number of students, for any amount of time. Participants walk…
Descriptors: Career Awareness, Career Education, Decision Making, Educational Games
Keislar, Evan R.; Blumenfeld, Phyllis – 1972
An instructional game is presented. The instructional goal of the game was to help the learner, one of the players, understand and use seven different prepositions with which, on the basis of a pretest, he was unfamiliar. The game was arranged so that instruction would occur simply as a result of communication to the learner from his partner who,…
Descriptors: Control Groups, Educational Games, Experimental Groups, Language Instruction
Lorton, Mary Baratta – 1972
Based on the idea that through active involvement with the materials the child would draw out the generalizations within the material, a teacher's method of activity-centered learning for early childhood education is presented. The first section of the book deals with the development of language through workjobs, emphasizing perception, matching,…
Descriptors: Discovery Processes, Early Childhood Education, Educational Games, Experiential Learning
Butler, Annie L. – 1972
An early learning kit provides a booklet of ten articles on educational head starts for children along with an activity packet for classroom use. The articles deal with: the crucial early school years; emotional preparation of the child; broadening a child's background; selecting toys and games; reading readiness; mathematical skills; learning to…
Descriptors: Auditory Perception, Child Development, Developmental Tasks, Educational Games
Livingston, Samuel A.; Kidder, Steven J. – 1972
The research study measures changes in political attitudes of high school students after playing the game "Democracy." The primary purpose of the experiment was to determine if role identification and game structure are primarily responsible for the effects of the game upon the player's attitudes. The player takes the role of a congressman who…
Descriptors: Attitude Change, Democracy, Educational Games, Educational Research
Office of Civil Defense (DOD), Washington, DC. – 1971
Thirty-four classroom games are listed in this self-contained guide for the purpose of teaching civil defense concepts and protective content as an integral part of the K-12 social studies curriculum. Objectives of the games in this book are: to develop an awareness of civil defense; to learn vocabulary used in civil defense functions; and, to…
Descriptors: Civil Defense, Class Activities, Community Programs, Concept Teaching
[Parot, Jean Jacques] – 1971
This document presents a series of exercises designed to help elementary school children develop skills in mathematics and logic. By means of stories, games, questions, and illustrations, the first set of exercises presents the idea of number systems with bases other than 10. Similar means are used to explain the concept of exponents and to teach…
Descriptors: Classroom Techniques, Educational Games, Elementary School Mathematics, Instructional Materials


