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National Institute for Literacy, 2006
By taking the time to read to and with their children, fathers can play an important role in helping children learn to read. "Dad's Playbook" tells the stories of 20 dads from different walks of life who are giving their kids the best shot at a bright future by helping them learn to read. This National Institute for Literacy Partnership for…
Descriptors: Fathers, Parents as Teachers, Reading Skills, Phonemes
Dillon, Randy K. – 1998
This paper explores behavior patterns that inhibit effective communication in everyday, educational, and business cross-cultural settings. Opportunities to change these inhibiting patterns, metaphorically referred to as "stumbling blocks," into building blocks or tools for successful intercultural understandings are discussed in the…
Descriptors: Behavior Patterns, Class Activities, Classroom Techniques, Communication Problems
Kimble-Ellis, Sonya – 1997
Puzzles, games, and activities provide perfect opportunities for students to work in groups, interact, communicate with each other, and discuss strategies. The activities, games, and puzzles contained in this book are designed to help students learn mathematics in a fun yet challenging way. The activities are designed to encourage students to…
Descriptors: Arithmetic, Computation, Cross Cultural Training, Educational Games
McGee, Alice E.; Weinstein, Rachel S. – 1996
This practical guide to teaching reading offers activities to teach reading readiness and mathematics. It also discusses the reasons for reading to children, teaching phonics, and using the basal reader. The section on reading readiness focuses on the importance of such skills, and specific reading readiness skills such as visual discrimination,…
Descriptors: Class Activities, Educational Games, Foreign Countries, Learning Activities
Gershaw, David A. – 1994
Since 1974, the game, Mastermind, has been a partial requirement for an introduction to psychology course at Arizona Western College. The game is designed to help students become aware of negative mental sets and apply critical thinking skills, and requires students to duplicate a code consisting of four different colored pegs arranged in a…
Descriptors: Class Activities, Community Colleges, Critical Thinking, Educational Games
Stewart, Elise – 1998
This lesson on India is suggested as a culminating activity to bring together previously taught units about infrastructure, Islam, Buddhism, Hinduism, ancient India, and contemporary India. The lesson's goals are to examine how a country's cultural background can influence change and to study the development of modern infrastructure. The students…
Descriptors: Area Studies, Cultural Background, Curriculum Development, Developing Nations
Kahn, Ken – 1999
ToonTalk is an animated interactive world inside of which one can construct a very large range of computer programs. These programs are not constructed by typing text or arranging icons, but by taking actions in this world. Robots can be trained, birds can be given messages to deliver, and so on. This paper describes the design and preliminary…
Descriptors: Authoring Aids (Programming), Children, Computer Assisted Instruction, Computer Games
Peer reviewed Peer reviewed
Turner, Thomas N. – Social Education, 1973
Objectives and procedures are described for using a game focusing upon discussion which involves students in important and current issues. (SM)
Descriptors: Class Activities, Controversial Issues (Course Content), Discussion (Teaching Technique), Educational Games
Dyrli, Odvard Egil – Learning, 1982
"Learning" magazine evaluated computer software marketed in 1982 for: (1) accuracy of content; (2) quality of instructional design; (3) audience suitability; (4) creative use of technology; and (5) value of instructional information. Judging included field-tests with students. Award-winning products are listed by subject area, along with other…
Descriptors: Art, Classroom Techniques, Computer Literacy, Computer Managed Instruction
Ryba, Kenneth A.; Chapman, James W. – Computing Teacher, 1983
Discusses improvement in self-concept, self-management of behavior and learning, and reduction of emotional dependence for slow learners which resulted from feelings of personal control and effectiveness when using computer-assisted instruction. Guidelines for improving instructional software and current research investigating effects of computer…
Descriptors: Adaptive Behavior (of Disabled), Adjustment (to Environment), Attribution Theory, Cognitive Development
Peer reviewed Peer reviewed
School Science Review, 1982
Describes laboratory procedures, demonstrations, and classroom materials, including "diet poker" (nutrition game); an experiment on enzyme characteristics; demonstrations of yeast anaerobic respiration and color preference in Calliphora larvae; method to extract eugenol from clove oil to show antibiotic properties; and Benedict's test.…
Descriptors: Biology, College Science, Educational Games, Higher Education
Caton, Brian – SASTA Journal, 1981
Outlines some general considerations relating to gaming and simulation for educational purposes. Provides an example of a simulation and some examples of commercially available materials. Includes a short bibliography related to this topic. (DS)
Descriptors: Educational Games, Elementary Schools, Elementary Secondary Education, Environmental Education
Peer reviewed Peer reviewed
Byers, C. Richard – American Biology Teacher, 1979
Describes a role-playing game that can be used by high school teachers to teach ecology. The procedures of the game are accompanied by pointers for teachers. (SA)
Descriptors: Class Activities, Ecology, Educational Games, Educational Resources
Peer reviewed Peer reviewed
Baker, Robert Lee, Jr. – Business Education Forum, 1978
Describes a variety of activities for the basic business classroom, such as having guest speakers, question-and-answer sessions, simulations, role playing, debates, small group work, field trips, games, and individualized instruction. Includes a report of business teachers' knowledge of and attitudes toward these activities. (MF)
Descriptors: Business Education, Class Activities, Classroom Techniques, Educational Games
Peer reviewed Peer reviewed
Lumsden, David N. – Journal of Geological Education, 1979
Describes a competitive oil-play game for petroleum geology students. It is accompanied by a computer program written in interactive Fortran. The program, however, is not essential, but useful for adding more interest. (SA)
Descriptors: College Science, Computer Assisted Instruction, Economic Opportunities, Educational Games
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