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Ito, Mizuko – Discourse: Studies in the Cultural Politics of Education, 2006
The late 1980s saw the emergence of a new genre of instructional media, "edutainment", which utilized the capabilities of multimedia personal computers to animate software designed to both educate and entertain young children. This paper describes the production of, marketing of and play with edutainment software as a contemporary example of…
Descriptors: Play, After School Programs, Marketing, Educational Media
Gross, M. Scott – American Journal of Sexuality Education, 2005
This article provides a review of some of the currently available literature surrounding the academic study of video games. Many of these theoretical methods have been used to study film and television and are discussed here in order to frame the need for further examination of video games. Suggestions for the use of video games in the classroom…
Descriptors: Video Games, Sexuality, Sex Education, Educational Games
Griffin, Sean – Irish Educational Studies, 2005
The school operated by David Manson in 18th century Belfast was a centre of learning which represented a critical approach to traditional forms of education. Choice instead of coercion; encouragement rather than ridicule; achievement and recognition for all learners were the hallmarks of his method. Enjoyment in teaching and in learning was not…
Descriptors: Educational Change, Teaching Methods, Educational Games, Learner Engagement
Bell, Garry; Henderson, Colleen – Australian Primary Mathematics Classroom, 2004
Whenever teachers of young children get together there will be differences of opinion about how far children should be taught to count. Some will argue that the focus should be on small numbers to 9, building up the notion of what, say, the name 5 means, what it looks like, and how it can be represented. Others argue that with ice blocks retailing…
Descriptors: Number Systems, Young Children, Arithmetic, Mathematics Instruction
Broadbent, Andrea – Australian Primary Mathematics Classroom, 2004
In this article, the author reports findings from a project designed to explore approaches for improving students' mathematical learning outcomes in relation to the base ten number system. The project explored the role of a commonly used teaching activity, referred to in the project as the "base ten game," in developing children's…
Descriptors: Number Systems, Number Concepts, Teaching Methods, Outcomes of Education
Kambouri, Maria; Thomas, Siobhan; Mellar, Harvey – Learning, Media & Technology, 2006
Runner is a high-quality educational game designed by the University for Industry (UfI/"learndirect") to attract young adults who find learning in formal educational contexts difficult. A case study evaluation of this novel application of an adventure game genre to literacy learning is discussed, based on observations and interviews in…
Descriptors: Young Adults, Literacy Education, Adult Literacy, Case Studies
James A. Newell – Chemical Engineering Education, 2005
This paper describes an active learning game that addresses different motivational styles including intrinsic, social, achievement, and instrumental. The game is loosely based on the CBS television series Survivor and involves breaking the class into student teams (tribes) and allowing them to compete at solving chemical engineering problems. In…
Descriptors: Active Learning, Student Motivation, Learning Activities, Feedback (Response)
1983
This curriculum guide presents strategies for teaching a unit on the Middle East conflict including a rationale, performance objectives, background information, and questions. Worksheets contain simulations, poetry, and news stories which are used to teach the origins of and issues concerning the conflict. A simulation of the 1897 Zionist Congress…
Descriptors: Curriculum Guides, Educational Games, Educational Resources, Instructional Materials
Lynch, Collin F., Ed.; Merceron, Agathe, Ed.; Desmarais, Michel, Ed.; Nkambou, Roger, Ed. – International Educational Data Mining Society, 2019
The 12th iteration of the International Conference on Educational Data Mining (EDM 2019) is organized under the auspices of the International Educational Data Mining Society in Montreal, Canada. The theme of this year's conference is EDM in Open-Ended Domains. As EDM has matured it has increasingly been applied to open-ended and ill-defined tasks…
Descriptors: Data Collection, Data Analysis, Information Retrieval, Content Analysis
Spann, Mary Beth – 1996
Suggesting that phonics instruction that is an integral component of a language arts program can offer children important skills and strategies for developing reading and writing abilities, this book presents phonics activities designed to enrich existing language arts curricula by combining phonics instruction with real-life connections, such as…
Descriptors: Classroom Environment, Classroom Techniques, Educational Games, Language Arts
Rubright, Lynn – 1996
This book demonstrates how kindergarten through sixth-grade teachers can use storytelling and the expressive arts not only as motivational tools to develop students' skills, but also as ways to improve their own teaching styles. The book argues that when the arts are integrated across the curriculum, content becomes meaningful to students and they…
Descriptors: Classroom Techniques, Creative Expression, Drama, Educational Games
Alger, Sandra L. H. – 1995
This teacher's guide gives directions, models, and illustrations for 24 games in art history, criticism, aesthetics, and art production. The games present specific art concepts and vocabulary based on clearly stated objectives and they can be adapted to a variety of lesson types. The goal of each activity is to encourage students to engage in…
Descriptors: Aesthetics, Art Activities, Art Criticism, Art Education
Bell, Terrel H.; Hertzler, Elam K. – 1992
This book for parents and child care providers describes a program for home-based, early childhood education that does not use formal, disciplined instruction. The program uses the technique of "incidental teaching," which emphasizes learning activities that occur while children participate in typical daily activities, such as eating,…
Descriptors: Child Development, Early Childhood Education, Educational Environment, Educational Games
Wasserman, Pamela, Ed. – 1991
This pamphlet presents brief reviews of 38 population education software and online systems currently available. It includes mathematical models, simulations, databases, problem-solving games, online systems, and associations. The review includes a description of the program, the level at which it is aimed, required computer hardware, the vendor's…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Courseware
Wisconsin State Dept. of Natural Resources, Madison. – 1990
This resource packet contains six documents developed by the Wisconsin Department of Natural Resources in order to help teachers infuse the environmental education topics of recycling and solid waste into social studies, art, English, health, mathematics, science, and environmental education classes. "Recycling Study Guide" contains 19…
Descriptors: Class Activities, Ecology, Educational Games, Elementary Secondary Education

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