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Nissim Avissar; Yael Yondler – Journal of Digital Learning in Teacher Education, 2025
This article seeks to bridge two educational concepts: the "Knowledge-Building Community" (KBC) and "Polyphonic Education" (PE), both of which address the contemporary challenges of constant change and complexity. First, it outlines a collaborative knowledge-building process within a professional community of teacher trainers.…
Descriptors: Faculty Development, Communities of Practice, Teacher Educators, Futures (of Society)
Zixuan Cheng; Peijian Paul Sun – Journal of Computer Assisted Learning, 2025
Background: While a substantial number of studies have investigated English-as-a-foreign-language (EFL/L2 English) anxiety, they predominantly examined it from a unidimensional perspective, overlooking the potential insights offered by examining language-skill-specific L2 anxiety from a multidimensional lens. Moreover, prior research has…
Descriptors: Second Language Learning, Speech Communication, Anxiety, In Person Learning
Thaksaranyaporn Sittiya; Chulida Hemtasin; Wisarut Payoungkiattikun – International Journal on Social and Education Sciences, 2025
This study aims to: 1) Examine the experiences and needs essential for fostering self-directed knowledge construction among science teachers and lower secondary students; and 2) Develop a learning management process to enhance self-directed knowledge construction for lower secondary students. Targeting 35 students from a school in Kalasin province…
Descriptors: Independent Study, Secondary School Teachers, Science Teachers, Secondary School Students
Pablo A. Artero Abellán – European Journal of Education, 2025
This study explores the pedagogical implications of student-led course design using two widely adopted freemium learning management systems "(LMSs): MoodleCloud" and "Google Classroom." In a university-level ICT module at Complutense University of Madrid, students were tasked with designing parallel virtual classrooms using…
Descriptors: Comparative Education, Learning Management Systems, Educational Technology, Technology Uses in Education
Julián Ricardo Gómez Niño; Liliana Patricia Árias Delgado; Andrés Chiappe; Eric Ortega González – Journal of Research in Childhood Education, 2025
This systematic review examines how gamification and artificial intelligence (AI) can converge to foster essential 21st-century skills like creativity, collaboration, and critical thinking in education. The review followed the main PRISMA statement guidelines, resulting in 175 articles for qualitative content analysis and bibliometric network…
Descriptors: Gamification, Artificial Intelligence, Technology Uses in Education, 21st Century Skills
Rouhollah Khodabandelou; Ahmed Mohamed Fahmy Yousef; Abdelrahman Elhaj – Open Praxis, 2025
In recent years, digital education has become a cornerstone of higher education, particularly following the rapid expansion of online learning during the COVID-19 pandemic. The specific objective of this study was to identify the key affordances (critical factors) and essential features for effective digital course design within higher education.…
Descriptors: Online Courses, Affordances, Active Learning, Student Centered Learning
Robert Barnett – Jossey-Bass, An Imprint of Wiley, 2025
"Meet Every Learner's Needs" delivers research-backed techniques to transform classrooms into dynamic learning environments in which all students are appropriately challenged--and appropriately supported--every day. Based on teacher and Modern Classrooms Project cofounder Robert Barnett's experience training thousands of teachers…
Descriptors: Instructional Design, Classroom Environment, Academic Achievement, Lesson Plans
Zahra Sayehvand; Farnoosh Alami; Sara SalimiNamin – Education & Training, 2025
Purpose: This study investigates the impact of teacherpreneurial actions on the diffusion and sustainability of educational innovations, addressing a gap in the existing literature. The research seeks insights into how teacherpreneurs contribute to educational change and innovation, contributing to a deeper understanding of entrepreneurial…
Descriptors: Foreign Countries, Teachers, Entrepreneurship, Educational Innovation
Ismail Fayed; Saudi Aramco; Saudi Arabia; Jill Cummings – International Journal on E-Learning, 2025
Recent technology advancements and the COVID-19 pandemic accelerated the need for educators to transition from in-person to virtual and blended learning experiences, requiring instructors to take on multiple roles, including acting as instructional designers in many cases. To address this challenge, the Cross-Modalities Instructional Design Model…
Descriptors: Instructional Design, Models, Electronic Learning, Blended Learning
Peter Daly; Emmanuelle Deglaire – Innovations in Education and Teaching International, 2025
AI-enabled assessment of student papers has the potential to provide both summative and formative feedback and reduce the time spent on grading. Using auto-ethnography, this study compares AI-enabled and human assessment of business student examination papers in a law module based on previously established rubrics. Examination papers were…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, College Faculty
Marley Belot – Online Submission, 2025
Space exploration requires individuals who can think critically, adapt to uncertainty, and learn in cognitively complex environments. This paper examines how Human Systems Engineering (HSE) and cognitive design principles can enhance both astronaut training and STEM education on Earth. The same methodologies that help astronauts manage stress,…
Descriptors: Human Factors Engineering, Cognitive Processes, STEM Education, Aerospace Education
Jack Koumi – International Journal for Transformative Research, 2025
In 2019, I taught a 10-week online Course for students of a University BA degree. The Course was a conversion of my 4-week 2017 MOOC (Massive Open Online Course), "What and How to teach with Video." The content, expounded with 12 videos, consisted of two fields: "Potent Pedagogic Roles for Video" and "Pedagogic Video…
Descriptors: MOOCs, Online Courses, Bachelors Degrees, Curriculum Development
Nikolaos Pellas – Journal of Educational Computing Research, 2026
Despite the increasing integration of generative Artificial Intelligence (GenAI) in education, a significant research gap exists in its comparative effectiveness against traditional instructor-led guidance in specialized humanities like philology. This quasi-experimental study compares an experimental group (EG, n = 26), using GenAI chatbots for…
Descriptors: Artificial Intelligence, Technology Uses in Education, Feedback (Response), Computer Mediated Communication
Beatriz Chaves-Yuste; Cristina de-la-Peña; Elena Carrión Candel – Knowledge Management & E-Learning, 2026
The use of digital game-based resources constitutes an alternative educational practice to improve the teaching-learning process in the context of higher education. This research aims to examine students' learning when employing serious games (Socrative and Cerebriti) and educational videos based on the video game "Assassin's Creed…
Descriptors: Undergraduate Students, Game Based Learning, Video Games, Video Technology
Schallert, Stefanie; Lavicza, Zsolt; Vandervieren, Ellen – International Journal of Science and Mathematics Education, 2022
The effectiveness of flipped classroom approaches can be improved by combining it with other pedagogical models such as inquiry-based learning. Implementing inquiry-based learning in flipped classroom scenarios requires teachers to plan arrangements for in- and out-of-class activities carefully. In this study, a design heuristic based on the 5E…
Descriptors: Inquiry, Active Learning, Flipped Classroom, Heuristics

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