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Winograd, Kathryn – Converge, 2001
Under the direction of the Pennsylvania Department of Migrant Education, an educational software company has adapted educational curricula to a video game format for use in video game consoles that hook into television sets. Migrant children using these at home have made significant gains in math, reading, English fluency, and critical thinking…
Descriptors: Academic Achievement, Educational Games, Educational Technology, Elementary Secondary Education
Hudson, J. N.; Bristow, D. R. – Advances in Physiology Education, 2006
An understanding of the hormonal basis of normal growth and development, including the changes occurring at puberty, is important foundation knowledge for contemporary medical practice in most fields of medicine. A quiz, testing the important physiological concepts of growth and puberty, was designed using the format of the well-known television…
Descriptors: Formative Evaluation, Medical Education, Tests, Physiology
Craig, Sharon A. – Journal of Educational Psychology, 2006
Using a pretest-posttest comparison-group design, this 16-week study investigated the effects of 2 instructional approaches on the phonological awareness, alphabetic knowledge, and early reading of kindergarten children. The primary goal was to compare a form of contextualized instruction based on an adapted interactive writing program with a…
Descriptors: Kindergarten, Reading Skills, Intervention, Writing Instruction
Bos, Nathan D.; Shami, N. Sadat; Naab, Sara – Simulation & Gaming, 2006
There is an increasing need for business students to be taught the ability to think through ethical dilemmas faced by corporations conducting business on a global scale. This article describes a multiplayer online simulation game, ISLAND TELECOM, that exposes students to ethical dilemmas in international business. Through role playing and…
Descriptors: Role Playing, International Trade, Global Approach, Perspective Taking
Zualkernan, Imran A. – Educational Technology & Society, 2006
Semantically rich domains require operative knowledge to solve complex problems in real-world settings. These domains provide an ideal environment for developing authentic constructivist e-learning environments. In this paper we present a framework and a methodology for developing authentic learning environments for such domains. The framework is…
Descriptors: Constructivism (Learning), Computer Assisted Instruction, Electronic Learning, Educational Environment
Wheeler, Sarah M. – Journal of Political Science Education, 2006
This paper proposes criteria that instructors should be sensitive to when evaluating simulations or role-plays for use in international/comparative politics courses. The potential benefits and drawbacks to these interactive exercises are addressed as well as the special circumstances that must be taken into consideration to reap the full promise…
Descriptors: Role Playing, Simulation, Educational Games, International Studies
Valk, John-Harmen; Rashid, Ahmed T.; Elder, Laurent – International Review of Research in Open and Distance Learning, 2010
Despite improvements in educational indicators, such as enrolment, significant challenges remain with regard to the delivery of quality education in developing countries, particularly in rural and remote regions. In the attempt to find viable solutions to these challenges, much hope has been placed in new information and communication technologies…
Descriptors: Pilot Projects, Outcomes of Education, Educational Quality, Educational Indicators
Davidson, Philip M. – 1992
An influential proposal about aquiring mathematical knowledge is that it entails linking instruction-based concepts to intuitions derived from informal activities. In the case of non-positive numbers, informal knowledge is unlikely to emanate from observing physical objects, because non-positive objects or sets of objects do not exist. However, it…
Descriptors: Arithmetic, Cognitive Development, Concept Formation, Educational Games
Blount, R. Howard, Jr. – 1997
Intended for teachers of grades 4-8, this book provides tools and resources to help students fall in love with literature. The book contains reproducible glossaries containing over 200 literary, genre, book content, and book construction terms, along with removable flashcards, to make reviewing language arts essentials easy, enjoyable, and fun.…
Descriptors: Classroom Techniques, Definitions, Educational Games, Fiction
Schilling, Dianne; Akin, Terri – 1993
This book presents a collection of classic and new games for early childhood educators to use with young children. Examples of classic games included are "Hide and Seek,""Hop-scotch," and "Hang Man." Also included are playful inventions which emphasize individual challenge, along with group activity, cooperation, and caring. The book's…
Descriptors: Child Development, Childrens Games, Cognitive Development, Creative Thinking
Brown, David G. – 1994
This activity guide, developed to provide environmental education through a series of hands-on activities geared to Raven Rock State Park in North Carolina, is targeted for grades 5, 6, and 7 and meets curriculum objectives of the standard course of study established by the North Carolina Department of Public Instruction. Three types of activities…
Descriptors: Classification, Educational Games, Environmental Education, Equipment
Western Regional Environmental Education Council. – 1989
The American Indian tribes of Washington have a unique relationship with natural resources, one of reverence and reliance. While non-Indian people traditionally approach natural resources from the perspective of ownership, tribal peoples view natural resources as components of life and culture. The survival of Washington tribes depends upon a…
Descriptors: American Indian Culture, American Indians, Class Activities, Conservation (Environment)
PDF pending restorationBurgess, Carla B., Ed. – 1990
Littering is a careless act indicating lack of respect for the environment, other people, and wildlife. Through education people can learn the consequences of littering and how to stop doing it. This book, designed for elementary children, presents a collection of 16 activities, ideas and resources concerning litter in the aquatic and marine…
Descriptors: Citizen Participation, Educational Games, Elementary Education, Environmental Education
Newman, Anabel P.; Metz, Elizabeth – 1988
This handbook offers suggestions for implementing actions (termed variously in other settings as treatments, interventions, methods, techniques, strategies or activities) recommended for individual learners by CONSULT-I (R), a computer program created by James Fattu and Edward Patrick. Application of the program described in the handbook was under…
Descriptors: Computer Assisted Instruction, Educational Games, Elementary Secondary Education, Individualized Instruction
Smit, Nel, Comp.; And Others – 1984
The objective of this book is to provide background information and possible teaching approaches to enable teachers to tackle the study of trees confidently. The book should help students to: (1) gain awareness, sensitivity, and basic understanding of trees and their interactions with the plants and animals in their environment; (2) cultivate…
Descriptors: Classification, Ecology, Educational Games, Elementary Education

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