Publication Date
| In 2026 | 0 |
| Since 2025 | 229 |
| Since 2022 (last 5 years) | 1201 |
| Since 2017 (last 10 years) | 2923 |
| Since 2007 (last 20 years) | 5044 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 1623 |
| Teachers | 991 |
| Students | 129 |
| Researchers | 89 |
| Parents | 78 |
| Media Staff | 23 |
| Administrators | 20 |
| Policymakers | 12 |
| Community | 9 |
| Counselors | 7 |
| Support Staff | 2 |
| More ▼ | |
Location
| Turkey | 176 |
| Taiwan | 158 |
| Australia | 150 |
| Canada | 105 |
| Spain | 86 |
| United Kingdom | 84 |
| China | 79 |
| Indonesia | 75 |
| Germany | 72 |
| California | 66 |
| Brazil | 61 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 11 |
| Meets WWC Standards with or without Reservations | 19 |
| Does not meet standards | 6 |
Peer reviewedHsu, Enrico – Simulation and Games, 1989
Discusses the role of management games in management education. Topics discussed include role playing; computer simulation; computer games; elements of management game effectiveness; Bloom's taxonomy of learning objectives; models of the learning process; group interaction; experiential learning; and research studies on the effectiveness of…
Descriptors: Administrator Education, Computer Games, Computer Simulation, Educational Games
Peer reviewedPerzov, Aviva; Kozminsky, Ely – Computers in the Schools, 1989
Describes an empirical study of the effect of computer game practice on the improvement of skills that are related to visual perception in young children. Treatment of experimental and control groups of kindergarten children in Israel are described, and recommendations for the use of computer games versus educational games are given. (23…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Games, Courseware
Peer reviewedMcGrath, Diane, Ed. – School Science and Mathematics, 1989
Provides reviews of courseware entitled: "Mystery Matter," which is a series that supplements the basic inquiry process; "Jumping Math Flash," which is an arcade-game program with arithmetic problems; and "Quest for Files: Science Rocks and Minerals The Upper Crust," which is a database program for earth science.…
Descriptors: Computer Software, Computer Software Reviews, Computer Uses in Education, Courseware
Peer reviewedGray, Susan H. – Teaching Sociology, 1989
Describes a computer-based learning package designed to introduce students to concepts and controversies surrounding the social problem of poverty in the United States and to familiarize them with public policies concerning that problem. Use of the "Poverty Game" is discussed and information concerning cost and availability of software…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Software, Educational Games
Hymowitz, Ellen; Daar, Lisa – Perspectives for Teachers of the Hearing Impaired, 1988
Therapeutic games were invented or adapted to assist in counseling deaf children with emotional or behavioral difficulties. The games dealt with assertiveness, giving/receiving compliments, problem-solving, being a friend, self-control, and paying attention. The games helped in overcoming: negative attitudes toward counseling, communication…
Descriptors: Assertiveness, Attention Control, Behavior Problems, Childrens Games
Peer reviewedReid, Robert K. – American Biology Teacher, 1994
Describes a computer-generated exercise that combines creative-thinking skills with practice activities in spelling and recalling vocabulary. A sample word game is included. (ZWH)
Descriptors: Biology, Class Activities, Computer Uses in Education, Creative Thinking
Peer reviewedDanesi, Marcel; Mollica, Anthony – Mosaic: A Journal for Language Teachers, 1994
Revisits puzzleology (the study of puzzles and games in human cultures) in second language teaching to give the teacher an overview of the relevant facts "vis-a-vis" their incorporation into classroom instruction and to provide an elementary typology of puzzleological techniques for the teacher interested in incorporating them in…
Descriptors: Associative Learning, Behavioral Objectives, Classroom Techniques, Cognitive Processes
Peer reviewedNuessel, Frank; Cicogna, Caterina – Italica, 1994
Discusses strategies for enhancing vocabulary acquisition in first- and second-year Italian courses. The first part reviews the research on vocabulary acquisition; the second incorporates the implications of Danesi's model of neurological bimodality; the third part focuses on techniques for vocabulary elicitation; and the fourth presents examples…
Descriptors: Brain Hemisphere Functions, Educational Games, Idioms, Italian
Peer reviewedBlood, Gordon W. – Language, Speech, and Hearing Services in Schools, 1995
This article describes a cognitive-behavioral treatment package for relapse management in adolescents who stutter. The package includes game-based training techniques in problem solving, communication skills, and assertiveness; coping responses for stuttering episodes; and realistic expectations for fluency and relapse. Follow-up results with…
Descriptors: Adolescents, Behavior Modification, Cognitive Restructuring, Communication Skills
Peer reviewedSchlick-Renner, Monique; Truscott, Sandra – Language Learning Journal, 1994
Investigates the possibility of conducting adult education courses based on the Accelerated Learning (A.L.) methodology and of evaluating its advantages and disadvantages vis a vis more traditional methods. It is not clear that the A.L. materials produce better results. Further study is needed to evaluate the effectiveness of the entire A.L.…
Descriptors: Acceleration (Education), Adult Students, Course Organization, Educational Games
Peer reviewedHess, Natalie; And Others – TESOL Journal, 1995
Six classroom tips for language teachers focus on creating a congenial classroom environment, integrating listening and reading skills, teaching idioms from tabloid newspapers, cooperative learning in honors courses, grammar games, and teaching culture through personalized automobile license plate messages. (MDM)
Descriptors: Classroom Environment, Classroom Techniques, Cooperative Learning, Educational Games
Peer reviewedKagan, Gary; And Others – Journal of Economic Education, 1995
Maintains that stock market games are designed to provide students with a background for investing in securities, especially stocks. Reviews two games used with secondary students, analyzes statistical data from these experiences, and considers weaknesses in the games. (CFR)
Descriptors: Capitalism, Cooperative Learning, Economics, Economics Education
Peer reviewedPickard, Felicity; And Others – Canadian Social Studies, 1994
Presents a classroom game that serves as an introduction to mapping for first-grade students. Includes beginner and advanced levels. Outlines rules, student objectives, and an exemplar map. (CFR)
Descriptors: Educational Games, Educational Strategies, Elementary Education, Geography
Peer reviewedKing, Alan – Green Teacher, 1995
The object of this simulation game is to raise the average daily caloric intake of the inhabitants of Hondurica to the minimum level necessary for good health within 10 years. Players decide how to use limited resources to achieve the goal while tracking the impact of decisions year to year. (LZ)
Descriptors: Agricultural Production, Development, Economic Development, Educational Games
Peer reviewedKapp, Billie M. – Journal of Geography, 1991
Presents a series of hands-on activities for teaching about continents and oceans. Includes projects on (1) why earth is the blue planet; (2) continent names, shapes, and locations; and (3) continental drift. Discusses use of poetry, music games, mathematics, and science to interest students. Suggests ending with using maps in following directions…
Descriptors: Earth Science, Educational Games, Elementary Education, Geography Instruction


