Publication Date
| In 2026 | 0 |
| Since 2025 | 229 |
| Since 2022 (last 5 years) | 1201 |
| Since 2017 (last 10 years) | 2923 |
| Since 2007 (last 20 years) | 5044 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 1623 |
| Teachers | 991 |
| Students | 129 |
| Researchers | 89 |
| Parents | 78 |
| Media Staff | 23 |
| Administrators | 20 |
| Policymakers | 12 |
| Community | 9 |
| Counselors | 7 |
| Support Staff | 2 |
| More ▼ | |
Location
| Turkey | 176 |
| Taiwan | 158 |
| Australia | 150 |
| Canada | 105 |
| Spain | 86 |
| United Kingdom | 84 |
| China | 79 |
| Indonesia | 75 |
| Germany | 72 |
| California | 66 |
| Brazil | 61 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 11 |
| Meets WWC Standards with or without Reservations | 19 |
| Does not meet standards | 6 |
Community Services Planning Council, Sacramento, CA. – 1970
The ideas contained in this book provide a sampling the tutor can do in the study center. These activities include: (1) thinking games; (2) reading and language skills; (3) vocabulary building games; (4) math games; (5) spelling practice, games, and additional techniques, and, (6) "fun." The user of the book is advised to: (1) refer all discipline…
Descriptors: Educational Games, Elementary Education, Elementary School Curriculum, Individual Instruction
Illinois Univ., Urbana. Social Science Curriculum Study Center. – 1968
Designed to follow "Economics: Choice Making" described in SO 003 175, this secondary teacher and student manual provides simulation exercises to approximate the processes of political decision-making on the local level. Objectives of this course of study are for students to: gain an understanding of political processes; learn analytical methods…
Descriptors: Class Activities, Cognitive Objectives, Community Study, Concept Teaching
Mathews, Sharleen; Sipe, Bonnie – 1971
A course designed to sensitize the student to both verbal and non-verbal clues to the levels of meaning from written and non-written communication is presented. Course objectives include the following: (1) Students recognize examples of emotionally toned language; (2) Students determine attitudes from demonstrations of various body gestures,…
Descriptors: Attitudes, Cognitive Processes, Communication (Thought Transfer), Course Content
DeVries, David L.; And Others – 1976
Cooperative classroom structures create more positive student attitudes and interpersonal relations. Their effect on student learning is less clear. TGT (Teams-Games-Tournament) is one cooperative-competitive classroom structure which facilitates learning mathematics and language arts. A study applying TGT to third grade reading classes is…
Descriptors: Basic Skills, Class Activities, Classroom Research, Educational Games
School Library Media Activities Monthly, 1987
Provides fully developed library media activities designed to be used in connection with specific curriculum units in art, music, reading and language arts, science, and social studies. For each activity, objectives of the exercise, resources, instructional roles of librarians and teachers, procedures involved, and evaluation and follow-up…
Descriptors: Educational Games, Elementary Education, Learning Activities, Learning Resources Centers
Designing an Educational Game, Simulation or Workshop: A "Course and Curriculum" Design Perspective.
Cryer, Patricia – Simulation/Games for Learning, 1987
Discusses the nature and sequencing of decisions involved in designing a game, simulation, or workshop from the theoretical perspective of course and curriculum design. A model for design is presented that incorporates objectives, teaching/learning methods, content, and assessment/evaluation, and other models are also discussed. (Author/LRW)
Descriptors: Content Analysis, Curriculum Design, Decision Making, Educational Games
Peer reviewedHall, Susan E. M. – Journal of Teaching Writing, 1985
Examines teacher attitudes that inhibit experimentation and stifle the development of beginning writers. Illustrates the drawbacks of insisting on (1) using only one approach to learning to write, (2) keeping a quiet classroom, (3) fitting letters between the lines of ruled paper, (4) using primary pencils for all writing activities, and (5)…
Descriptors: Class Activities, Classroom Techniques, Discipline, Early Childhood Education
Peer reviewedMalouf, David B. – Journal of Special Education, 1988
Learning-disabled sixth through eighth grade students (n=25) received vocabulary instruction involving matching negation prefixes to root words. The students used an instructional computer game or a computer program that operated identically but without game features. Both programs produced equal gains in task skill, but the game produced higher…
Descriptors: Achievement Gains, Comparative Analysis, Computer Games, Courseware
Peer reviewedSchool Science Review, 1983
Describes laboratory procedures, demonstrations, and classroom activities/materials, including chi-square tests on a microcomputer, an integrated biology game, microscope slides of leaf stomata, culturing soil nematodes, technique for watering locust egg-laying tubes, hazards of biological chemicals (such as benzene, benzidene, calchicine,…
Descriptors: Animals, Biology, Botany, College Science
Consalvo, Carmine M. – 1996
This book aims to assist facilitators and trainers of human resource development in the use of outdoor games as a vehicle for learning. The games address such work-related areas as communication, decision making, problem solving, teamwork, leadership, and goal setting. The introduction offers a commentary on how and why the use of experiential…
Descriptors: Communication Skills, Corporate Education, Creativity, Educational Games
Fund for the City of New York, NY. – 1997
Providing an overview of some of the possibilities for enhancing education in afterschool programs, this manual provides ideas and strategies to help children and youth develop a love of learning and illustrates how much community youth development program experiences are vital to the educational growth and development of young people. Many of the…
Descriptors: After School Programs, Community Involvement, Educational Games, Elementary Education
Barnes, Anthony; Edwards, Andrew; Killeen, John; Watts, Tony – 1999
The Real Game is a Canadian career education simulation for 12- and 13-year-olds that is currently being adapted for the United Kingdom. The game emphasizes the following five main messages: remember that change is constant; understand that learning is ongoing; focus on the journey; follow your heart; and access your allies. The game's…
Descriptors: Career Education, Career Exploration, Educational Games, Foreign Countries
Miller, Pat – 2001
This book is designed for overextended librarians and for those who are looking for fresh approaches to what they have been doing for years. The intent in the book is to incorporate traditional techniques, such as storytelling and puppetry, with the use of technology, particularly the Internet--many different learning styles are incorporated to…
Descriptors: Creative Dramatics, Educational Games, Elementary Education, Information Literacy
Silliman, Anna, Ed. – Hands-On English, 2003
These six issues of a periodical intended for teachers and tutors of adult English-as-a-Second-Language (ESL) students offer articles and features including the following: readers' comments and questions; in-class map practice ideas; songs for English-as-a-Second-Language (ESL) learning; suggested films to show in class; conversation activities;…
Descriptors: Adult Education, Driver Education, Educational Games, Electronic Mail
Neiberger-Miller, Ami – National 4-H Council, 2004
Interactive group activities help leaders make knowledge come to life for youth. Special tips for leaders to help youth acquire life skills. There is added attention to safety and subject matter throughout the series. This guide is designed for adults and older youth and includes individual meeting guides as well as a variety of information and…
Descriptors: Horses, Group Activities, Youth Programs, Skill Development

Direct link
