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Peer reviewedBarnett, Harriet – Hispania, 1973
Descriptors: Class Activities, Educational Games, FLES, Language Ability
Peer reviewedCoble, Charles R.; Hounshell, Paul B. – American Biology Teacher, 1982
Points out the value of using educational games as an instructional strategy and discusses different game formats using science examples. Identifies general characteristics of simulation games and presents as an example "Little Lake," a role playing game for grades 7-12 on population growth. (DC)
Descriptors: Educational Games, Elementary School Science, Elementary Secondary Education, Environmental Education
Shaw, Keith – SASTA Journal, 1981
Discusses current uses of computers in United Kingdom schools, specifically in biology, chemistry, economics, geography, and physics classrooms. Suggests reasons why teachers are using computers and describes their application for simulations; construction, evaluation, and modification of models; and for academic games. (DS)
Descriptors: Biology, Chemistry, Computer Assisted Instruction, Computer Oriented Programs
Pitcher, Stephen – Geoscope, 1979
Describes a simulation game whose objective is to help students understand the part played by water in the environment from both the physical and the social viewpoint. Journal availability: see SO 507 285. (Author/CK)
Descriptors: Class Activities, Classroom Materials, Community Development, Community Planning
Peer reviewedJournal of Reading, 1980
Contains information on a vocabulary game for the content areas; maintaining teacher morale through weekly team meetings; using the typewriter in an adult literacy program; and rewarding completed performance contracts with free books. (JT)
Descriptors: Adult Reading Programs, Content Area Reading, Educational Games, Elementary Secondary Education
Peer reviewedMollica, Anthony – Foreign Language Annals, 1979
As a teaching aid in high school Italian courses, guidelines for the use of games, graphic projects, and puzzles are offered. Specific examples include word puzzles, mazes, a map of Italy, dialogues, and idiom exercises. (JB)
Descriptors: Class Activities, Dialogs (Language), Educational Games, Educational Media
Judge, Jeanne – American Education, 1978
Student Team Learning is a teaching technique to encourage students to work in a structured setting to achieve goals and to get along with classmates through small learning teams competing against each other in studies designed in game form. The Washington County, Maryland, schools program is described. (MF)
Descriptors: Academic Achievement, Class Activities, Competition, Educational Games
Peer reviewedHall, Eleanor G. – Gifted Child Quarterly, 1979
The article explores the value of simulation gaming for changing attitudes of gifted students concerning sex roles. Simulation gaming has considerable potential for reducing, altering, and changing attitudes concerning sex role limitations, since gaming involves devising plans and motivating appeals, in addition to role playing, negotiating,…
Descriptors: Attitude Change, Class Activities, Cognitive Processes, Decision Making Skills
May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning
Peer reviewedRomesburg, H. Charles – Science Education, 1979
Describes Eleusis, a card game invented in the mid-1950s to stimulate various features of scientific inquiry. The analogies between Eleusis and scientific methods are also discussed to illustrate the effectiveness of this game for reinforcing science teaching. (HM)
Descriptors: Classroom Games, Cognitive Processes, Educational Games, Educational Media
Peer reviewedBrown, David W. – Social Studies, 1996
Argues that with a little creativity and some scrounged materials, social studies teachers can construct interesting games and activities. Provides examples of games and a lesson plan teaching responsibility through a group construction. Profiles an instructional materials center that collects and distributes donated materials. (MJP)
Descriptors: Class Activities, Content Analysis, Creativity, Ecology
Peer reviewedHillis, Michael R.; Eschenbach, John F. von – Social Studies and the Young Learner, 1996
Proposes using instructional games as a means of reaching students with varying learning styles. Describes several games involving problem solving, role playing, and simulations. The games incorporate aspects of Sternberg's theory that intelligence can be conceptualized as analytic, creative, or practical. (MJP)
Descriptors: Cognitive Development, Cognitive Style, Educational Games, Educational Strategies
Peer reviewedDresner, Marion – Journal of Environmental Education, 1990
A simulation game was used in an attempt to change undergraduates' behavior and attitudes toward energy conservation. Social influence was found to be correlated significantly with experimental treatment. Participants showed an increase in favorable attitudes toward activism and political efficacy, and exhibited a greater likelihood of taking…
Descriptors: Alternative Energy Sources, College Science, Conservation (Environment), Educational Games
Peer reviewedOldfield, Bernard J. – Mathematics in School, 1991
Discussed are reasons why games should be included in the mathematics curriculum at all levels. Presented are arguments for this position and ways of enhancing the use of games in the learning of mathematics. Included are a definition of a mathematical game and types of mathematical games. (KR)
Descriptors: Computer Uses in Education, Educational Games, Elementary School Mathematics, Elementary Secondary Education


