Publication Date
| In 2026 | 0 |
| Since 2025 | 229 |
| Since 2022 (last 5 years) | 1201 |
| Since 2017 (last 10 years) | 2923 |
| Since 2007 (last 20 years) | 5044 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 1623 |
| Teachers | 991 |
| Students | 129 |
| Researchers | 89 |
| Parents | 78 |
| Media Staff | 23 |
| Administrators | 20 |
| Policymakers | 12 |
| Community | 9 |
| Counselors | 7 |
| Support Staff | 2 |
| More ▼ | |
Location
| Turkey | 176 |
| Taiwan | 158 |
| Australia | 150 |
| Canada | 105 |
| Spain | 86 |
| United Kingdom | 84 |
| China | 79 |
| Indonesia | 75 |
| Germany | 72 |
| California | 66 |
| Brazil | 61 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 11 |
| Meets WWC Standards with or without Reservations | 19 |
| Does not meet standards | 6 |
Peer reviewedBarton, Ray – Mathematics Teacher, 1990
Presented is an educational game called "The Chaos Game" which produces complicated fractal images. Two basic computer programs are included. The production of fractal images by the Sierpinski gasket and the Chaos Game programs is discussed. (CW)
Descriptors: Chaos Theory, Computer Graphics, Computer Uses in Education, Educational Games
Peer reviewedBurger, H. Robert – Journal of Geological Education, 1989
Described is a simulation program designed to teach the geology of oil exploration in a game format. Discussed are information and tools provided, information management, data sets, and availability of the program. (CW)
Descriptors: College Science, Computer Assisted Instruction, Computer Software, Computer Uses in Education
Peer reviewedWhiteley, T. R.; Faria, A. J. – Simulation and Games, 1989
Describes study that investigated the relationship between participation in a business simulation game and performance on a final exam in a principles of marketing course. Past research on business games is reviewed; the use of midterm exam performance level as a pretest variable is explained; and question classification is described. (44…
Descriptors: Analysis of Variance, Business Administration Education, Comparative Analysis, Educational Games
Peer reviewedLilly, Sherril L. – Science Teacher, 1989
Describes a two-day forensic science course that is offered to eighth grade students enrolled in Science, Mathematics, and Technology Magnet Schools. Provides sample student activity sheets for the course. (Author/RT)
Descriptors: Chemistry, Data Analysis, Data Collection, Data Interpretation
Peer reviewedOlds, Sue – Social Studies Review, 1989
Describes cooperative learning strategies used in a class of eighth grade U.S. history students representing a number of cultures and a wide range of abilities. Discusses the formation of groups and the aspects of class routine to which the groups are subject. Provides a form for recording points earned and suggests possible rewards for points.…
Descriptors: Class Activities, Classroom Techniques, Cooperative Learning, Educational Games
Peer reviewedGosenpud, Jerry – Simulation and Games, 1989
This discussion of research methodologies and performance prediction in business simulations describes a study of undergraduates that considered time in the prediction of simulation performance, and explored how relationships between performance and its antecedents vary over the simulation's duration. Hypotheses tested are explained and results of…
Descriptors: Business Administration Education, Correlation, Educational Games, Higher Education
Peer reviewedMartin, Hope M.; Zawojewski, Judith S. – Arithmetic Teacher, 1993
Presents activities taken from the National Council of Teachers of Mathematics Addendum Series, grades 5-8, involving data collection and chance. Students determine whether a game is fair based on the data collected and examine rule changes to ensure fairness. (MDH)
Descriptors: Data Analysis, Data Collection, Decision Making, Educational Games
Allen, Denise – Teaching PreK-8, 1995
Features reviews of four computer games for use with intermediate and upper grade students, three on geography (Travelrama USA, Crosscountry USA, My America) and one on history (Vital Links). Comments include strengths of each activity, related multimedia activities and resources, and links to literature. Also reviews "Educator's Internet…
Descriptors: Computer Games, Computer Software, Computer Uses in Education, Educational Games
Peer reviewedWhitman, Nancy C. – Mathematics Teacher, 1992
Described is a game that is used to introduce the concept of multiplying integers. Serving as a physical model for the concept, "Froggie Frolic" races frogs along a number line by moves that indicate direction, magnitude, and number of jumps, thus modeling integer multiplication. A teacher's guide and worksheets are provided. (MDH)
Descriptors: Concept Formation, Educational Games, Enrichment Activities, Integers
Martin, Ron – School Library Media Activities Monthly, 1991
Describes activities and resources for elementary and junior high school students that highlight the contributions of African-Americans in the United States. Materials reviewed include games, workbooks, teacher's guides, and books for students. A list of distributors who can provide additional print and nonprint materials is included. (two…
Descriptors: Blacks, Class Activities, Educational Games, Elementary Education
Peer reviewedYeo, Gee Kin; Nah, Fui Hoon – Simulation & Gaming, 1992
Describes the design of a decision support system (DSS) for a management game called MAGNUS (Management Game for National University of Singapore). Built-in models for performance analysis and decision making are explained; database query and model building are described; and future work is discussed. (11 references) (LRW)
Descriptors: Administrator Education, Computer Games, Computer Software Development, Databases
Peer reviewedHaas, Mary E. – Social Studies and the Young Learner, 1990
Maintains that small-group games increase student time on task over whole-class games. Provides guidelines for designing small-group games as well as large-group games. Points out that games provide leadership opportunities, review material presented in class, and develop cognitive and social skills. Provides a list of teaching resources for using…
Descriptors: Childrens Games, Class Activities, Creative Teaching, Decision Making
Peer reviewedChappell, Kelly K.; Taylor, Catherine S. – Journal of Educational Computing Research, 1997
Describes the development of the Computer Game Attitude Scale (CGAS) which evaluates student attitudes toward educational computer games and is based on the Computer Attitude Scale. Results of a study conducted with middle school students are discussed; these results indicate that the CGAS produced reliable test scores that may aid in evaluation.…
Descriptors: Attitude Measures, Computer Assisted Instruction, Computer Attitudes, Computer Games
Braude, Stan; Corey, Leah M. – Science and Children, 2006
Students are usually quick to draw conclusions about their surroundings. Their generalizations, however, are often based on a single experience or even a story recounted by a friend. An individual's ability to reason inductively improves as he gains more experience in the world. The ability to draw broad conclusions also improves with an…
Descriptors: Grade 6, Probability, Science Fairs, Science Projects
Lias, Sarah; Thomas, Colin – Primary Science Review, 2003
The authors use digital photographs to help children recall "key events" in a practical activity--those moments that provide rich learning opportunities. The captured images of particular events helped the children to recall what they were doing at a particular time and prevented confusion over which event was being discussed. They also…
Descriptors: Photography, Electronic Publishing, Technology Uses in Education, Children

Direct link
