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Cronje, Johannes C.; Adendorff, Debbie E.; Meyer, Salome M.; van Ryneveld, Linda – Educational Technology & Society, 2006
Although much is written about reasons why students drop out of online courses, little is said about what makes them stay. This article reports on an experiment whereby online students were exposed to a learning experience modelled on the US television series "Survivor." Twenty-four students were put into "tribes" and allowed…
Descriptors: Dropout Rate, Computer Uses in Education, Online Courses, Learning Experience
Zapata, Julian Esteban – Online Submission, 2007
This action research paper dealt with how to increase motivation towards English language learning through cooperative work in a public school in Medellín, Colombia. It was necessary to explore the concepts of teachers' beliefs, social teaching, collaborative and cooperative learning, to understand the conditions and activities that favored…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Action Research
Riegle, Rodney P. – Journal of College Teaching & Learning, 2007
In the 20th century, student work was dominated by paper-print assignments, particularly essays. This was a reflection of the dominant media technology of that century--books, magazines, newspapers, radio, and television. But those days are gone. In the 21st century, the dominant media technology of today's students is the Internet. In addition to…
Descriptors: Student Projects, Essays, Printed Materials, Assignments
Rupp, Rebecca – 1993
This book offers a compilation of home-education resources. The book contains brief descriptions of resources under the categories of catalogs, audiovideo resources, books, authors, and miscellaneous. The titles of the 10 chapters are: (1) "Reading and Literature: Beginners to Bookworms"; (2) "Writing: From ABC to the Great American Novel"; (3)…
Descriptors: Audiovisual Aids, Educational Games, Educational Resources, Elementary Secondary Education
Alaska State Dept. of Fish and Game, Douglas. Div. of Wildlife Conservation. – 1989
Wildlife is often described as one of Alaska's most important and valuable resources. Helping wildlife can take many forms. This document contains the directions and parts of two games for use with the "Alaska Wildlife Week" materials. The games "Brant for the Future", a simulation of bird and human interactions in the Pacific…
Descriptors: Conservation (Environment), Ecology, Educational Games, Elementary School Science
McKendree, Jean; Lee, John; Dineen, Finbar; Mayes, Terry – 1998
This paper focuses on the Vicarious Learner project, at Glasgow Caledonian University and the University of Edinburgh (Scotland) that is looking at issues concerning the role of dialogue in learning. Efforts to understand how the value of dialogue in learning depends on the structure of the environment in which it takes place are discussed. The…
Descriptors: Cooperative Learning, Courseware, Dialogs (Language), Discussion (Teaching Technique)
Feldman, Jean R. – 1997
This book for primary grade teachers provides over 500 ideas and suggestions for designing the environment and developing learning activities in a child-centered classroom. Part 1 of the book focuses on the larger school environment, with suggestions for making the whole school inviting for parents and children. Part 2 provides ideas for making…
Descriptors: Childrens Art, Class Activities, Classroom Design, Classroom Environment
Schneider, Joel; And Others – 1991
This report summarizes the mathematical and pedagogical content of the SQUARE ONE TV library after four seasons of production, relating that content to the series' three goals: (1) to promote positive attitudes toward, and enthusiasm for, mathematics; (2) to encourage the use and application of problem-solving processes; and (3) to present sound…
Descriptors: Animation, Content Analysis, Educational Games, Educational Objectives
Bailey, Gerald D.; Bailey, Gwen L. – 1994
This sourcebook provides ideas and training activities for school administrators who want to develop technology staff development programs. The book is organized into five sections that include: getting ready for change and understanding technology; planning, implementing, and institutionalizing a technology staff development program; and special…
Descriptors: Administrator Guides, Educational Games, Educational Technology, Elementary Secondary Education
Peace Corps, Washington, DC. Information Collection and Exchange Div. – 1993
This resource manual discusses Acquired Immune Deficiency Syndrome (AIDS) and offers suggestions on activities and games that can be used to enhance education. The manual begins with question-and-answer sections that address basic facts about AIDS, such as its transmission, prevention, cure, infection in the workplace, loss of income from illness,…
Descriptors: Acquired Immune Deficiency Syndrome, Adult Education, Class Activities, Communicable Diseases
Stevens, Kelly – 1994
Student leadership is a critical aspect of all middle level and senior high school experiences. Involving students in the workings of the school can mean the difference for them between a mediocre school experience and an exceptional one. This retreat manual is a resource guide for student advisors who wish to develop retreat programs in their…
Descriptors: Educational Games, High School Students, High Schools, Intermediate Grades
Golda Meir Mount Carmel International Training Centre, Haifa (Israel). – 1993
This report describes a course on early childhood education methodology and practice that was held at the Ministry of Education in Addis Ababa, Ethiopia, for 35 Ethiopian early childhood educators and administrators. In addition to presenting developmental profiles of preschool children, the 3-week course addressed philosophies of early childhood…
Descriptors: Cooperative Programs, Course Descriptions, Courses, Curriculum Development
Hillside School, Cushing, OK. – 1978
The catalog presents annotations for over 800 multimedia resources to be used in resource rooms for learning disabled students. The resources are organized according to the following topics: reading, math, language arts, science, social studies, economics, vocational education, study skills, affective domain, games, professional materials, tests,…
Descriptors: Affective Behavior, Catalogs, Economics Education, Educational Games
Wichita Public Schools, KS. – 1982
Designed to help parents and staff members construct educational materials for elementary school students, the document presents over 60 learning activities representing a broad spectrum of skill areas and levels. Several construction tips are followed by a list of materials frequently used in constructing educational activities. Activity…
Descriptors: Basic Skills, Display Aids, Educational Games, Elementary Education
Mississippi State Dept. of Education, Jackson. – 1982
This reading curriculum guide, correlated with the numerical coding of the Reading Skills List published by the Migrant Student Record Transfer System, covers eight learning areas: readiness, consonants, vowels, structural analysis, literal, inferential, vocabulary, and reading in content area. Each exercise is illustrated by a large drawing, and…
Descriptors: Behavioral Objectives, Color, Consonants, Content Area Reading

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