Publication Date
| In 2026 | 0 |
| Since 2025 | 229 |
| Since 2022 (last 5 years) | 1201 |
| Since 2017 (last 10 years) | 2923 |
| Since 2007 (last 20 years) | 5044 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 1623 |
| Teachers | 991 |
| Students | 129 |
| Researchers | 89 |
| Parents | 78 |
| Media Staff | 23 |
| Administrators | 20 |
| Policymakers | 12 |
| Community | 9 |
| Counselors | 7 |
| Support Staff | 2 |
| More ▼ | |
Location
| Turkey | 176 |
| Taiwan | 158 |
| Australia | 150 |
| Canada | 105 |
| Spain | 86 |
| United Kingdom | 84 |
| China | 79 |
| Indonesia | 75 |
| Germany | 72 |
| California | 66 |
| Brazil | 61 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 11 |
| Meets WWC Standards with or without Reservations | 19 |
| Does not meet standards | 6 |
Babich, Karen S., Comp. – 1982
Five papers cover recent developments in rural mental health nursing. "Rural Mental Health Care: A Survey of the Research" (Karen Babich) chronicles recent interest in understanding the rural population's character and the nature of mental health services needed by and provided to rural America. Lauren Aaronson ("Using Health…
Descriptors: Beliefs, Delivery Systems, Educational Games, Ethnography
Shulte, Albert P., Ed.; Smart, James R., Ed. – 1981
This 1981 yearbook of the National Council of Teachers of Mathematics (NCTM) offers classroom ideas for teaching statistics and probability, viewed as important topics in the school mathematics curriculum. Statistics and probability are seen as appropriate because they: (1) provide meaningful applications of mathematics at all levels; (2) provide…
Descriptors: Discovery Learning, Educational Games, Experiential Learning, Instructional Materials
GOTKIN, LASSAR G. – 1967
MATRIX GAMES IS A MODIFIED PROGRAMED-INSTRUCTION APPROACH TO TEACHING AND DEVELOPING LANGUAGE SKILLS. IN THIS STUDY, A BOARD DISPLAYING 16 PICTURES IN A 4 X 4 MATRIX WAS PLACED IN FRONT OF SEVERAL 4- OR 5-YEAR-OLDS. THE PICTURES COMPOSING A ROW CONTAINED A COMMON ITEM, FOR EXAMPLE, A BOY. THE PICTURES OF A COLUMN ALSO CONTAINED A COMMON ITEM, FOR…
Descriptors: Behavioral Objectives, Classroom Techniques, Curriculum Development, Curriculum Research
BOOCOCK, SARANE S.; AND OTHERS – 1967
AN EXPERIMENT WAS CONDUCTED TO INVESTIGATE STUDENTS' SENSE OF CONTROL OVER THEIR OWN DESTINIES, THE EFFECTS OF SIMULATION GAMES ON THESE CONTROL BELIEFS, AND THE RELATIONSHIP OF THESE ISSUES TO THE RACIAL COMPOSITION OF A SCHOOL. IT WAS HYPOTHESIZED THAT INDIVIDUALS LACKING A SENSE OF CONTROL HAD HAD LIMITED EXPERIENCE WITH SITUATIONS WHICH COULD…
Descriptors: Black Students, Control Groups, Data, Educational Experiments
Burton, Paul C. – 1977
The first in a series of three books designed to aid teachers of grades 4-12 in the presentation of key aspects of the culture and history of Mexico addresses Mexico's Indian period, from the beginning of human life in Mexico to the final conquest of Mexico by the Spanish in 1521. The bilingual English and Spanish book, which lends itself to the…
Descriptors: American Indian Culture, Cultural Background, Educational Games, Elementary Secondary Education
Ullmann, Rebecca; And Others – 1978
A resource kit for the teaching of listening comprehension in French at the beginning elementary level is represented by a teacher's guide and a handbook entitled "The Maple Sugar Industry." The guide offers sample activities and lesson plans, as well as a complete procedure for conducting a listening comprehension test. Instructions are given for…
Descriptors: Class Activities, Educational Games, Elementary Education, Folk Culture
Elsass, Ray; Howard, Joan – 1972
A resource kit for the teaching of French at the beginning primary level is represented by a bilingual teacher's guide. The module centers around a children's story, divided into 41 short episodes. The vocabulary of the story is restricted and repetitive, but has not been deliberately oversimplified. The story thus corresponds to a children's…
Descriptors: Bilingual Instructional Materials, Childrens Literature, Class Activities, Educational Games
Bumann, Bertha – 1976
A self-instructional unit for first-year high school students of German is presented which is designed to familiarize the student with McDonald's in a German city and to increase appreciation of the similarities and differences between a McDonald's in America and one in Germany. Notes to the teacher outline specific objectives, student evaluation,…
Descriptors: Autoinstructional Aids, Class Activities, Cultural Awareness, Cultural Differences
Gilfillan, Warren C.; And Others – 1978
To be used by sixth grade teachers in preparing their classes for the Multnomah County, Oregon, Outdoor School Program, the guide to the Student Preparation Workbook provides general information, descriptions, game materials, and answers to exercises and puzzles. The guide is divided into four resource areas: soil, water, plants, and animals. Each…
Descriptors: Botany, Ecology, Educational Games, Elementary Education
Boocock, Sarane S., Ed.; Schild, E.O., Ed. – 1968
Simulation games serve many functions, but the important one to educators is that they present the student player with a real-life situation allowing him to use his knowledge and abilities while discovering decision-making skills for himself. To provide a basic reference on simulation gaming, essays on various aspects of games were collected from…
Descriptors: Computer Assisted Instruction, Counseling, Decision Making Skills, Economics
Hartig, Gordon; And Others – Utah Language Quarterly, 1978
Four games for use in the foreign language classroom are described. The first, "A Shopping Game," by Gordon Hartig, is played on a game board in the German classroom and provides practice in producing sentences with the preposition "in," which in some instances takes the dative and in others takes the accusative. A diagram of the game board is…
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, FLES
PDF pending restorationNagelberg, Mark; Little, Dennis L. – 1970
Summary descriptions of selected urban simulations and games that have been developed outside the Institute For The Future are presented. The operating characteristics and potential applications of each model are described. These include (1) the history of development, (2) model and player requirements, (3) a description of the environment being…
Descriptors: Computer Programs, Educational Games, Game Theory, Management Games
Churchill, Geoffrey – 1975
A brief case study of the resistance to technological change is presented using DOG, a small scale deterministic business game, as the example of technology. DOG, a decision mathematics game for the purpose of providing an environment for application of mathematical concepts, consists of assignments mostly utilizing matrix algebra but also some…
Descriptors: Administrative Problems, Business Education, Case Studies, College Curriculum
Mayo, G. Douglas, Ed. – 1976
The nine reports contained in this monograph describe in some detail projects to improve instruction initiated in 1974 at Memphis State University. The initial pages describe the criteria used to select the programs for funding. The nine projects fall into five areas: 1) computer-based instruction; 2) video technology; 3) individualized…
Descriptors: Audiovisual Aids, Case Studies, College Instruction, Competency Based Education
Festa, Dominick A. – 1976
A project to determine the effectiveness of a program designed to create more positive attitudes among students studying social studies through use of simulation games is described in this dissertation. The purposes of the project were to describe the design and implementation of a plan for such a program and to determine whether simulation games…
Descriptors: Attitude Change, Attitude Measures, Change Agents, Class Activities


