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Ulmer, Barby – Social Studies Review, 1989
Presents a two to six day classroom simulation unit, "Survival or Starvation," designed to enhance student understanding of world problems. States that the simulation has been successfully used with fifth grade to adult groups. Provides daily instruction plans and describes several cooperative learning methods. Lists materials needed, and provides…
Descriptors: Class Activities, Cooperative Learning, Developing Nations, Educational Games
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Science Activities, 1989
Six paper and pencil activities on marine ecology are presented with answers. Included are a food pyramid, a maze, a find-a-word puzzle, a sea food chain, a crossword puzzle, and a predator-prey puzzle. (CW)
Descriptors: Ecology, Educational Games, Elementary School Science, Elementary Secondary Education
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Renaud, Lise; Stolovitch, Harold – Simulation and Games, 1988
Describes study conducted in Montreal which used simulation games to determine the effect of role play, group dynamics, behavior modeling, and training on the attitudes and behavior of five-year-old pedestrians with respect to traffic safety rules. Hypotheses tested are presented and treatments for the experimental and control groups are…
Descriptors: Attitude Measures, Behavior Modification, Childhood Attitudes, Educational Games
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Warburton, Jeff; Madge, Clare – Journal of Geography in Higher Education, 1994
Contends that the success or failure of an undergraduate research project can hinge on one or two decisions made at an early stage in the process. Describes a "Snakes and Ladders" board game used to remind students of good and bad research design practices. Includes game rules and a listing of the good and bad practices. (CFR)
Descriptors: Active Learning, Class Activities, Educational Games, Educational Strategies
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Conkell, Carol S.; Pearson, Huey – Strategies, 1995
Developmentally appropriate games in physical education provide ample learning time for all students, not just highly skilled students. The paper explains how to modify activities to be developmentally appropriate so students at all skill levels can succeed. (SM)
Descriptors: Athletics, Child Development, Developmental Stages, Developmentally Appropriate Practices
Brodkin, Adele M.; And Others – Instructor, 1995
Three articles discuss how to help elementary students grow. The first explains how teachers can weave a broader safety net for children with chaotic lives. The second presents year-end cooperative games for testing students' communication skills. The third offers take-home summer activities for parents and children. (SM)
Descriptors: Class Activities, Classroom Environment, Communication Skills, Cooperative Learning
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Petonito, Gina – Teaching Sociology, 1991
Presents techniques for encouraging peer learning in the college classroom. Discusses icebreaking exercises, ways to encourage total participation, and methods for dealing with grade anxiety. Argues that, with peer learning, students learn to develop their own resources for learning. Urges testing that calls for application of theoretical…
Descriptors: Classroom Communication, Classroom Environment, Cooperative Learning, Debate
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Hollingsworth, Maurice; Woodward, John – Exceptional Children, 1993
Thirty-seven secondary students with learning disabilities were taught health facts and concepts, which they then applied to problem-solving exercises presented through computer simulation games. Students who were taught an explicit strategy for solving problems performed better on two transfer measures than students given supportive feedback and…
Descriptors: Computer Assisted Instruction, Computer Games, Educational Games, Feedback
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Pritchard, Alan – Mathematics in School, 1990
Described is the use of a commercial computer software package, "Dust," to enhance mathematical learning in the classroom. Samples of mathematics problems presented in this game which is a simulation of an adventure in outer space are presented. (CW)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Educational Games
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van Ments, Morry; Brooks, Greg; Shirts, Garry; Jones, Ken – Simulation & Gaming, 1998
Includes testimonials to, and previously published articles by, Ken Jones on categories in simulation; simulations in secondary schools, reading instruction, and English-as-a-Second-Language; simulations as assessment tools; aspects of design; differences in race, gender, and perceived ability and performance; influence of national culture;…
Descriptors: Ability, Classification, Communication Skills, Cultural Differences
Milam, Peggy – Library Talk, 1999
Describes Infoquest, a game of research questions that can be answered in a school library media center that was developed to increase student use of the media center. Discusses increased use by teachers, parent participation, and includes a master list of questions and answers as well as print and Internet sources. (LRW)
Descriptors: Educational Games, Elementary Secondary Education, Information Retrieval, Information Seeking
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Chang, Jimmy – Simulation & Gaming, 2003
Business games have begun to assume a role in the education of the students in many universities in Hong Kong. Yet quantitative information on simulations used in the Hong Kong tertiary institutions has been very limited. A major survey covering all seven Hong Kong universities, polytechnics, and colleges was administered to examine current usage…
Descriptors: Foreign Countries, Educational Games, Technology Uses in Education, Case Method (Teaching Technique)
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Otsuki, Yoko; Bandoh, Hirokazu; Kato, Naoki; Indurkhya, Bipin; Nakagawa, Masaki – Journal of Interactive Learning Research, 2004
This article presents a design of educational software employing group competition using a large interactive electronic whiteboard, and a report on its experimental use. Group competition and collaboration are useful methods to cultivate originality and communication skills. To share the same space, the same large screen, and face-to-face…
Descriptors: Student Motivation, Competition, Computer Software, Leadership Styles
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Shellman, Stephen M.; Turan, Kursad – Simulation & Gaming, 2006
This article describes an international relations simulation that focuses on threats of transnational insurgent organizations, the future of the Iraqi regime, and the effect of globalization on foreign policies. It contains both the Simulation Director's Guide and the Participant's Guide. The guides explain the steps taken to run the simulation…
Descriptors: Global Approach, International Relations, Foreign Policy, Role Playing
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Light, Richard – Quest, 2003
The "discursive turn" in the social sciences points to the potential in Teaching Games for Understanding pedagogy (TGfU) as a means of providing a holistic learning experience for students and a platform from which to reposition physical education among institutional forces that define boundaries between academic disciplines in the school…
Descriptors: Physical Education, Holistic Approach, Learning Experience, Educational Games
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