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Judge, Sharon – Journal of Research in Childhood Education, 2005
This study examined the relationship between academic achievement of young African American children and access to and use of computers in their school and home. The sample consists of 1,601 African American public school children who attended kindergarten and 1st grade. Results indicate that access to and use of a home computer, computer area in…
Descriptors: Grade 1, Educational Technology, Computer Software, Computers
New Media Consortium, 2007
This fourth edition of the New Media Consortium's (NMC) annual "Horizon Report" describes the continuing work of the Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expression within higher education. Drawing on ongoing…
Descriptors: Technology Uses in Education, Higher Education, Influence of Technology, Relevance (Education)
Beckner, Gary, Ed. – Association of American Educators, 2007
"Education Matters" is the monthly newsletter of the Association of American Educators (AAE), an organization dedicated to advancing the American teaching profession through personal growth, professional development, teacher advocacy and protection. This issue of the newsletter includes: (1) Making a Game of Math: AAE Affiliate Motivates…
Descriptors: Mathematics Education, Educational Games, United States History, Competition
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Flowers, Lamont A. – Reading Research Quarterly, 2007
There is little debate among researchers, policymakers, and educational stakeholders that reading achievement among African American students is an important issue (Strickland, 1994). While several scholars have contributed greatly to the research literature on matters pertaining to African American students and reading, additional research is…
Descriptors: Teaching Methods, Study Skills, Teacher Effectiveness, Standardized Tests
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Franklin, Teresa J. – Journal of Educational Technology, 2008
Higher education and in particular Colleges of Education are viewed as falling behind in the use of technology for teaching and learning (Lederman & Niess, 2000). With today's student population identified as digital natives and the evening news discussing the potential of virtual worlds as new learning environments, an examination of the…
Descriptors: Computer Simulation, Social Systems, Internet, Social Media
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Prayaga, Lakshmi; Rasmussen, Karen L. – Journal of Educational Technology, 2008
Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be…
Descriptors: Computer Games, Educational Games, Instructional Design, Teaching Methods
Fleer, Marilyn – 1989
This booklet examines the educational value of jigsaw puzzles and gives practical suggestions on how to select and make them for use by children ages 1 through 8. It asserts that jigsaw puzzles provide children with the opportunity to develop problem-solving strategies, and discusses a theory of adult-child interaction that encourages the…
Descriptors: Adult Child Relationship, Early Childhood Education, Educational Games, Eye Hand Coordination
Newman, Anabel P.; Metz, Elizabeth – 1996
This book describes FIRST (Focussed Instruction in Reading for Successful Teaching) Reading, a computer program that takes answers to 20 questions about a learner and matches this profile against profiles in the database. FIRST Reading, formerly called "Consult Reading," can recommend the most-likely-to-succeed teaching focus(es) for…
Descriptors: Educational Games, Elementary Secondary Education, Expert Systems, Functional Literacy
Evers, Anne; Yancey, Robyn – 1992
This book of student activities is intended to be used with a text, "Keeping a Head in School," written for preadolescents and adolescents with learning disorders. It includes a variety of work sheets, puzzles, games, and checklists, to accompany the text's chapters. The first chapter has activities concerning basic concepts related to learning…
Descriptors: Academic Achievement, Academic Persistence, Adolescents, Attention Control
Upitis, Rena – 1990
This book focuses on music as a subject relating to all other disciplines. "On the Teaching of Music," the first of 12 chapters, sets the theoretical and philosophical basis for a child-centered, subject-integrated teaching approach through autobiographical narrative. Chapter 2, "A Music Playground," advocates the presentation of materials and…
Descriptors: Creative Expression, Educational Games, Elementary Secondary Education, Improvisation
Kirk, James J.; Kirk, Lynne D. – 1995
This book is designed to be used as a supplemental instructional resource by teachers of courses and training workshops on a variety of career-related matters. Along with almost 60 games, the book contains background information on numerous career subjects and a six-step game selection model to help users locate the game best suited to achieve…
Descriptors: Adult Education, Career Choice, Career Development, Career Planning
Learning Disabilities Association of America, Pittsburgh, PA. – 1993
This materials guide, for regular and special education teachers of secondary students with learning disabilities, provides a list of instructional materials such as textbooks, workbooks, games, and duplicating masters. The guide contains descriptions of the materials and publishers' names and addresses. The materials and their descriptions are…
Descriptors: Decoding (Reading), Educational Games, English Instruction, Instructional Materials
Fish and Wildlife Service (Dept. of Interior), Anchorage, AK. – 1995
This teaching packet is designed to teach Alaskan students in grades 4-6 about Alaska's seabird populations, the worldwide significance of seabirds, and the environmental conditions to which seabirds are sensitive. The packet includes a curriculum guide (containing a teacher's background story and 12 teaching activities), a separately published…
Descriptors: Animals, Biology, Birds, Educational Games
Finch, Curtis R. – 1992
This 9-12 hour organizational simulation enables participants to assume responsibility for operating a fictional technical college serving 10,000 students by taking on the roles of 10 college officials (president, vice presidents, deans, and campus administrators). Based on interviews with 117 vocational education administrators and instructors…
Descriptors: Adult Education, College Administration, College Presidents, Deans
Rabideau, Dan – 1989
A number of language classroom activities designed to incorporate the senses into the English-as-a-Second-Language learning process are described. The strategies used involve group problem-solving, role-playing, information-gap activities using drawing and visual aids, the Total Physical Response approach, student-developed illustrations, games…
Descriptors: Art Activities, Class Activities, Educational Games, English (Second Language)
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