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Ecker, Michael W. – Journal of Computers in Mathematics and Science Teaching, 1988
Describes three games that one can play with or without a computer involving arithmetic, strategy, and problem solving techniques. Lists an abbreviated program for BASIC. Provides information on availability of the variable number game and the ARITHMETICULATOR which does calculations of large numbers and runs on IBM PCs. (RT)
Descriptors: Arithmetic, Computer Uses in Education, Educational Games, Elementary School Mathematics
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Milson, James L. – Science and Children, 1986
Describes directions for constructing "racing" cars out of simple materials like spools and coffee cans. Discusses procedures for students to build cars, then to test and race them. Stresses that the activity allows for self-discovery of problem solving techniques and opportunities to discuss the scientific concepts related to the activity. (TW)
Descriptors: Childrens Games, Educational Games, Elementary Education, Elementary School Science
Boody, Charles G., Ed. – Journal of Computer-Based Instruction, 1986
Six articles on music and computing address development of computer-based music technology, computer assisted instruction (CAI) in ear training and music fundamentals, a machine-independent data structure for musical pitch relationship representation, touch tablet input device in a melodic dictation CAI game, and systematic evaluation strategies…
Descriptors: Algorithms, Artificial Intelligence, Computer Assisted Instruction, Computer Software
New Media Consortium, 2005
This second edition of the New Media Consortium's (NMC) annual "Horizon Report" describes the continuing work of the Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expression within higher education. Drawing on an ongoing series…
Descriptors: Technology Uses in Education, Higher Education, Distance Education, Enrichment Activities
Aiken, Rebecca; Lutrick, Angie; Kirk, James J.; Nickerson, Lisa; Wilder, Ginny – 2001
This manual is a gaming simulation that career development professionals can use to promote awareness of and sensitivity to the job search experience encountered by their clientele. Goals of the simulation are to approximate a real life job search experience from different perspectives, while at the same time making it fun and interactive. Players…
Descriptors: Adult Education, Career Counseling, Career Development, Career Education
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School Science Review, 1983
Presents chemistry experiments, laboratory procedures, demonstrations, teaching suggestions, and classroom materials/activities. These include: game for teaching ionic formulas; method for balancing equations; description of useful redox series; computer programs (with listings) for water electrolysis simulation and for determining chemical…
Descriptors: Chemical Reactions, Chemistry, College Science, Computer Programs
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Baker, Eva L.; And Others – American Educational Research Journal, 1981
The relationship of diverse instructional materials with student performance indicators is studied in a statewide evaluation of educational reform. Observation and teacher survey data were collected, and students were tested in reading, mathematics, and attitudinal areas. Significant performance decrements were associated with the use of diverse…
Descriptors: Academic Achievement, Audiovisual Aids, Educational Assessment, Educational Games
Moss, Jeanette – Learning, 1997
The National Council of Teachers of Mathematics curriculum standards recommend encouraging active learning, providing diverse topics, creating supportive environments, and offering ongoing assessment. The article describes how some people implement the standards using such strategies as making math physical, noting math in everyday life, sending…
Descriptors: Class Activities, Educational Games, Educational Quality, Elementary Education
Buckleitner, Warren – Child Care Information Exchange, 1996
Reviews children's software packages: (1) "Fun 'N Games"--nonviolent games and activities; (2) "Putt-Putt Saves the Zoo"--matching, logic games, and animal facts; (3) "Big Job"--12 logic games with video from job sites; (4) "JumpStart First Grade"--15 activities introducing typical school lessons; and (5) "Read, Write, & Type!"--progressively…
Descriptors: Computer Games, Computer Software, Computer Software Reviews, Computer Software Selection
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Orofino, T. A. – Journal of Chemical Education, 1989
Described is a course which combines the usual instruction in technical subjects of industrial chemical operations with some of the business aspects that compose the total commercial enterprise. The two-hour-a-week semester course syllabus is provided. A business game to develop a plan for business expansion is included. (MVL)
Descriptors: Chemistry, College Science, Corporate Education, Course Content
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Mattson, Bruce M.; And Others – Journal of Chemical Education, 1989
Describes a full day of chemistry fun and competition for high school chemistry students. Notes teams have five students from each high school. Lists five competitive events for each team: titration, qualitative analysis, balancing equations, general chemistry quiz, and quantitative analysis with atomic absorption spectroscopy. (MVL)
Descriptors: Chemical Analysis, Chemical Nomenclature, Chemical Reactions, Chemistry
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Li, Eldon Y.; Baillie, Allan S. – Simulation & Gaming, 1993
Discusses a study of undergraduates that was conducted to compare the perceived learning effects of mixing cases with either a simple or complex business game in a business policy course. The effective use of cases and of business games is discussed, and course design is explained. (42 references) (LRW)
Descriptors: Business Administration Education, Case Method (Teaching Technique), Case Studies, Comparative Analysis
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School Science Review, 1990
Presented are 25 science activities on colorations of prey, evolution, blood, physiology, nutrition, enzyme kinetics, leaf pigments, analytical chemistry, milk, proteins, fermentation, surface effects of liquids, magnetism, drug synthesis, solvents, wintergreen synthesis, chemical reactions, multicore cables, diffraction, air resistance,…
Descriptors: Biology, Chemical Equilibrium, Chemical Reactions, Chemistry
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Hatfield, Larry L. – Mathematics Teacher, 1992
Presents a gamelike context that provides general-mathematics students the opportunity to explore situations involving chance and develop reasoning about probability. Provides three worksheets for activities that promote components of the NCTM's Curriculum and Evaluation Standards for School Mathematics. (MDH)
Descriptors: Class Activities, Cooperative Learning, Discovery Learning, Educational Games
School Library Media Activities Monthly, 1991
Provides fully developed library media activities, most of which are designed to be used in connection with specific curriculum units: home economics (grades 6-7); geometry in architecture (grades 7-12); word games (grades 6 and up); writing instruction (secondary school); the Civil War (grades 6-9); and social studies (grades 7-8). (SD)
Descriptors: Architecture, Course Integrated Library Instruction, Curriculum Enrichment, Educational Games
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