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Gunter, Jock – 1972
A card game, "Mercado," or Market Rummy, designed to teach basic market skills to rural Ecuadorians is described. Two to five people can play the game, which is presently used in night community meetings and in the educational program in coastal cooperatives. The game consists of two decks of cards: one represents money, the other…
Descriptors: Arithmetic, Basic Skills, Consumer Economics, Consumer Education
Eden City Schools, NC. – 1979
The document contains eight activity sets suitable for grades 6 and 7. Topics focus on governmental, social, and educational systems in foreign countries. Each activity set contains background reading materials, resources, concepts, general objectives, and instructional objectives. Grade 6 sets are "Soviet Youth Organizations,""How…
Descriptors: Citizenship Education, Comparative Education, Cross Cultural Studies, Cultural Awareness
Wang, Margaret C.; Resnick, Lauren B. – 1978
This introductory handbook is intended to provide teachers with an overview of the Primary Education Program (PEP), designed for use with children at preschool, kindergarten and first grade levels. Background information on the development of PEP is presented and the rationale and design of the program are discussed. Briefly discussed are the…
Descriptors: Class Activities, Classroom Design, Curriculum, Developmental Programs
Wisconsin State Dept. of Public Instruction, Madison. – 1979
This guide provides a framework for developing a law-related curriculum in grades K-12. It is presented in nine major sections. Section I discusses the rationale for including law-related education in the curriculum. The rationale is that in order for citizens to make conscious choices, they must understand legal processes, reason through the need…
Descriptors: Audiovisual Aids, Citizenship, Community Resources, Concept Teaching
Hirsch, Werner Z.; And Others – 1967
Educational enterprise must keep pace with the rest of society. Unfortunately, one by-product of the rich tradition in this field is enough inertia to make education cumbersome and slow to respond to a changing environment. There are several reasons why changes in education must be brought about: increased longevity in the lives of the population;…
Descriptors: Computer Assisted Instruction, Computers, Conference Reports, Educational Change
Ferver, Jack C., Ed.; Cook, Doris M., Ed. – 1968
In planning a program, school and community needs must be recognized; administrators, selected; and a step-by-step program for trainees, evolved. Objectives established should (1) develop an understanding of the philosophy of the elementary school, (2) acquaint aides with the assigned classroom schedule, and (3) develop an awareness of…
Descriptors: Art Activities, Audiovisual Aids, Classroom Techniques, Educational Games
Fontes, Maria Joao, Ed.; Fontes, Manuel da Costa, Ed. – 1975
This material is a compilation of junior high school student-developed stories and games about the way Christmas is celebrated in Portugal, Mexico, and Cuba. The material was developed in the classroom by Portuguese, Mexican, and Cuban immigrant students and by American students who do not have a recent immigrant background, all of whom were…
Descriptors: Bilingual Education, Class Activities, Cubans, Cultural Activities
Jue, Mel – 1974
This curriculum guide for teachers of elementary school children provides information on Chinese people in America from the 1800's to the present. The purpose is to increase the Chinese American student's awareness and appreciation of his own heritage. Moreover, the guide attempts to develop among all people an understanding and appreciation of…
Descriptors: Asian Americans, Asian Studies, Audiovisual Aids, Chinese Americans
Woodruff, Margaret – 1976
An experimental first-year German program at the University of Texas is described. The course builds on and extends psychologist James Asher's Total Physical Response strategy and is based on five principles: (1) presenting language as communication in context; (2) teaching recognition before production; (3) postponing demands for error-free…
Descriptors: Class Activities, College Language Programs, Communication (Thought Transfer), Educational Games
Postma, Charles H. – 1975
Research on the effectiveness of simulation-gaming in teaching affective objectives to students of differing geographical backgrounds is described. A sample of 294 11th graders was studied at five high schools in which both traditional lecture-discussion and simulation-gaming formats were used to teach U.S. history. A student affective perception…
Descriptors: Affective Measures, Affective Objectives, American History, Educational Games
Scheiber, Jane L., Ed. – 1973
This national program offers college-level instruction through the newspaper. Published by the University Extension of the University of California at San Diego, this resource kit combines a course on United States history and the future of man and society. The kit contains a soundsheet, lectures, student study guide, student reader, self-tests,…
Descriptors: Course Content, Educational Games, Educational Innovation, Educational Programs
Lopez, Sara – 1975
This activity supplement is intended to accompany the Puedo Leer/I Can Read Teacher's Guide for initial reading in Spanish for bilingual children. The supplement, which consists of a teacher's guide and a set of charts on card stock, provides suggestions for a wide variety of pre-reading activities and approaches, which expand on the activities…
Descriptors: Basic Reading, Bilingual Education, Consonants, Educational Games
Baskind, Larry; And Others – 1969
"Tightrope" is a simulation based on economic stability and growth in a country. Several small groups of students, acting as Economic Advisory Councils, make fiscal and monetary policy decisions for their country based on their knowledge of business cycles, monetary policy, and fiscal policy. In each of the four rounds the Advisory Councils study…
Descriptors: Business Cycles, Economic Change, Economic Factors, Economic Progress
Salisbury, Howard G., III – 1973
"Simulated Agribusiness" is designed to provide the student with a role playing situation dealing with the complexities and problems of modern agriculture. It is a competitive game played on a hypothetical mid-latitude diversified farm in a capitalistic system. The player is faced with a series of decisions which will determine his success or…
Descriptors: Agribusiness, Agricultural Education, Agricultural Skills, Agricultural Supplies
PDF pending restorationCobb, Hubert – 1973
This Spanish activity packet was designed to be used with the map study portion of each of twelve units in a second year course in Spanish. Each unit deals with a different Spanish-speaking country or place, such as Puerto Rico, Colombia, Venezuela, or Peru. Included here are worksheets, games, map outlines, crossword puzzles, skits, and cultural…
Descriptors: Area Studies, Class Activities, Educational Games, Foreign Countries


