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Chapman, Katherine – 1973
Designed to help teachers maximize outcomes from using any social simulation/game, these guidelines are one part of a project which attempts to provide analytical and critical information on the use of simulation/games in social studies classrooms. The general approach of the guidelines is applicable to any of the simulation type activities now…
Descriptors: Educational Games, Educational Philosophy, Educational Research, Elementary Education
Stadsklev, Ronald – 1970
This educational research was conducted to determine what affective and cognitive effects two different teaching methods have upon a group of 10th grade students learning about the Constitution of America. Both the experimental class, taught by the simulation-game method, and the control group, taught by the lecture discussion method, were…
Descriptors: Affective Objectives, Attitude Measures, Class Activities, Classroom Research
San Jose Unified School District, CA. – 1972
A course intended to upgrade essential reading and mathematics skills in students who show poor performance or negative attitudes towards school has been developed at A. Lincoln High School in San Jose, California. Called Project R-3, it seeks to motivate students by emphasizing student readiness, subject relevance, and learning reinforcement…
Descriptors: Curriculum Guides, Educational Games, Game Theory, Games
Wieting, Stephen G. – 1976
The ambiguities surrounding computer simulations in sociology teaching and research on the university level are described and the implications of computers as a teaching technique are explored. Intended as an explanation to sociology teachers and researchers of how students' learning experiences are shaped by their orientations to computer…
Descriptors: Computer Assisted Instruction, Computers, Decision Making Skills, Educational Environment
Roberts, Nancy – 1976
The review of the empirical literature on simulation gaming categorizes positive, negative, and contradictory aspects of gaming as an educational tool as revealed by the research. The review, which concentrates on simulation games for elementary and secondary school students, is presented in seven sections. Section I presents a brief history of…
Descriptors: Affective Objectives, Cognitive Objectives, Computer Assisted Instruction, Data Analysis
Brown, James W.; And Others – 1976
This textbook provides an overview of media used for instruction and communication. Chapters cover the following subject areas: (1) media and the systematic approach to teaching and learning; (2) media and individualized learning; (3) the community as a learning center; (4) choosing, using, and producing media; (5) displaying, and some…
Descriptors: Audio Equipment, Audiovisual Aids, Audiovisual Communications, Audiovisual Instruction
Peer reviewed Peer reviewed
Gardner, David – ELT Journal, 1987
Describes an attempt made at the University of Reading to support or discount claims made about the pedagogic value of communication games. Some evidence was found in support of games' roles in encouraging students to practice language skills. (Author/CB)
Descriptors: College Second Language Programs, College Students, Communication (Thought Transfer), Communicative Competence (Languages)
Brozik, Doris – 1999
The purpose of this research effort was to introduce the use of simulations in adult learning situations to enhance communication skills in a creative, effective, and enjoyable manner. Adult educators in academic settings or in business and industry training can use simulations not only to teach a concept but also to improve communication skills…
Descriptors: Adult Education, Adult Learning, Communication Skills, Community Colleges
Peer reviewed Peer reviewed
Hess, Robert D.; And Others – American Educational Research Journal, 1979
Sixty-six mothers and 34 preschool teachers were compared on two types of adult-child interaction. Although both groups were similar on some tasks, mothers asked for more responses, made more direct requests and commands, and gave more explicit and corrective feedback following children's errors. (MH)
Descriptors: Communication (Thought Transfer), Differences, Educational Games, Emotional Response
Bonta, Juan Pablo – Journal of Architectural Education, 1979
Playing simulation games is seen as having obvious educational value with players learning through personal involvement. Several games are described, including Communication Networks, Heating and Air-Conditioning (HAC), Construction Management Game, Semiotics, Awards, Blocks, Would You Like to Be an Architect?, POLIGRIP, and PASS. (MLW)
Descriptors: Air Conditioning, Architects, Architectural Education, Building Design
Peer reviewed Peer reviewed
Vort, Jeanine VanDe – Journal of Geography, 1997
Discusses the development and implementation of a simulation game for a sixth-grade class that used the structure of Thornton Wilder's play, "Our Town," to examine the geographical issues involved in community planning. The land development issue discussed was based on a real-life local concern. (MJP)
Descriptors: Built Environment, Citizen Participation, Community Development, Community Planning
Peer reviewed Peer reviewed
Wulfson, Stephen, Ed. – Science and Children, 1990
Reviewed are six software packages for Apple and/or IBM computers. Included are "Autograph,""The New Game Show,""Science Probe-Earth Science,""Pollution Patrol,""Investigating Plant Growth," and "AIDS: The Investigation." Discussed are the grade level, function, availability, cost, and hardware requirements of each. (CW)
Descriptors: Acquired Immune Deficiency Syndrome, Computer Software Reviews, Computer Uses in Education, Earth Science
Peer reviewed Peer reviewed
Kirts, Carla A.; Tumeo, Mark A. – Journal of Environmental Education, 1991
Reports results of a survey of 36 college students who played the Commons Game. This game was developed to illustrate the behavioral patterns, complexities, and frustrations involved in management of commons resources, cited as a major concern for future generations. (10 references) (MCO)
Descriptors: Behavior Patterns, Conservation (Environment), Conservation Education, Educational Games
Peer reviewed Peer reviewed
Sherman, Helene J. – Arithmetic Teacher, 1992
Presents four innovative game-oriented activities designed to reinforce computational and place value skills involving whole and rational numbers. The games ask students to use randomly chosen numerals to formulate problems involving given operations or concepts whose responses come closest to target responses. (MDH)
Descriptors: Addition, Computation, Division, Drills (Practice)
Cappo, Marge; Osterman, Gail – Computing Teacher, 1991
Suggests activities that use a variety of communication modes to help students develop a deeper understanding of mathematics. Highlights include writing projects such as student journals and creating word problems; problem-solving software; the use of games, oral presentations, charts, models, and graphs; reading activities; and developing…
Descriptors: Communication (Thought Transfer), Communication Skills, Computer Assisted Instruction, Courseware
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