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Koh, Sam BoonKiat; Tai, Shueh Yee; Fung, Fun Man – Journal of Chemical Education, 2021
A gamified approach toward Viva voce was implemented in a postlab activity to evaluate students in teams. In a game-show manner, students in teams of three select from an array of anonymized options to reveal a random question. They then chose one member of the team to answer. The assessor evaluated the team by the side instead of facing the…
Descriptors: Science Instruction, College Science, Undergraduate Study, Science Laboratories
Maniezki, Alice; Martínez-Tur, Vicente; Estreder, Yolanda; Moliner, Carolina – Intellectual and Developmental Disabilities, 2021
We propose a justice-based partnership between employees and family members as a means to create services and support systems for people with intellectual disability, enhancing quality of life indicators. More specifically, we examine the links from mutual intergroup justice to three outcomes reported by family members: satisfaction with the…
Descriptors: Family Involvement, Intellectual Disability, Quality of Life, Justice
Freedman, Irith; Somech, Anit – European Journal of Educational Management, 2021
Over the last two decades, research has reached the conclusion that educator teamwork is necessary to ensure the achievement of school goals. No attempts, however, have been made to provide integrative evidence regarding its contribution to school effectiveness. To fill this void, the authors review two decades of professional team research in the…
Descriptors: Teamwork, School Effectiveness, Literature Reviews, Elementary School Teachers
Bork, Felix; Lehner, Alexander; Eck, Ulrich; Navab, Nassir; Waschke, Jens; Kugelmann, Daniela – Anatomical Sciences Education, 2021
In the context of gross anatomy education, novel augmented reality (AR) systems have the potential to serve as complementary pedagogical tools and facilitate interactive, student-centered learning. However, there is a lack of AR systems that enable multiple students to engage in collaborative, team-based learning environments. This article…
Descriptors: Instructional Effectiveness, Cooperative Learning, Teamwork, Computer Simulation
Rowe, Dawn A.; Collier-Meek, Melissa A.; Kittelman, Angus; Pierce, Jennifer – TEACHING Exceptional Children, 2021
In education, the field of implementation science is a discipline dedicated to supporting educators' use of evidence-based practices (EPBs) to improve school and student outcomes. As highlighted in previous columns in this series, school teams must thoughtfully consider how EBPs align with the school/district core values and fit the local context…
Descriptors: Evidence Based Practice, Program Implementation, Fidelity, Teamwork
Lam, Chris; Campbell, Kim Sydow – Business and Professional Communication Quarterly, 2021
To prepare students for the workforce, instructors of business, technical, and professional communication must incorporate team projects in their curriculum. However, both instructors and students have negative perceptions of team projects due to a variety of factors including team dysfunctions like social loafing. No prior study has examined the…
Descriptors: Leadership, Group Dynamics, College Students, Cooperative Learning
McDonald, Jason K.; Jackson, Brenton D.; Hunter, McKayla B. – Educational Technology Research and Development, 2021
In this article we report our research into the concerns and other matters of significance for members of instructional design teams. Specifically we studied how members of a design team depicted the quality of their own motives while participating in team pursuits. This is a type of self-evaluation known as drawing distinctions of worth. Our…
Descriptors: Instructional Design, College Faculty, Communities of Practice, Teamwork
Hogan, Mairéad; Young, Karen – Journal of Information Systems Education, 2021
The challenges of designing group assignments in university environments, with the aim of effectively developing teamwork skills, are well documented. It is often assumed that simply placing students in assignment groups will facilitate the development of the task and interpersonal skills necessary for teamwork. However, very often students…
Descriptors: Cooperative Learning, Assignments, Group Activities, Soft Skills
Soboleva, Elena V.; Suvorova, Tatyana N.; Grinshkun, Aleksandr V.; Nimatulaev, Magomedkhan M. – European Journal of Contemporary Education, 2021
The problem to be solved by the research is due to the need to prepare a graduate capable of creative thinking, working in a team, managing changes, projects, teams of people within the modern educational environment, and insufficient degree of development of the methodological base for training specialists of the future that meets these…
Descriptors: Creative Thinking, Teamwork, Cooperative Learning, Group Activities
Vance, Eric A. – Journal of Statistics and Data Science Education, 2021
Data science is collaborative and its students should learn teamwork and collaboration. Yet it can be a challenge to fit the teaching of such skills into the data science curriculum. Team-Based Learning (TBL) is a pedagogical strategy that can help educators teach data science better by flipping the classroom to employ small-group collaborative…
Descriptors: Cooperative Learning, Data Analysis, Statistics Education, Flipped Classroom
Amanda Garey – ProQuest LLC, 2021
The purpose of this study was to examine the effectiveness of an online interprofessional education competency (IPEC) online educational module intervention on the level of interprofessional team collaboration (ITC) on three subscales, as measured with the Assessment of Interprofessional Team Collaboration Scale (AITCS-II) in interprofessional…
Descriptors: Randomized Controlled Trials, Electronic Learning, Teamwork, Intervention
Stefan Thiele; Robert Kordts – Scandinavian Journal of Educational Research, 2025
Active learning methods increase student learning, despite potential ressentiment of students towards these methods, based on the lack of knowledge, experience, exposure, or cultural ressentiments regarding social interactions with people perceived as strangers, which hamper the success of these methods. We investigated the student appreciation of…
Descriptors: Foreign Countries, Doctoral Students, College Students, Active Learning
Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Antti Kauppinen – Sport Management Education Journal, 2025
Introducing ChatGPT offered higher education students a chance to use artificial intelligence to automatically generate assignment texts, and some might cheat in behaviorist tasks by using generative artificial intelligence. However, the introduction of ChatGPT could also lead instructors to expect more (rather than less) academic integrity in…
Descriptors: Artificial Intelligence, College Students, Technology Uses in Education, Athletics
Ronillo Arguelles; Melvin Sarsale – Issues in Educational Research, 2025
This study investigated stakeholder engagement practices of Philippine rural and remote schools using a mixed-method research design. This study examined the assessment of 218 school leaders on the extent to which their schools identify, plan, engage, manage, and monitor stakeholders and narratives from 11 participants on how they manage…
Descriptors: Foreign Countries, Stakeholders, Rural Schools, Instructional Leadership

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