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Guernsey, Lisa – School Library Journal, 2011
Until recently, ebooks for young children haven't been part of the hyped vernacular of "game-changing" technology. Instead, ebook conversations have focused on textbooks for older students or text-heavy, adult-oriented titles downloaded to ereaders like the Kindle, Nook, and Sony e-Reader. The arrival of portable, full-color, touchscreen devices…
Descriptors: Textbooks, Picture Books, Library Materials, Electronic Publishing
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Walgren, Jay – Physics Teacher, 2011
More and more physics instructors are making use of personal/classroom response systems or "clickers." The use of clickers to engage students with multiple-choice questions during lecture and available instructor resources for clickers have been well documented in this journal. Newer-generation clickers, which I refer to as classroom response…
Descriptors: Physics, Integrity, Lecture Method, Science Laboratories
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Liu, Wallace C.; Stengel, Donald N. – International Journal for Technology in Mathematics Education, 2011
Clickers offer instructors of mathematics-related courses an opportunity to involve students actively in class sessions while diminishing the embarrassment of being wrong. This paper reports on the use of clickers in two university-level courses in quantitative analysis and business statistics. Results for student retention and examination…
Descriptors: Statistics, School Holding Power, Retention (Psychology), Universities
Shah, Nirvi – Education Week, 2011
iPads and other tablet computers are more than a novelty for many students with disabilities, including deaf students in Pennsylvania, youngsters with autism in Southern California, and children with Down syndrome. They are tools that pave a fresh path to learning. Tablet computers are useful for students with disabilities because some of the…
Descriptors: Down Syndrome, Disabilities, Computer Uses in Education, Educational Technology
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Coens, Joke; Reynvoet, Bert; Clarebout, Geraldine – Journal of Educational Multimedia and Hypermedia, 2011
The advent of mobile learning offers opportunities for students to do two things at once in an educational context: learning while performing another activity. The main aim of the reported studies is to address the effect of multitasking on learning with a mobile device. Two experiments were set up to examine the effect of performing a secondary…
Descriptors: Electronic Learning, Experimental Groups, Control Groups, Pilot Projects
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Dashtestani, Reza – JALT CALL Journal, 2013
The implementation of computer-assisted language learning (CALL) has provided tremendous opportunities for language teachers to promote their computer literacy and adopt a learner-centered approach to teaching. Accordingly, with the rising advent of language learning technologies, language teachers would occupy a fundamental role in preparing and…
Descriptors: Computer Assisted Instruction, Second Language Instruction, English (Second Language), Foreign Countries
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Morales, Lucia – Higher Learning Research Communications, 2013
The aim of case this study was to analyze the integration of mobile learning technologies in a postgraduate course in Finance (MSc in Finance) at Dublin Institute of Technology, where econometrics is an important course component. Previous experience with students undertaking econometrics modules supported this analysis, where the researcher…
Descriptors: Case Studies, Electronic Learning, Economics, Handheld Devices
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Ciampa, Katia; Gallagher, Tiffany L. – Computers in the Schools, 2013
In this single-case study, we examined the perceived influence of school-wide Apple iPod Touch integration on student learning and engagement. Data collection consisted of elementary teacher and principal interviews, as well as parent surveys. Findings revealed that there was a marked shift in teachers' and students' perceived roles when the iPod…
Descriptors: Telecommunications, Handheld Devices, Elementary School Students, Case Studies
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Feliz, Tiberio; Ricoy, Carmen; Feliz, Sálvora – Open Learning, 2013
The present study analyses the use of Twitter in the course Social Media and Digital Learning, taught as part of a master's programme at Universidad Nacional de Educacion a Distancia (Spain). The main purpose of the use of this resource was to develop a learning community. This was implemented through the micro design of activities. A mixed…
Descriptors: Learning Strategies, Handheld Devices, Computer Mediated Communication, Masters Programs
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Islas Sedano, Carolina; Leendertz, Verona; Vinni, Mikko; Sutinen, Erkki; Ellis, Suria – Simulation & Gaming, 2013
A Hypercontextualized Game (HCG) is a locally designed game that supports its players in gathering context-specific information and in-depth understanding and knowledge regarding the context of a site. LIEKSAMYST, an exciting mobile application, with which visitors can play various games based on stories, was originally developed for the open-air…
Descriptors: Games, Design, Telecommunications, Handheld Devices
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Benner, Allison; Pence, Alan – E-Learning and Digital Media, 2013
Since 2000, the Early Childhood Development Virtual University (ECDVU) has offered graduate-level programs in sub-Saharan Africa. These programs have been highly successful in creating a cadre of early childhood development (ECD) leaders in countries throughout Africa. When ECDVU was launched, the program was considered to be at the cutting edge…
Descriptors: Feasibility Studies, Technology Uses in Education, Educational Change, Change Strategies
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Agbatogun, Alaba Olaoluwakotansibe – Journal of Interactive Learning Research, 2013
Drawing from the socio-cultural theory of Vygotsky, this study compared the academic performance gains scores of pupils in a Keypad Response Technology (KRT) class with those in two other pedagogies to determine the learners' language proficiency level in ESL classroom. A sample of 99 Nigerian primary six pupils participated in the study.…
Descriptors: Foreign Countries, Social Theories, Academic Achievement, Achievement Gains
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Pollock, Mica; Amaechi, Uche – Learning, Media and Technology, 2013
Most school districts are out to regulate and restrict student texting and fear student-teacher texting as particularly inappropriate. But might this youth-dominated channel in fact be a twenty-first century portal to personalized support for youth struggling in school? This article shares first findings from participatory design research on…
Descriptors: Handheld Devices, Telecommunications, Student Diversity, Technology Uses in Education
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Obari, Hiroyuki – Research-publishing.net, 2013
Mobile (m)-learning is motivating to learners to improve foreign language skills, as it offers them a rich, informal, contextual, and ubiquitous learning environment. In this paper I report on the results of two empirical studies that focused on two projects, both of which incorporated e-learning and m-learning, to determine if a blended-learning…
Descriptors: Handheld Devices, Computer Uses in Education, Blended Learning, English (Second Language)
Koppelman, Herman – International Association for Development of the Information Society, 2013
This paper discusses three possible ways of applying podcasts in distance education: podcasts of recordings of virtual classes, podcasts produced for specific pedagogical aims, and podcasts produced by external organizations. Through a survey we gained insight in the (until now limited) experiences of our distant students with podcasts, and also…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
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