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Braun, Linda W. – School Library Journal, 2010
HomeworkNYC Apps is a suite of tools designed to provide around-the-clock help to the estimated 1.3 million children and teens served by the libraries of New York City. Aimed at being a one-stop shop for all things homework related, the HomeworkNYC website offers access to library catalogs and databases, browsable subject guides, and even…
Descriptors: Homework, Teacher Education Programs, Young Adults, Libraries
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Crews, Tena B.; Wilkinson, Kelly – Business Communication Quarterly, 2010
Undergraduate business communication students were surveyed to determine their perceived most effective method of assessment on writing assignments. The results indicated students' preference for a process that incorporates visual, auditory, and e-handwritten presentation via a tablet PC. Students also identified this assessment process would…
Descriptors: Feedback (Response), Writing Assignments, Business Communication, Handheld Devices
Reinders, Hayo – English Teaching Forum, 2010
These days it seems mobile phones are used everywhere by everyone, which leads to the obvious question: How can mobile phone technology support learning in the second language classroom? The answer is "in a number of ways" because mobile phones come with ever-increasing functions that most students are adept at using. In this article the author…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Second Language Learning
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Swan, Kathy; Hofer, Mark; Swan, Gerry; Mazur, Joan – Social Education, 2010
Podcasting remains one of the hot "buzz words" in technology today--both in and out of schools. For high school economics teachers, there is a growing number of podcasts targeted for instruction on economics. While the podcasts can be useful resources for teachers trying to enhance students' economic thinking, they are not produced…
Descriptors: Economics Education, Economics, Handheld Devices, Audio Equipment
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Carrington, Victoria; Hodgetts, Katherine – British Journal of Sociology of Education, 2010
While the attention of researchers has focused on video games, texting and, more recently, the growth of social networking sites such as "Bebo.com" and "Facebook", virtual worlds have emerged as a site of significant cultural and textual relevance for young people. A total of 6.2 million children aged between six and 12 years of age ventured into…
Descriptors: Age, Video Games, Computer Mediated Communication, Social Networks
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Brunsell, Eric; Horejsi, Martin – Science Teacher, 2010
Probeware is the combination of sensors and software connected to a computer or handheld device. At the heart of probeware is a digital sensor that measures a particular physical parameter. One or more sensors are plugged into an interface, a calculator, and a handheld device. With the click of a button, probeware collects and graphs data in real…
Descriptors: Educational Technology, Computer Uses in Education, Computer Software, Handheld Devices
Association Supporting Computer Users in Education, 2017
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Computer Software, Conferences (Gatherings)
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Garrett, Bernard M.; Jackson, Cathryn; Wilson, Brian – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to report on a pilot research project designed to explore if new mobile augmented reality (AR) technologies have the potential to enhance the learning of clinical skills in the lab. Design/methodology/approach: An exploratory action-research-based pilot study was undertaken to explore an initial proof-of-concept design in…
Descriptors: Electronic Learning, Physical Environment, Simulated Environment, Synthesis
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Lee, Cheng-Yuan; Cherner, Todd Sloan – Journal of Information Technology Education: Research, 2015
There is a pressing need for an evaluation rubric that examines all aspects of educational apps designed for instructional purposes. In past decades, many rubrics have been developed for evaluating educational computer-based programs; however, rubrics designed for evaluating the instructional implications of educational apps are scarce. When an…
Descriptors: Instructional Material Evaluation, Educational Technology, Scoring Rubrics, Evaluation Methods
Brandt, Rusty; Bercovitz, Elizabeth; McNally, Susan; Zimmerman, Linda – Partnership for Assessment of Readiness for College and Careers, 2015
A usability study was conducted by the Research and Innovation Network and Assessment Solutions Design to assess the usability of a drawing response interaction type. The Partnership for Assessment of Readiness for College and Careers (PARCC) commissioned a multi-part study to determine the viability of using the drawing response interaction on…
Descriptors: Usability, Partnerships in Education, Consortia, Career Readiness
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Dundar, Hakan; Akcayir, Murat – International Electronic Journal of Elementary Education, 2012
The purpose of this study is to compare primary school 5th-class students' electronic text reading performance, reading speed and reading comprehension with tablet PCs and printed books. This study examined a sample of 20 students. The students were randomly divided into two groups, a control group and a treatment group. The control group students…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Handheld Devices
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Cowett, F.D.; Bassuk, N.L. – Journal of Extension, 2012
SWAT (Student Weekend Arborist Team) is a program affiliated with Cornell University and Extension founded to conduct street tree inventories in New York State communities with 10,000 residents or fewer, a group of communities underserved in community forestry planning. Between 2002 and 2010, SWAT conducted 40 inventories, and data from these…
Descriptors: Models, Land Grant Universities, Extension Education, College Programs
Costa, Jonathan P., Sr. – Principal Leadership, 2012
The evidence is undeniable and abundant: the future of learning and work is digital. Yet despite the possibilities, progress toward a truly 21st century learning environment is painfully lacking: the printed page still forms the foundation of learning for most students. How can public schools meet the challenges of the modern learner when they are…
Descriptors: Educational Practices, Educational Change, Technology Uses in Education, Futures (of Society)
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Munnerley, Danny; Bacon, Matt; Wilson, Anna; Steele, James; Hedberg, John; Fitzgerald, Robert – Research in Learning Technology, 2012
How can educators make use of augmented reality technologies and practices to enhance learning and why would we want to embrace such technologies anyway? How can an augmented reality help a learner confront, interpret and ultimately comprehend reality itself ? In this article, we seek to initiate a discussion that focuses on these questions, and…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Influence of Technology
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Griffiths, Lee Scott; Ogden, Rick; Aspin, Rob – Research in Learning Technology, 2012
HTML 5 is the most significant update of HTML in the last 10 years since XHTML was introduced. It promises a vastly improved user experience, increased browser features, cross compatibility and the ability to provide semantic content. In this paper we discuss the near future position for Higher Education in terms of technological transform, the…
Descriptors: Internet, Web Browsers, Programming Languages, Hypermedia
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