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Busselle, Tish – 1971
This 7-day unit, intended for use with secondary students, contains a statement of rationale and objectives, lesson plans, class assignments, teacher and student bibliographies, and suggestions for instructional materials on conflict resolution between individuals, groups, and nations. Among the six objectives listed for the unit are: 1) explain…
Descriptors: Case Studies, Class Activities, Conflict, Conflict Resolution
Zuckerman, David W.; Horn, Robert E. – 1973
This guide gives complete information on 613 games and simulation games. In addition, there is a supplementary list of 473 more items which are in development, discontinued, or about which more information is needed. The book is edited for the potential game user, rather than the theoretician or creator. Games are organized by subject, including…
Descriptors: Business Administration, Catalogs, Ecology, Educational Games
Jacob, Stacie, Ed. – 1971
This manual grew out of the need expressed by community groups and their advisers for a centralized source of information on how to start a day care center. It is divided into 16 parts: (1) The Agency for Child Development: The Structure of the New Agency, (2) Finding a Site for a Day Care Center, (3) Financing a Day Care Center through the City…
Descriptors: Accounting, Administration, Administrative Organization, Agencies
Capron, Barbara J.; Mitsakos, Charles L. – 1976
Nineteen models for teaching major generalizations, concepts, and valuing processes in elementary social studies are described. Intended for use by elementary social studies teachers, the models can be used as self-contained units, introductions to a more extensive course of study, and supplementary materials to enrich existing programs. The…
Descriptors: Class Activities, Concept Formation, Concept Teaching, Decision Making Skills
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Mandinach, Ellen B.; Linn, Marcia C. – Journal of Educational Computing Research, 1986
In this review of the research on how current computer learning environments can foster the acquisition of complex cognitive skills, two issues emerge: (1) what cognitive accomplishments are likely in the computer environment; and (2) what factors predispose students to benefit from the environment. (MBR)
Descriptors: Academic Ability, Access to Education, Cognitive Processes, Computer Simulation
Roeber, Jane A., Ed. – 1998
This manual is designed to help individual libraries in Wisconsin plan and implement their summer library programs. The manual is divided into six sections. Section 1 covers planning and promoting programs, and includes reproducible promotional materials, sample letters to parents, and sample media materials. Section 2 provides decorating and…
Descriptors: Children, Educational Games, Educational Resources, Elementary Education
Diggs, Craig S. – Learning & Leading with Technology, 1997
Presents a case study that shows how computer technology, including educational computer games and searching the World Wide Web, helped a fourth-grade student with learning disabilities and behavior disorders begin to succeed academically and to interact with his peers. Finding students' own interests to base activities on is emphasized. (LRW)
Descriptors: Academic Achievement, Behavior Disorders, Case Studies, Computer Assisted Instruction
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Muri, Simone Alter – Early Childhood Education Journal, 1996
Suggests that children involved in the process of creating games from other cultures gain an increased interest in learning about other cultures and increased cognitive, social, and interpersonal skills. Notes that stressing commonalities by making games rather than focusing on differences fosters sensitivity and a greater understanding of others.…
Descriptors: Childrens Games, Cross Cultural Studies, Cultural Activities, Cultural Awareness
Buckleitner, Warren – Instructor, 2000
Presents a collection of computer programs for teaching elementary and middle school mathematics. At the primary level, programs teach students skip counting, measurement, graphs, number patterns, place value, addition, and subtraction. An action game for the upper elementary level teaches mental math, geometry, statistics, addition,…
Descriptors: Computer Software, Computer Uses in Education, Educational Games, Elementary Education
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Muncy, James A. – Journal of Education for Business, 2006
In recent years, prominent psychologists have redefined intelligence to refer to one's ability to successfully perform within a sociocultural context. They have also questioned the historical unidimensional conceptualization of intelligence. In this article, the author briefly reviews the history of intelligence research to this point then…
Descriptors: Business Education, Cultural Context, Intelligence, Research
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Liontas, John I. – Unterrichtspraxis/Teaching German, 2002
Since the publication of "Standards for Foreign Language Learning: Preparing for the 21st Century," the development of communicative competence both within and beyond the confined walls of the language classroom has become a national priority for the foreign language (FL) teaching profession. The literature on standards and proficiency suggests…
Descriptors: Animals, Proverbs, Educational Games, Class Activities
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education
American National Red Cross, Washington, DC. – 1995
This Human Immunodeficiency Virus/Acquired Immune Deficiency Syndrome (HIV/AIDS) education curriculum was developed for boys and girls, ages 6 to 17 years. It is a supplement to a similar program, "SMART Moves," aimed at prevention of drug abuse and premature sexual activity. The Act SMART prevention team should consist of a staff…
Descriptors: Acquired Immune Deficiency Syndrome, Activity Units, Curriculum Guides, Educational Games
White, Dorothy J., Ed. – 1996
A manual for the 1996 Louisiana Summer Reading Program is presented in five sections with an Olympic and sports-related theme and illustrations. An evaluation form, a 1996 monthly calendar, and clip art images are provided. The first section covers promotion and publicity, and contains facts about the Olympics, promotion ideas, and sample news…
Descriptors: Athletics, Childrens Art, Childrens Games, Educational Games
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