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Siegel, Lesley Nora; Valtierra, Kristina Marie – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2017
Students with disabilities continue to be denied literacy rich experiences with their non-disabled peers. Throughout this article the authors explore how narrow, ability-focused teacher dispositions can perpetuate low expectations and can preemptively deny students with disabilities access to meaningful literacy experiences. Hence, the development…
Descriptors: Literacy, Teacher Attitudes, Attitudes toward Disabilities, Accessibility (for Disabled)
Hagge, Julia – Gifted Child Today, 2017
Digital technology offers new possibilities for children to play, express themselves, learn, and communicate. A recent development in online practice is a shift toward youth engaged in computer programming online communities. Programming is argued to be the new literacy of the millennium. In this article, I examine the use of Scratch, an online…
Descriptors: Programming, Technological Literacy, Early Adolescents, Academically Gifted
Huq, Afreen; Gilbert, David – Education & Training, 2017
Purpose: The purpose of this paper is to present an alternate approach to entrepreneurship pedagogy development through an iterative journey of co-ownership between students, industry partners and academic course teams to enhance student satisfaction and learning outcomes. Design/methodology/approach: Utilising design thinking, the pedagogy…
Descriptors: Entrepreneurship, Design, Delivery Systems, Evaluation Methods
Maslen, Joseph – History of Education, 2017
This article asks historians of education to think about the influences that we bring to bear on our work. It uses, as an example, Carolyn Steedman's book "The Tidy House: Little Girls Writing" (1982). "The Tidy House" set out to interpret a short story written by three primary school girls in Britain in 1976. Steedman…
Descriptors: Working Class, Womens Education, Educational History, Books
Riordan, Robert J.; Hine, Michael J.; Smith, Tim C. – Journal of Information Systems Education, 2017
This paper describes the redesign and implementation of an introductory Information Systems class. The redesign was guided by principles drawn from the experiential and active learning literature. Central to the redesign are two simulated companies: petGRO, a fictional ERP-enabled pet food and accessories e-tailer, and beans4all, a technology…
Descriptors: Integrated Activities, Learning Activities, Foreign Countries, Undergraduate Students
Mitri, Michel; Cole, Carey; Atkins, Laura – Journal of Information Systems Education, 2017
This paper presents a role-play exercise and assignment that provides an active learning experience related to the system investigation phase of an SDLC. Whether using waterfall or agile approaches, the first SDLC step usually involves system investigation activities, including problem identification, feasibility study, cost-benefit analysis, and…
Descriptors: Role Playing, Assignments, Teaching Methods, Cost Effectiveness
Emihovich, Benjamin W. – ProQuest LLC, 2017
Education researchers are exploring how well-designed video games can be used to improve knowledge, skills, and abilities known as game-based learning (GBL). Current American students are not receiving adequate exposure to authentic ill-structured problem-solving scenarios in their classrooms, and schools need to address the acquisition of…
Descriptors: Undergraduate Students, Problem Solving, Skill Development, Video Games
Masats, Dolors – Research-publishing.net, 2017
Learning a language in a formal context is not the same as learning a language in a natural setting, in that the goal of one of the participants in the communicative events that occur in the classroom, the teacher, is to teach a language. For this reason, the majority of the actions undertaken by the participants are directed at achieving that…
Descriptors: Discourse Analysis, Second Language Learning, Second Language Instruction, Classroom Communication
Laffey, James M.; Griffin, Joe; Sigoloff, Justin; Lander, Sean; Sadler, Troy; Goggins, Sean; Kim, So Mi; Wulff, Eric; Womack, Andrew J. – Grantee Submission, 2017
Mission HydroSci is a game-based 3D virtual environment for enacting transformational role-playing for middle school science students. Student-players will be engaged in a narrative about needing to investigate water resources and use scientific argumentation to complete missions critical to the survival and accomplishments of the members of their…
Descriptors: Transformative Learning, Computer Games, Computer Simulation, Role Playing
Sinwongsuwat, Kemtong; Nicoletti, Kathleen – English Language Teaching, 2020
Encouraged by previous studies which recommended incorporating insights from Conversation Analysis (CA) into English conversation teaching to improve EFL students' oral proficiency, this paper reports on the findings from Phase I of a longitudinal study designed to investigate the impact of employing a CA-informed teaching (CA-T) model to improve…
Descriptors: Discourse Analysis, Teaching Methods, Oral Language, Language Proficiency
Wu, Yinyin – Taiwan Journal of TESOL, 2019
Back-interpreting practice refers to interpreting the translated version of a speech back to its source language. The learning opportunities provided by backinterpreting practice can be explained by Swain's (1985) comprehensible output hypothesis, Laufer and Hulstijn's (2001) involvement load hypothesis, and Schmidt's (1990) noticing hypothesis.…
Descriptors: Chinese, Role Playing, English (Second Language), Second Language Learning
Fagan, Keenan Patrick – ProQuest LLC, 2019
Numerous studies from China report that student teachers in English language teaching practicums resist communicative language teaching, CLT (Hu, 2002), to follow mentor teacher cultural practices of teaching to the Gaokao through explanations of vocabulary and grammar. This study addressed a knowledge gap to investigate the CLT problems and…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Communicative Competence (Languages)
Gunn, Therese; Jones, Lee; Bridge, Pete; Rowntree, Pam; Nissen, Lisa – Interactive Learning Environments, 2018
In recent years, simulation has increasingly underpinned the acquisition of pre-clinical skills by undergraduate medical imaging (diagnostic radiography) students. This project aimed to evaluate the impact of an innovative virtual reality (VR) learning environment on the development of technical proficiency by students. The study assessed the…
Descriptors: Computer Simulation, Medical Students, Simulated Environment, Educational Technology
Gibson, Lindsey A.; Ward, Dick; Comer, Debra R.; Rossi, Ken – Management Teaching Review, 2018
Management instructors are continually challenged to create learning activities in online courses that duplicate the same opportunities to develop managerial skills afforded to students in traditional face-to-face courses. The purpose of this experiential exercise is to provide online students an opportunity to develop the soft skills all managers…
Descriptors: Online Courses, Management Development, Role Playing, Student Reaction
Sun, Peijian; Yuan, Rui – Interactive Learning Environments, 2018
This study explored the congruence and disparities among three groups of foreign language (Chinese, French, and German) students' and teachers' perceptions of collaborative/cooperative language learning (CLL) strategies in novice-level classroom contexts. A total of 168 participants from a university in the USA took part in this mixed-method…
Descriptors: Cooperative Learning, Second Language Learning, Second Language Instruction, Mixed Methods Research

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