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Peer reviewedFeldt, Allan G. – Simulation & Gaming, 1995
Recounts personal experiences in the design of simulations/gaming for city development and planning. Notes early games and describes the development of three land use and city growth games. Discusses revisions, conference demonstrations of the games, and collaborative efforts. (AEF)
Descriptors: Computer Games, Computer Simulation, Computer Software Development, Land Use
Peer reviewedMin, Rik – British Journal of Educational Technology, 1994
Analyzes shortcomings of computer monitors, including one-way communication and organization of the monitor display, when they are used with multimedia in open learning environments. Solutions are described according to the concepts and theories developed by Min, Koopal, Gritter, Struyker, Boudier, Coleman, Miltenburg, and Van Schaick Zillesen…
Descriptors: Computer Assisted Instruction, Computer Simulation, Display Systems, Educational Environment
Peer reviewedBarron, Ann E.; Ivers, Karen S. – Journal of Technology and Teacher Education, 1994
Describes the design and development of training materials to encourage the use of telecommunications by Florida teachers that was funded by the Florida Department of Education. Topics addressed include the need for training materials; electronic mail; booklets; computer tutorials/simulation; the use of HyperCard; and results of an effectiveness…
Descriptors: Computer Assisted Instruction, Computer Simulation, Electronic Mail, Higher Education
Peer reviewedPsotka, Joseph – Instructional Science, 1995
Describes virtual reality (VR) technology and VR research on education and training. Focuses on immersion as the key added value of VR, analyzes cognitive variables connected to immersion, how it is generated in synthetic environments and its benefits. Discusses value of tracked, immersive visual displays over nonimmersive simulations. Contains 78…
Descriptors: Cognitive Processes, Cognitive Style, Computer Simulation, Educational Research
Peer reviewedChapman, Bryan L.; Allen, Rex J. – Journal of Interactive Instruction Development, 1994
Discusses a case study of a project created for the U.S. Air Force, Air Combat Command, in which mental models were taught, reinforced, and assessed as the foundation for instruction. Preliminary data for 183 students reflected a 93% mastery level and a 79% cumulative gain in students' ability to troubleshoot difficult problems. (Author/AEF)
Descriptors: Case Studies, Cognitive Tests, Computer Simulation, Educational Development
Peer reviewedRottier, Kathleen L. – Educational Leadership, 1995
Project ICONS (International Communication and Negotiation Simulation) is a computer-assisted simulation that casts students in diplomat and policymaker roles. Thrust into a laboratory of high-powered negotiations, they grapple with solutions to real and urgent international issues: world health, human rights, and the spread of nuclear technology.…
Descriptors: Computer Simulation, Higher Education, International Relations, Policy Formation
Peer reviewedCatenazzi, Nadia; Sommaruga, Lorenzo – Journal of Documentation, 1995
Presents hyper-lib, a model for an electronic library. Defines the hyper-lib model in terms of structural and functional components; discusses the book collection, the librarian, the library rooms, user resources, and general and specific library services. Describes various operators, which allow the user to change the system state. (AEF)
Descriptors: Computer Simulation, Electronic Libraries, Hypermedia, Information Sources
Peer reviewedNowak, Andrzej; And Others – Psychological Review, 1990
A theory describing the functioning of an individual in the presence of others is examined through computer simulation by explaining Latane's theory of social impact (as applied to attitudes). Computer simulation may be useful to help determine the extent to which group-level phenomena result from individual-level processes. (SLD)
Descriptors: Attitude Change, Attitudes, Cognitive Processes, Computer Simulation
Chiles, James R. – Nature Conservancy, 1992
Describes a new direction for conservation efforts influenced by the advance of the information age and the introduction of many technologically sophisticated information collecting devices. Devices include microscopic computer chips, miniature electronic components, and Earth-observation satellite. (MCO)
Descriptors: Computer Simulation, Computers, Conservation (Environment), Data Collection
Peer reviewedvan Buuren, Stef; van Rijckevorsel, Jan L. A. – Psychometrika, 1992
A technique is presented to transform incomplete categorical data into complete data by imputing appropriate scores into missing cells. A solution of the optimization problem is suggested, and relevant psychometric theory is discussed. The average correlation should be at least 0.50 before the method becomes practical. (SLD)
Descriptors: Classification, Computer Simulation, Correlation, Equations (Mathematics)
Peer reviewedGoodyear, Peter – Computers and Education, 1991
Provides an overview of issues concerned with the design and use of computer-based simulations. Learning processes are discussed, and the SIMULATE project, which was developed to design an integrated set of authoring tools for the construction of an intelligent simulation learning environment (ISLE), is described. (15 references) (LRW)
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Simulation, Computer System Design
Peer reviewedPavlovski, Raymond P.; And Others – American Behavioral Scientist, 1990
Experimentally examines reorganization, a fundamental component of William T. Powers' theory of mind based on the control theory of behavior. Attempts to model reorganization, focusing on improvements in performance with practice and how practice influences attention. Speculates how outputs from higher levels of the control hierarchy are involved…
Descriptors: Attention, Behavior Theories, Behavioral Science Research, Computer Simulation
Norton, Priscilla – Educational Technology, 1992
Discussion of discourse created by computers defines discourse as a pattern of cognitive functioning and identifies two such modes of thought: narrative and expository. Discussion covers the computer as discourse; schemas as a way to understand how knowledge is organized; simulations, hypermedia, and databases as discourse; and interactive…
Descriptors: Cognitive Structures, Computer Oriented Programs, Computer Simulation, Databases
Hartley, J. R.; And Others – Interactive Learning International, 1992
Describes a computer simulation, CACTUS, that was developed in the United Kingdom to help police with command and control training for large crowd control incidents. Use of the simulation for pre-event planning and decision making is discussed, debriefing is described, and the role of the trainer is considered. (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Decision Making, Foreign Countries
Adkins, Dean – Instruction Delivery Systems, 1992
Describes TECH 2000, a permanent gallery of interactive multimedia applications contributed by manufacturers and producers of multimedia systems. Located in Washington, DC, the gallery includes examples of multimedia technology in the areas of arts and culture, new technology, interactive training, educational tutorials, community information,…
Descriptors: Art, Community Information Services, Computer Assisted Instruction, Computer Simulation


