NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 961 to 975 of 9,519 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Tsikinas, Stavros; Xinogalos, Stelios – Education and Information Technologies, 2020
Designing serious games (SGs) for people with intellectual disability (ID) and autism spectrum disorder (ASD), requires proper planning and decision making. In this article, a proposal of a serious games design framework (GDF) that aims to assist designers and special education teachers and professionals develop successful SGs for people with ID…
Descriptors: Autism, Pervasive Developmental Disorders, Intellectual Disability, Games
Peer reviewed Peer reviewed
Direct linkDirect link
Koupritzioti, Dimitra; Xinogalos, Stelios – Education and Information Technologies, 2020
Serious games or educational games have attracted the interest of instructors and researchers for several years. In the field of education, serious games are being used for motivating students, attracting their interest in cognitively demanding fields and making the teaching and learning process more fun. Moreover, learning through implementing…
Descriptors: Educational Games, Mathematics Activities, Mathematics Education, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Kolic-Vehovec, Svjetlana; Smojver-Ažic, Sanja; Martinac Dorcic, Tamara; Roncevic Zubkovic, Barbara – Journal of Computer Assisted Learning, 2020
The aim of the study was to test the effectiveness of a serious game in improving the helping behaviours of bystanders in bullying situations by using a multimethod approach. Students (N=345, aged 12 to 14) participated in an experimental study with one experimental and two control groups. Before and after playing the game, all students completed…
Descriptors: Bullying, Educational Games, Behavior Change, Early Adolescents
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Inayah, Arih Afra; Zubaidah, Enny – Journal of Education and Learning (EduLearn), 2020
Thematic learning, especially thematic integrative, basically requires the optimization of the use of varied learning media so that it will help students in understanding the concepts of material which are abstract. Therefore, the use of learning media is important in learning. This study aims to reveal: 1) the eligibility of Dakon-themed game…
Descriptors: Educational Games, Personality Traits, Elementary School Students, Thematic Approach
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Fadhli, Muhibuddin; Brick, Billy; Setyosari, Punaji; Ulfa, Saida; Kuswandi, Dedi – International Journal of Instruction, 2020
A Meta-analysis of selected studies on the effectiveness of gamification method for children. Multiple gamification methods are used to motivate students to improve their learning outcomes. Yet, this method is still very rarely used in learning for children aged 6-10 years. This systematic review and meta-analysis aim to objectively determine the…
Descriptors: Instructional Effectiveness, Teaching Methods, Educational Games, Children
Peer reviewed Peer reviewed
Direct linkDirect link
Power, Jason; Lynch, Raymond; McGarr, Oliver – British Journal of Educational Technology, 2020
Serious games are becoming increasingly popular due to their association with increased learning outcomes when compared to traditional self-regulated learning activities. However, the majority of research examining the outcomes of serious games has focused almost exclusively on learning outcomes. This has resulted in a lack of research examining…
Descriptors: Self Efficacy, Educational Games, Instructional Effectiveness, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Larson, Kristi – TechTrends: Linking Research and Practice to Improve Learning, 2020
Gamification is the concept of leveraging the psychological predisposition to engage in gaming, using mechanisms that game designers have applied in making video games, as a potential means to make real world activities more engaging. A serious game is a game designed for a primary purpose beyond that of pure entertainment. The influence of games…
Descriptors: Educational Games, Corporate Education, Workplace Learning, Educational Benefits
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tahir, Rabail; Wang, Alf Inge – Electronic Journal of e-Learning, 2020
Educational games are now seen as effective learning tools. However, there is a gap in the literature regarding the core dimensions of Game-based learning (GBL) for comprehensive design, analysis, and evaluation due to inconsistent use of elements. The literature on GBL reports an extensive diversity of elements used for the design and evaluation…
Descriptors: Educational Games, Game Based Learning, Instructional Design, Instructional Material Evaluation
Peer reviewed Peer reviewed
Direct linkDirect link
Meriläinen, Mikko; Aurava, Riikka; Kultima, Annakaisa; Stenros, Jaakko – International Journal of Game-Based Learning, 2020
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in recent years. The phenomenon has attracted the attention of scholars interested in education and learning, and the potential of game jams has been studied in various ways. Increasingly, game jams have come to be viewed as a site for learning. They…
Descriptors: Video Games, Design, Educational Games, STEM Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Olimpio, Anara; Notargiacomo, Pollyana – International Association for Development of the Information Society, 2020
The article analyzes the success of interactive methods for evaluating digital tools and digital games with a focus on usability. To do so, it maps out the game's heuristic evaluations of usability, called playability. In this context, a bibliographic review was performed, seeking to encompass the most prominent authors as well as the articles…
Descriptors: Educational Games, Usability, Evaluation, Design
Hao-Jan Luh – ProQuest LLC, 2020
Decades of research has shown that teachers' classroom management practices are critical for students' performance in class. Despite the development, evaluation, and dissemination of classroom management practices, teachers struggle to implement these practices and need implementation supports. To address this issue, there has been a growth of…
Descriptors: Electronic Mail, Student Behavior, Educational Games, Classroom Techniques
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Xenofontos, Constantinos; Hizli Alkan, Sinem – Education Sciences, 2022
Research around mathematics teachers' professional noticing has been largely contextualised by the formal setting of the classroom. In addressing the lack of relevant studies in non-formal learning environments, this paper draws on student teachers' observations within a Mathematics Fair, which was part of a mathematics methods module of a primary…
Descriptors: Mathematics Teachers, Observation, Informal Education, Student Teachers
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Anis, Siti Khadijah; Masek, Alias; Nurtanto, Muhammad; Kholifah, Nur – International Journal of Evaluation and Research in Education, 2022
Non-digital games are a tool that can help children to build and improve problem solving skills in early mathematics learning. Teachers need to design a learning activity using non-digital games taken account problem solving skills in the learning activities. However, the application of problemsolving skills in early mathematics learning…
Descriptors: Methods, Teaching Methods, Problem Solving, Mathematics Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Aranguren, Patricia; Sánchez, Daniel; Casi, Álvaro; Araiz, Miguel; Catalán, Leyre – Journal of Technology and Science Education, 2022
The nowadays European educational framework boosts applying the learned theoretical concepts to real situations. Hence, practice sessions are key resources to present students direct applications of the theoretical concepts shown in class. Thus, developing new educational equipment and practice sessions oriented to bringing theoretical knowledge…
Descriptors: Foreign Countries, Game Based Learning, Educational Games, Educational Equipment
Peer reviewed Peer reviewed
Direct linkDirect link
Reina, Antonio; Garci´a-Ortega, Héctor; Gracia-Mora, Jesús; Mari´n-Becerra, Armando; Reina, Miguel – Journal of Chemical Education, 2022
Educational games have demonstrated that they represent valuable pedagogical instruments, which can contribute to teaching and learning in a gratifying environment. In particular in chemistry courses, an important effort has been made to facilitate complex interrelated concepts in an easy, enjoyable, and sometimes competitive way. "Compounds…
Descriptors: Educational Games, Molecular Structure, Scientific Concepts, Chemistry
Pages: 1  |  ...  |  61  |  62  |  63  |  64  |  65  |  66  |  67  |  68  |  69  |  ...  |  635