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O'Connor, Eileen A.; Domingo, Jelia – Journal of Educational Technology Systems, 2017
With the advent of open source virtual environments, the associated cost reductions, and the more flexible options, avatar-based virtual reality environments are within reach of educators. By using and repurposing readily available virtual environments, instructors can bring engaging, community-building, and immersive learning opportunities to…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
Pfaff, Erin – ProQuest LLC, 2017
Classroom mathematics discussions can be difficult for teachers to orchestrate (e.g. Boerst, T., Sleep, Ball, D.L., & Bass, H., 2011; Ensor, 2001; Sherin, 2002). These discussions require attending to and responding to students' ideas about mathematics in ways that are responsive to their approaches, yet also guiding the group toward more…
Descriptors: Mathematics Instruction, Teacher Role, Mathematics Teachers, Teacher Student Relationship
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Midgett, Aida; Doumas, Diana; Sears, Dara; Lundquist, Amanda; Hausheer, Robin – Professional Counselor, 2015
This study evaluated the effectiveness of a brief, stand-alone bystander bullying psychoeducation program for middle school students. The purpose of the program was to train students to take action as peer advocates. Pre- and post-tests indicated that after completing the 90-minute psychoeducation program, students reported an increase in their…
Descriptors: Bullying, Psychoeducational Methods, Middle School Students, Peer Counseling
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Lin, Chun-Hsu; Chiu, Chiung-Hui; Hsu, Chih-Chao; Wang, Tzone-I – Asia-Pacific Education Researcher, 2015
This study investigated the influence of requiring elementary students to participate in a detective role-playing game, within which students had to be for or against a controversial issue. Three intact sixth grade classes (N = 94) participated in this study. One class of students was asked to search for supporting evidence for one side of an…
Descriptors: Elementary School Students, Role Playing, Teaching Methods, Persuasive Discourse
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Banjongjit, Boontharika; Boonmoh, Atipat – rEFLections, 2018
In language teaching, linguistic competence has typically been the main curricular focus. However, in this era of globalization, in which people from all over the world are interconnected, simply equipping learners with linguistic competence may not be sufficient. In addition, the effectiveness and appropriateness of communication play important…
Descriptors: Teacher Attitudes, Language Teachers, College Faculty, Intercultural Communication
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Hanghøj, Thorkild; Lieberoth, Andreas; Misfeldt, Morten – British Journal of Educational Technology, 2018
Can the challenges encountered in cooperative video games encourage classroom inclusion? And can this experience be translated into curriculum engagement? This study describes a 3 week intervention with game-based learning activities in eight lower secondary classrooms (n = 190). The intervention combined the use of the co-op action role-playing…
Descriptors: Cooperative Learning, Secondary School Students, Role Playing, Educational Games
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Walker, Zachary; Vasquez, Eleazar; Wienke, Wilfred – Educational Technology & Society, 2016
The purpose of this research study was to explore the efficacy of role-playing and coaching in mixed-reality environments for the acquisition and generalization of social skills leading to successful job interview performance. Using a multiple baseline across participants design, five young adults with intellectual disability practiced…
Descriptors: Intellectual Disability, Role Playing, Coaching (Performance), Interpersonal Competence
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Wilke, Dina J.; King, Erin; Ashmore, Margaret; Stanley, Craig – Journal of Social Work Education, 2016
This study compared the development of clinical assessment and intervention skills between students enrolled in a face-to-face (F2F) or an asynchronous online clinical social work class. All students from three semesters of F2F (n = 74) and online (n = 78) sections of an MSW clinical class taught by the same instructor were included. Two…
Descriptors: Social Work, Counselor Training, Online Courses, Role Playing
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Altay, Burçak; Ballice, Gülnur; Bengisu, Ebru; Alkan-Korkmaz, Sevinç; Paykoç, Eda – International Journal of Inclusive Education, 2016
This paper explores the process and outcome of using learner-centred methods to develop students' empathic design abilities during an educational workshop on inclusive design. In the first section of the paper, we suggest the significance of incorporating inclusive design within the education of design disciplines. Then, we introduce a workshop on…
Descriptors: Inclusion, Educational Experience, Workshops, Interior Design
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Scholz, Kyle W.; Schulze, Mathias – Language Learning & Technology, 2017
Recent research in digital game-based language learning has been encouraging, yet it would benefit from research methods that focus on the gaming processes and second-language development (Larsen-Freeman, 2015) rather than learner/player reflection or individuals' beliefs about the validity of gameplay. This has proven challenging as research…
Descriptors: Second Language Learning, Second Language Instruction, Role Playing, Observation
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Wollersheim Shervey, Sarah; Sandilos, Lia E.; DiPerna, James C.; Lei, Pui-Wa – School Psychology Quarterly, 2017
The purpose of this study was to examine the social validity of the Social Skills Improvement System--Classwide Intervention Program (SSIS-CIP) for teachers in the primary grades. Participants included 45 first and second grade teachers who completed a 16-item social validity questionnaire during each year of the SSIS-CIP efficacy trial. Findings…
Descriptors: Elementary School Teachers, Intervention, Grade 1, Grade 2
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McDaniel, Sara C.; Bruhn, Allison L.; Troughton, Leonard – Journal of Behavioral Education, 2017
Social skills instruction has been recommended as a way of improving behavioral and social outcomes for students with emotional and behavioral disorders (EBD). A brief social skills intervention ("Stop and Think" (Knoff in "The stop & think social skills program," Sopris West, Longmont, CO, 2001) was used to extend the…
Descriptors: Emotional Disturbances, Behavior Disorders, Interpersonal Competence, Skill Development
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Elliott, Victoria; Dingwall, Nicole – Emotional & Behavioural Difficulties, 2017
Four drama programmes for at-risk youth run by a community theatre formed the basis for a 9-month participant observation and interview study. This paper focuses on the concept of roles, using this as a lens to explore participants' experiences, and to suggest ways in which taking part in the programmes enabled young people to "be Other"…
Descriptors: At Risk Persons, Drama, Participant Observation, Interviews
Wollersheim Shervey, Sarah; Sandilos, Lia E.; DiPerna, James C.; Lei, Pui-Wa – Grantee Submission, 2017
The purpose of this study was to examine the social validity of the Social Skills Improvement System-Classwide Intervention Program (SSIS-CIP) for teachers in the primary grades. Participants included 45 first and second grade teachers who completed a 16-item social validity questionnaire during each year of the SSIS-CIP efficacy trial. Findings…
Descriptors: Elementary School Teachers, Intervention, Grade 1, Grade 2
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Carter, William R.; Stickney, Lisa T. – Journal of Management Education, 2019
The content of most MBA capstone strategic management courses emphasizes general management theory and analytical skill development. Additionally, the design of the capstone is often tasked with providing practical application, integrative thinking, and experiential learning. A common critique of the capstone, however, is its insufficient delivery…
Descriptors: Decision Making, Capstone Experiences, Management Development, Masters Programs
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