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Sekiguchi, Hiromi; Yoshimura, Hirokazu – Journal of Museum Education, 2007
Developers of museum service systems want to know what users think about their systems and they often design questionnaires to capture users' opinions. However, there are usually serious gaps between what developers want to know and what the users really think about the system. The present research aims to develop a questionnaire that takes into…
Descriptors: Foreign Countries, Museums, Questionnaires, Opinions
Fushimi, Kiyoka; Motoyama, Kiyofumi – Journal of Museum Education, 2007
Portable terminals such as Personal Digital Assistants (PDAs) and mobile phones are very convenient because it is possible to use them anytime and anywhere. Portable devices can be used for efficiently supplying various modes of information ranging from text and images to and audio and movies at the user's discretion. This mode of information…
Descriptors: Foreign Countries, Art, Museums, Handheld Devices
Chretien, Wendy – Campus Technology, 2007
The residential services group is lobbying to dump its aging hard-wired phone system because students don't use it. The town and campus public safety officials are demanding that their portable two-way radios operate well not only outdoors, but within campus buildings. Students are now expecting text messaging and WiFi service to work everywhere…
Descriptors: Telecommunications, Faculty, Internet, Handheld Devices
Patry, Marc – International Journal for the Scholarship of Teaching and Learning, 2009
Handheld wireless transponders, commonly referred to as "clickers", are similar to standard household remote controls. The present study advances a dialogue in the literature about the specific ways in which clickers may be effectively used in the classroom. The present study was a survey of 516 students who were using clickers in a…
Descriptors: Audience Response Systems, Handheld Devices, Best Practices, Large Group Instruction
Dyson, Laurel Evelyn; Litchfield, Andrew; Lawrence, Elaine; Raban, Ryszard; Leijdekkers, Peter – Australasian Journal of Educational Technology, 2009
This article reports on an m-learning research agenda instituted at our university in order to explore how mobile technology can enhance active, experiential learning. Details of the implementation and results of four areas of m-learning are presented: mobile supported fieldwork, fostering interactivity in large lectures with mobile technology,…
Descriptors: Experiential Learning, Case Studies, Program Implementation, Curriculum Implementation
McGarr, Oliver – Australasian Journal of Educational Technology, 2009
This paper examines the possible influence of podcasting on the traditional lecture in higher education. Firstly, it explores some of the benefits and limitations of the lecture as one of the dominant forms of teaching in higher education. The review then moves to explore the emergence of podcasting in education and the purpose of its use, before…
Descriptors: Higher Education, Study Guides, Lecture Method, Literature Reviews
Nowinski, Wieslaw L.; Thirunavuukarasuu, Arumugam; Ananthasubramaniam, Anand; Chua, Beng Choon; Qian, Guoyu; Nowinska, Natalia G.; Marchenko, Yevgen; Volkau, Ihar – Anatomical Sciences Education, 2009
Preparation of tests and student's assessment by the instructor are time consuming. We address these two tasks in neuroanatomy education by employing a digital media application with a three-dimensional (3D), interactive, fully segmented, and labeled brain atlas. The anatomical and vascular models in the atlas are linked to "Terminologia…
Descriptors: Student Evaluation, Atlases, Brain, Handheld Devices
Cortez, C.; Nussbaum, M.; Woywood, G.; Aravena, R. – Journal of Computer Assisted Learning, 2009
In today's fast-changing business environment, teams have emerged as a requirement for business success. However, in schools and universities, students are usually not taught teamwork skills. In this paper, we introduce learning to collaborate by collaborating, a process that enables collaboration and teamwork skills to be taught and measured…
Descriptors: Feedback (Response), Teamwork, Cooperation, Cooperative Learning
Harris, Michelle A.; Peck, Ronald F.; Colton, Shannon; Morris, Jennifer; Neto, Elias Chaibub; Kallio, Julie – CBE - Life Sciences Education, 2009
We conducted a controlled investigation to examine whether a combination of computer imagery and tactile tools helps introductory cell biology laboratory undergraduate students better learn about protein structure/function relationships as compared with computer imagery alone. In all five laboratory sections, students used the molecular imaging…
Descriptors: Experimental Groups, Control Groups, Research Papers (Students), Undergraduate Students
Trelease, Robert B. – Anatomical Sciences Education, 2008
The author has previously reported on principles of diffusion of innovations, the processes by which new technologies become popularly adopted, specifically in relation to anatomy and education. In presentations on adopting handheld computers [personal digital assistants (PDAs)] and personal media players for health sciences education, particular…
Descriptors: Video Technology, Anatomy, Educational Media, Educational Technology
Riley, William; Obermayer, Jami; Jean-Mary, Jersino – Journal of American College Health, 2008
Objective: The authors developed a smoking cessation program using mobile phone text messaging to provide tailored and stage-specific messages to college smokers. Participants and Methods: The authors recruited 31 daily smokers who desired to quit from a college campus and asked them to use an Internet and mobile phone text messaging program to…
Descriptors: Smoking, College Students, Computer Mediated Communication, Health Promotion
Danielson, Christopher; Jenson, Eric – Mathematics Teacher, 2008
The Wednesday before Thanksgiving presents a challenge to teachers in many U.S. schools. Some students are absent because they are traveling to be with their extended families for the holiday. Other students, assuming that nothing important will happen at school when so many of their peers are absent, may also be absent. One school's solution to…
Descriptors: High School Students, Probability, Teaching Methods, Handheld Devices
Loveless, Douglas J., Ed.; Griffith, Bryant, Ed.; Bérci, Margaret E., Ed.; Ortlieb, Evan, Ed.; Sullivan, Pamela, Ed. – IGI Global, 2014
While incorporating digital technologies into the classroom has offered new ways of teaching and learning into educational processes, it is essential to take a look at how the digital shift impacts teachers, school administration, and curriculum development. "Academic Knowledge Construction and Multimodal Curriculum Development" presents…
Descriptors: Curriculum Development, Technology Uses in Education, Technological Literacy, Teacher Attitudes
Wei, Chun-Wang; Hung, I-Chun; Lee, Ling; Chen, Nian-Shing – Turkish Online Journal of Educational Technology - TOJET, 2011
This research demonstrates the design of a Joyful Classroom Learning System (JCLS) with flexible, mobile and joyful features. The theoretical foundations of this research include the experiential learning theory, constructivist learning theory and joyful learning. The developed JCLS consists of the robot learning companion (RLC), sensing input…
Descriptors: Foreign Countries, Educational Strategies, Constructivism (Learning), Experiential Learning
Wallace, Paul – EDUCAUSE Quarterly, 2011
This article describes a project integrating mobile learning games into the author's course at Appalachian State University, in collaboration with a community partner and for the community as a whole. The process of constructing educational mobile games can be as beneficial as the act of playing. Therefore, the author's beliefs about integrating…
Descriptors: Experiential Learning, Cooperation, Course Content, Curriculum Implementation

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