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Nushi, Musa; Eqbali, Mohamad Hosein – Teaching English with Technology, 2017
Technology is changing the way languages are taught and learned. It has provided teachers with new facilities and approaches to teaching that can stimulate learners' interest while challenging their intellect (Blake, 2013, 2016; Stanley, 2013). As an example, new smartphone applications are being developed that make the task of learning ever more…
Descriptors: Telecommunications, Technology Uses in Education, Educational Technology, Second Language Instruction
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Sigut, Jose; Castro, Miguel; Arnay, Rafael; Sigut, Marta – IEEE Transactions on Education, 2020
Contribution: Open Source Computer Vision Library (OpenCV) Basics is an application designed with the purpose of facilitating the initiation of industrial engineering students in the field of Computer Vision, making the learning process easier, more dynamic and more direct. To this end, an application has been developed for the Android operating…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Teaching Methods
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Malik, Nasrudeen Ayinde; Salman, Medinat Folorunso; Ameen, Khadijat S.; Abdullahi, Kehinde – Anatolian Journal of Education, 2020
The problems of pupils' understanding, performance and attitude towards mathematics cannot be overlooked. This study investigated the basic school pupils' attitude towards the use of BridgeIT mobile application for learning mathematics in Lagos State, Nigeria. The study was a descriptive research of a survey method. A simple random sampling…
Descriptors: Foreign Countries, Student Attitudes, Mathematics Instruction, Performance
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Nida, Nurul Khairiatin; Usodo, Budi; Saputro, Dewi Retno Sari – Journal of Education and Learning (EduLearn), 2020
The blended learning was a learning model that combines offline and online learning. There are two types of blended learning models used in this research, namely the flipped classroom model and the station rotation model. In these models, the teacher would use WhatsApp as a media for online learning. The purpose of this research was to determine…
Descriptors: Blended Learning, Computer Oriented Programs, Educational Technology, Technology Uses in Education
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Alqahtani, Saeed S. – Educational Technology Research and Development, 2020
Technology-based interventions have been used to improve reading skills for students with reading difficulties. Thus, many literature reviews and meta-analyses have investigated the effectiveness of this type of intervention; however, constant changes in the technology field make it important to review the most recent studies and how these studies…
Descriptors: Technology Uses in Education, Educational Technology, Intervention, Children
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Vega-Ramírez, Lilyan; Notario, Rubén Olmedilla; Ávalos-Ramos, María Alejandra – Education Sciences, 2020
Mobile telephony has developed exponentially, offering a multitude of services that could be optimal for the educational field of physical and sports activity (PSA). The objective of this research was to analyze the use of smartphone by 40 Spanish teenagers and assess the degree of satisfaction of the Polar Beat application within the subject of…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Cardoso, Patricia; Hawk, Dianne V.; Cross, Donna – Health Education & Behavior, 2020
Sixty-eight young people contributed to a Design Thinking Challenge created to elicit a better understanding of their electronic image-sharing experiences, the helpful and harmful consequences of image-sharing to adolescent mental health and safety, and promising interventions that allow young people to make more positive decisions and minimize…
Descriptors: Adolescents, Mental Health, Safety, Intervention
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Chen, Min-Bin; Wang, Siou-Ge; Chen, You-Ning; Chen, Xiao-Fang; Lin, Yi-Zhen – Education Sciences, 2020
Learning is mainly based on the students' mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Computer Oriented Programs
Schenke, Katerina; Redman, Elizabeth J. K. H.; Chung, Gregory K. W. K.; Chang, Sandy M.; Feng, Tianying; Parks, Charles B.; Roberts, Jeremy – Grantee Submission, 2020
Understanding digital supports for early learning is paramount for school readiness and later mathematics learning. We present results from a randomized control trial evaluating a digital app (Measure Up!) and a parent companion app (Super Vision) designed to teach children measurement concepts, a skill that many teachers do not feel comfortable…
Descriptors: Program Evaluation, Instructional Effectiveness, Teaching Methods, Handheld Devices
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Liu, Xing – Research-publishing.net, 2020
Despite a large body of literature on the Technology Acceptance Model (TAM), studies on young children's usage of media technology in China are still scant. This paper characterises the variations in Chinese parental acceptance and intent to continue related to their children's use of web-based English as a Foreign Language (EFL) technologies. A…
Descriptors: Foreign Countries, Parent Attitudes, Educational Technology, Second Language Instruction
Al-Jarf, Reima – Online Submission, 2022
In Saudi Arabia, English is taught starting from kindergarten at National Public and Private Schools. At International schools, English is the medium of instruction. This study aims to explore how parents promote children's language development, their evaluation of their children's proficiency level, which language the children use in…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Language of Instruction
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Pendrill, Ann-Marie; Modig, Conny – Physics Education, 2018
An amusement park is full of examples that can be made into challenging problems for students, combining mathematical modelling with video analysis, as well as measurements in the rides. Traditional amusement ride related textbook problems include free-fall, circular motion, pendula and energy conservation in roller coasters, where the moving…
Descriptors: Science Instruction, Physics, Motion, Scientific Concepts
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Keane, Kjrsten; McCrea, Daniel; Russell, Miriam – Open Praxis, 2018
While text-based feedback is normally used by college instructors to help students improve their written assignments, it is important to consider using voice comment tools for further personalization. New and easily-accessible technologies provide this option. Our study focused on surveying undergraduates who received voice comments on their…
Descriptors: Individualized Instruction, Feedback (Response), Computer Mediated Communication, Speech
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Chang, Ching-Wen; Pearman, Cathy – International Journal of Technology in Teaching and Learning, 2018
Electronic communication is the standard method of communication among college students. However, which format of e-communication is most preferred seems to be somewhat of a moving target. Utilizing a researcher-developed survey, this study investigated the use of Remind, a popular form of instant messaging, for communication between the…
Descriptors: Computer Mediated Communication, Electronic Mail, College Freshmen, Computer Oriented Programs
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Kaufmann, Daniel A. – Journal of Instructional Research, 2018
This article presents a reflective account of how gamification can help students overcome complex academic challenges, such as those involved in the dissertation process and other elements of higher learning. Gamification has been shown across multiple levels of academic instruction to have a positive impact on task completion by augmenting the…
Descriptors: Educational Benefits, Games, Online Courses, Electronic Learning
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