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Showing 1,036 to 1,050 of 5,920 results Save | Export
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Adinolfi, Lina; Astruc, Lluïsa – Language Learning in Higher Education, 2017
Translanguaging, the movement between communicative modes and features of different languages, is becoming an established research tradition in content-focused second language learning contexts. Pedagogic translanguaging practices nevertheless remain under-applied and under-researched in foreign language instructional settings, whether…
Descriptors: Code Switching (Language), Second Language Learning, Spanish, Computational Linguistics
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Donald, Iain; Meyer, Karen A.; Brengman, John; Gillespie, Stephen H.; Bowness, Ruth – Journal of Computing in Higher Education, 2017
Interdisciplinary and collaborative projects between industry and academia provide exceptional opportunities for learning. Project Sanitarium is a serious game for Windows PC and Tablet which aims to embed learning about tuberculosis (TB) through the player taking on the role of a doctor and solving cases across the globe. The project developed as…
Descriptors: Communicable Diseases, Disease Control, Public Health, Educational Games
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Gask, Linda; Coupe, Nia; McElvenny, Damien; Green, Gill – British Journal of Guidance & Counselling, 2017
Recent years have seen increasing awareness of the wide range of mental health problems faced by students. Gatekeeper training has been shown to have a positive impact on knowledge and attitudes about suicide prevention, although the evidence for skills acquisition is limited. We utilised the STORM® training package in an exploratory study to…
Descriptors: Foreign Countries, Mental Disorders, Suicide, Higher Education
Lopez-Alvarado, Julio – Online Submission, 2017
In this paper, a practical course for listening, speaking, reading and writing was designed using authentic video material. The aim of this paper is to offer tools to the TEFL teacher in order to design new course materials using video material. The development procedure is explained in detail, and the underpinning main theories are also…
Descriptors: English (Second Language), Second Language Instruction, Educational Technology, Video Technology
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March, Sue; Fleer, Marilyn – International Research in Early Childhood Education, 2016
The concept of "perezhivanie" has gained theoretical attention and is beginning to feature in empirical studies of young children, where the role of emotion is foregrounded (e.g., Ferholt, 2010). However, the idea of a "collective perezhivanie" of adults and children in early childhood settings has not yet been researched. In…
Descriptors: Emotional Response, Interpersonal Relationship, Video Technology, Preschool Teachers
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Webb, Jeff; Engar, Ann – Teaching & Learning Inquiry, 2016
In this exploratory social network study, we examined how student relationships evolved during three month-long Reacting to the Past (RTTP) role-playing games in a lower division honors course at a large US public university. Our purpose was to explore how RTTP games--and collaborative learning approaches more generally--impact classroom community…
Descriptors: Social Networks, Undergraduate Students, Peer Relationship, Friendship
Sherrin, David – American Educator, 2016
This article is drawn from the authors' book, "Judging for Themselves: Using Mock Trials to Bring Social Studies and English to Life," which discusses the effectiveness of mock trials as tools for learning and assessments. Mock trials are effective because they are challenging, authentic projects in which students create and then do…
Descriptors: Law Related Education, Courts, Social Studies, English Instruction
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Maratou, Vicky; Chatzidaki, Eleni; Xenos, Michalis – Interactive Learning Environments, 2016
This article presents a role-play game for software project management (SPM) in a three-dimensional online multiuser virtual world. The Opensimulator platform is used for the creation of an immersive virtual environment that facilitates students' collaboration and realistic interaction, in order to manage unexpected events occurring during the…
Descriptors: Computer Software, Computer Simulation, Program Development, Teaching Methods
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Lendvay, Gregory – Kappa Delta Pi Record, 2016
How can a teacher make learning vocabulary and academic content meaningful to students from diverse cultural backgrounds? The author shares strategies for incorporating dynamic participatory processes into the classroom.
Descriptors: Drama, Story Telling, Vocabulary Development, Student Diversity
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Leaf, Justin B.; Taubman, Mitchell; Milne, Christine; Dale, Stephanie; Leaf, Jeremy; Townley-Cochran, Donna; Tsuji, Kathleen; Kassardjian, Alyne; Alcalay, Aditt; Leaf, Ronald; McEachin, John – Education and Treatment of Children, 2016
We utilized a cool versus not cool procedure plus role-playing to teach social communication skills to three individuals diagnosed with autism spectrum disorder. The cool versus not cool procedure plus role-playing consisted of the researcher randomly demonstrating the behavior correctly (cool) two times and the behavior incorrectly (not cool) two…
Descriptors: Interpersonal Competence, Taxonomy, Role Playing, Teaching Methods
Hollister, Jonathan M. – ProQuest LLC, 2016
This dissertation explores and describes the in-character and out-of-character information worlds and digital literacy practices of role-players, those that create and enact their characters' or avatars' stories, both within and outside of WildStar, a Massively Multiplayer Online Role-Playing Game (MMORPG) (Carbine Studios, 2015). Utilizing Jaeger…
Descriptors: Technological Literacy, Role Playing, Computer Games, Simulated Environment
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Zajda, Joseph – Education and Society, 2018
This article discusses research on teaching and learning values education in schools. It offers researchers and teachers an insight as to why values education should be incorporated in classroom teaching. It is suggested that values education, in addition to focusing on moral education, is connected to active citizenship education, social justice…
Descriptors: Values Education, Social Justice, Civil Rights, Teaching Methods
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Long, Michael W.; Albright, Glenn; McMillan, Jeremiah; Shockley, Kristen M.; Price, Olga Acosta – Journal of School Health, 2018
Background: Despite the critical role of educators as gatekeepers for school mental health services, they receive limited training to support student mental health. We report findings from a trial of an online mental health role-play simulation for elementary school teachers on changes in attitudes and self-reported helping behaviors for students…
Descriptors: Mental Health, School Health Services, Role Playing, Elementary School Teachers
Abd El kader, Shireen Mostafa Ahmed – Online Submission, 2018
The present study aimed at investigating the effect of using some proposed kinesthetic activities on developing EFL oral language performance for the primary governmental language students. Participants of the study were 33 students in primary six from Hassan Abu Bakr governmental language school in the academic year 2016-2017. The researcher's…
Descriptors: Kinesthetic Perception, Kinesthetic Methods, Second Language Instruction, Second Language Learning
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Langemeyer, Ines – Journal of Education and Work, 2014
Enhancing competency and collaboration has become a salient topic of the professional debate on medical safety issues. The advantages of simulation-based training scenarios for team communication, routines and critical work procedures especially in operation theatres have been vigorously discussed. However, the literature on simulation-based…
Descriptors: Foreign Countries, Surgery, Simulation, Allied Health Occupations Education
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