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Peer reviewedRichardson, Gregg – Research Strategies, 1994
Examines factors that should be considered in designing an independent study undergraduate library skills course using computer-assisted instruction based on experiences at the University of Minnesota, Saint Paul. Highlights include the use of HyperCard, revising modules, interaction, simulations, student attitudes, lack of instructor feedback,…
Descriptors: College Libraries, Computer Assisted Instruction, Computer Simulation, Costs
Peer reviewedLee, Cheol-Houn – Interpersonal Computing and Technology, 1999
Discusses computer-mediated communication (CMC) and computer-assisted language learning and explains how second language learners become communicatively fluent through a text-based CMC setting. Highlights include how asynchronous and synchronous CMC can support learners' cognitive processes; and models for combining text-based CMC with spoken…
Descriptors: Cognitive Processes, Computer Mediated Communication, Computer Networks, Computer Simulation
Peer reviewedBarab, Sasha A.; Hay, Kenneth E.; Squire, Kurt; Barnett, Michael; Schmidt, Rae; Karrigan, Kristen; Yamagata-Lynch, Lisa; Johnson, Christine – Journal of Science Education and Technology, 2000
Describes an introductory undergraduate astronomy course in which the large-lecture format was moved to one in which students were immersed in a technologically-rich, inquiry-based, participatory learning environment. Finds that virtual reality can be used effectively in regular undergraduate university courses as a tool through which students can…
Descriptors: Astronomy, Computer Simulation, Computer Uses in Education, Higher Education
Peer reviewedDavis, Erica S.; Hantula, Donald A. – Computers in Human Behavior, 2001
Describes a study of university students that investigated the effects of a variable unique to Internet-based learning, namely download delay of instructional materials. Discusses a simulated online teaching tool that measured the effects of download delay of images on test performance, time spent on the material, end-user satisfaction, and…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Simulation, Downloading
Leander, Kevin; Duncan, Barbara – E-Learning, 2004
Analyzing the activity of a group of students involved in an online university course with a simulation environment, this article considers and problematizes the idea of online community and its relations to learning. The analysis builds upon Dewey's conception of organic community and related perspectives. In valuing "joint action," such…
Descriptors: Computer Simulation, Online Courses, Network Analysis, Social Networks
Kiili, Kristian – Australasian Journal of Educational Technology, 2005
The purpose of this paper is to present a participatory multimedia learning model for use in designing multimedia learning environments that support an active learning process, creative participation, and learner engagement. Participatory multimedia learning can be defined as learning with systems that enable learners to produce part of the…
Descriptors: Educational Games, Active Learning, Multimedia Instruction, Epistemology
Duncan, Mike R.; Birrell, Bob; Williams, Toni – College Quarterly, 2005
Virtual Reality (VR) is primarily a visual technology. Elements such as haptics (touch feedback) and sound can augment an experience, but the visual cues are the prime driver of what an audience will experience from a VR presentation. At its inception in 2001 the Centre for Advanced Visualization (CFAV) at Niagara College of Arts and Technology…
Descriptors: Cues, Computer Simulation, Land Use, Foreign Countries
Farrell, Carlyle – Journal of Teaching in International Business, 2005
This paper examines the perceived effectiveness of simulations in teaching international business. A survey of third and fourth year Canadian students who participated in a web-based international business simulation was conducted using a structured questionnaire. Factor analysis was used to understand the underlying relationships in the resulting…
Descriptors: Textbooks, International Trade, Computer Simulation, Factor Analysis
Iverson, Kathleen; Colkey, Deborah – Performance Improvement, 2004
As it was initially implemented, e-learning did little other than supply facts and information, offering limited opportunity for interactivity and problem-solving. Designers need to find ways to address past limitations and bring the engagement of classroom training to the web. One method that merits attention is scenario-based learning. The…
Descriptors: Internet, Metacognition, Web Based Instruction, Computer Uses in Education
Merchant, Guy – Educational Research, 2010
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems--or even what such a transformation might look like in the classroom. 3D virtual worlds offer a…
Descriptors: Social Control, Educational Practices, Educational Change, Literacy
Marshall, Jill A.; Young, Erica Slate – Journal of Research in Science Teaching, 2006
We report a study of three prospective secondary science teachers' development of theories-in-action as they worked together in a group to explore collisions using both physical manipulatives and a computer simulation (Interactive Physics). Analysis of their investigations using an existing theoretical framework indicates that, as the group moved…
Descriptors: Science Teachers, Secondary School Teachers, Preservice Teachers, Group Activities
Bos, Nathan D.; Shami, N. Sadat; Naab, Sara – Simulation & Gaming, 2006
There is an increasing need for business students to be taught the ability to think through ethical dilemmas faced by corporations conducting business on a global scale. This article describes a multiplayer online simulation game, ISLAND TELECOM, that exposes students to ethical dilemmas in international business. Through role playing and…
Descriptors: Role Playing, International Trade, Global Approach, Perspective Taking
Prodromou, Theodosia; Pratt, Dave – Statistics Education Research Journal, 2006
Our primary goal is to design a micro world which aspires to research thinking-in-change about distribution. Our premise, in line with a constructivist approach and our prior research, is that thinking about distribution must develop from causal meanings already established. This study reports on a design research study of how students appear to…
Descriptors: Constructivism (Learning), Secondary School Students, Foreign Countries, Computer Software
Shifflet, Mark; Brown, Jane – Journal of Educational Multimedia and Hypermedia, 2006
The purpose of this study was to investigate how exposure to classroom instruction affected the use of a computer simulation that was designed to provide students an opportunity to apply material presented in class. The study involved an analysis of a computer-based crisis communication case study designed for a college-level public relations…
Descriptors: Cognitive Style, Instructional Development, Computer Assisted Instruction, Teaching Methods
St. George, Art – EDUCAUSE Review, 2007
Today, at the end of 2007, there are evident consolidations in wireless, storage, and virtualization and the path forward seems clearer now than previously. Trends from last year continue strongly, particularly Web 2.0 and the shift to user-driven environments and Internet sites where significant data and video processing is available to those…
Descriptors: Internet, Educational Trends, Information Technology, Technology Integration

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