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Menon, Sujatha Aravindakshan – Online Submission, 2019
With the growing advancements in technology and their highly influential role in teaching and learning, present day teachers find themselves grappling with a whole set of parameters against which they need to measure themselves constantly. One cannot be a proficient teacher in the true sense of the word if he or she is merely good at classroom…
Descriptors: Instructional Design, Instructional Materials, Blended Learning, Computer Assisted Instruction
Tanaka, Hiroya; Ohnishi, Akio; Urano, Ken; Ozawa, Shinya; Nakanishi, Daisuke – Research-publishing.net, 2019
This paper reports on the learning framework integrating a web e-portfolio and two mobile applications. It also reports on a preliminary study on how learners used different systems or materials to study for vocabulary tests in a particular general English course at a Japanese university, and how they recognized the usefulness of each system and…
Descriptors: Foreign Countries, College Students, Student Attitudes, Second Language Learning
Montaner-Villalba, Salvador – Research-publishing.net, 2019
This research focuses on vocabulary acquisition in foreign language learning. The latest trends of teaching as well as the huge advance of technology allow teachers to utilize online and mobile applications through diverse apps. This quasi-experimental design research investigated Quizlet, in its mobile version, on vocabulary acquisition in…
Descriptors: Vocabulary Development, Second Language Learning, Educational Technology, Technology Uses in Education
Celusnak, Brian M. – Journal of Visual Impairment & Blindness, 2016
Moving from a conventional telephone keypad to a cellular telephone with a touchscreen can seem quite challenging for some people. When one is visually impaired, there is always the option of using VoiceOver, the iPhone's built-in access technology that is designed to allow individuals with visual impairments the ability to access the visual…
Descriptors: Visual Impairments, Assistive Technology, Handheld Devices, Telecommunications
Djelil, Fahima; Albouy-Kissi, Adelaide; Albouy-Kissi, Benjamin; Sanchez, Eric; Lavest, Jean-Marc – Journal of Interactive Learning Research, 2016
Object-Oriented paradigm is a common paradigm for introductory programming courses. However, many teachers find that transitioning to teaching this paradigm is a difficult task. To overcome this complexity, many experienced teachers use microworlds to give beginner students an intuitive and rapid understanding of fundamental abstract concepts of…
Descriptors: Programming, Models, Introductory Courses, Programming Languages
Serafini, Frank; Kachorsky, Danielle; Aguilera, Earl – Reading Teacher, 2016
The design, publication, and features of contemporary narrative picturebooks have been impacted by the digital revolution and the emerging popularity of digital reading devices. Considering both the affordances and the limitations of digital picturebook apps can help readers, teachers, parents, and other educators make better decisions about the…
Descriptors: Picture Books, Electronic Publishing, Computer Oriented Programs, Educational Technology
Blanchard, Katherine Pedersen; Fregoso-Urrutia, Daniela Julia; Guevara, Juan Carlos Andrade – Childhood Education, 2021
As the COVID-19 pandemic became widespread in early 2020, people around the world felt scared, confused, and at a loss for how to help their fellow humans. Suddenly, young and old alike needed to understand the science of virology and how to protect themselves and others, while the world's scientific understanding of the specific COVID-19 virus…
Descriptors: Foreign Countries, Rural Areas, Community Involvement, COVID-19
Neumann, Michelle M.; Neumann, David L. – Journal of Early Childhood Literacy, 2017
Young children living in technology-based communities are using touch-screen tablets (e.g. iPads) to engage with the digital world at an early age. The intuitive touch-screen interface, easily downloadable apps (applications) and mobility of tablets drive their increasing popularity with pre-schoolers. This review examines research to date on…
Descriptors: Educational Technology, Technology Uses in Education, Preschool Children, Emergent Literacy
Parton, Becky Sue – TechTrends: Linking Research and Practice to Improve Learning, 2017
Glass Vision 3D was a grant-funded project focused on developing and researching a Google Glass app that would allowed young Deaf children to look at the QR code of an object in the classroom and see an augmented reality projection that displays an American Sign Language (ASL) related video. Twenty five objects and videos were prepared and tested…
Descriptors: Deafness, Computer Oriented Programs, American Sign Language, Focus Groups
Razali, Fadhlina Mohd; Aziz, Nor Azah Abdul; Salim, Siti Aishah; Rasli, Roznim Mohamad; Zulkefly, Nur Farah – International Journal of Early Childhood Education and Care, 2017
The purpose of this study is to investigate the effects of free rotate gesture used in multi-touch screen design on pre-school children's achievement in learning shape. Multi-touch screen design enables users to perform multiple finger gestures such as free rotate, pinch and spread. The gestures are often selected because it is similar to…
Descriptors: Foreign Countries, Preschool Children, Academic Achievement, Geometry
Smiley, Sabrina L.; Wang, Sherry C.; Kierstead, Elexis C.; Smiley-Dower, Alisa; Hamilton, Alison B.; Milburn, Norweeta G. – Journal of LGBT Youth, 2020
Introduction: Little is known about geosocial networking dating application use among young Black gay and bisexual men (YBGBM), a group severely affected by HIV in the United States. The purpose of this study was to explore: (1) How YBGBM describe motivations to use Jack'd; (2) How YBGBM describe and experience meeting romantic-sexual partners on…
Descriptors: Cultural Influences, African Americans, Homosexuality, Health Promotion
Bahia Braktia – ProQuest LLC, 2020
Through a content analysis, this study sought to examine women's digital literacy practices during the 2019 Algerian popular movement called the Hirak. Data were collected from Twitter. The selection criteria for the sampling was set to be user-generated content mined through the hashtag [foreign characters omitted]# (#Let_her_speak). Tweets,…
Descriptors: Digital Literacy, Females, Foreign Countries, Change Agents
Herodotou, Christothea – British Journal of Educational Technology, 2018
A popular activity among young children is the use of mobile devices and apps. Yet, the impact of mobile devices on learning and development is rather underexplored. The limited studies identified explore effects on literacy development and communication and report on mixed findings. A considerable gap is observed as to how the use of mobile apps…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Baker, Joseph M.; Moyer-Packenham, Patricia S.; Tucker, Stephen I.; Shumway, Jessica F.; Jordan, Kerry E.; Gillam, Ronald B. – Journal of Computers in Mathematics and Science Teaching, 2018
Functional near-infrared spectroscopy (fNIRS) is an easy to use neuroimaging technique that is portable and maintains a liberal tolerance to movement. As such, fNIRS represents an ideal tool to observe children's neural activity as they engage in real-world classroom activities, such as the interaction with digital math apps on an iPad. Here, we…
Descriptors: Brain, Mathematics Instruction, Computer Oriented Programs, Pilot Projects
Koekoek, Jeroen; van der Mars, Hans; van der Kamp, John; Walinga, Wytse; van Hilvoorde, Ivo – Journal of Physical Education, Recreation & Dance, 2018
The rapid development of digital technology has expanded the prospects and promises for its application in physical education programs. Physical educators are becoming increasingly interested in technology but often remain inadequately equipped to effectively integrate these technological resources in their daily practice, and/or lack the…
Descriptors: Video Technology, Games, Physical Education, Technology Uses in Education

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