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Gu, Xiaoqing; Wang, Huawen; Mason, Jon – Educational Technology & Society, 2017
Numerous studies have recognized collaboration as an effective way of learning. When collaboration involves students from different cultural backgrounds, a question arises: "Will cultural differences influence the manner in which roles are adopted within collaborative learning?" In this study, a correlation analysis was used to explore…
Descriptors: Cognitive Style, Correlation, Cultural Influences, Cross Cultural Studies
Cai, Yiyu; Chiew, Ruby; Nay, Zin Tun; Indhumathi, Chandrasekaran; Huang, Lihui – Interactive Learning Environments, 2017
Basic social interaction and executing certain tasks can be difficult for children with autism spectrum disorder (ASD). The symptoms of such behaviour include inappropriate gestures, body language and facial expressions, lack of interest in certain tasks, cognitive disability in coordination of limbs, and a difficulty in comprehending tasks'…
Descriptors: Autism, Pervasive Developmental Disorders, Interaction, Interpersonal Relationship
Pellegrino, Anthony; Weiss, Margaret P. – Action in Teacher Education, 2017
Collaboration among educators is a vital component for teachers' success working with diverse students. Teacher preparation programs, however, have not sufficiently included experiences in which teacher candidates can learn about professional collaboration in preparation for clinical and professional experiences. In this article, the authors…
Descriptors: Teacher Collaboration, Student Diversity, Clinical Supervision (of Teachers), Team Teaching
Mernoff, Brian; Aldous, Amanda R.; Wasio, Natalie A.; Kritzer, Joshua A.; Sykes, E. Charles H.; O'Hagan, Karen – Journal of Chemical Education, 2017
Many university science outreach programs involve presentations of research projects to high school students. These presentations often focus more on exciting scientific content and less on fostering direct relationships between high school students and scientists. Such interactions are important for sustaining student interest in science…
Descriptors: Science Fairs, High School Students, Graduate Students, Student Research
Adachi, Paul J. C.; Willoughby, Teena – Journal of Youth and Adolescence, 2013
Some researchers have proposed that video games possess good learning principles and may promote problem solving skills. Empirical research regarding this relationship, however, is limited. The goal of the presented study was to examine whether strategic video game play (i.e., role playing and strategy games) predicted self-reported problem…
Descriptors: Grades (Scholastic), Adolescents, Play, Problem Solving
Saiya, Nilay – Journal of Political Science Education, 2016
Professors of international relations are increasingly realizing that simulations can be a fun and effective way of teaching the complexities of the field to their students. One popular simulation that has emerged in recent years--the "Statecraft" simulation--is now used by more than 190 colleges and universities worldwide. Despite…
Descriptors: Foreign Policy, Student Attitudes, International Relations, College Faculty
Sauro, Shannon; Sundmark, Björn – ELT Journal, 2016
This study builds upon work in task-based language teaching and literary studies to explore the use of fan fiction as a pedagogical tool in a technology-enhanced university foreign language class. A task-based fan fiction project, The Blogging Hobbit, modelled on blog-based role-play storytelling found in online media fandoms, was carried out in a…
Descriptors: Second Language Instruction, Technology Uses in Education, Fiction, Task Analysis
Marchetti, Emanuela; Valente, Andrea – International Journal of Game-Based Learning, 2016
This study is a cooperation between the authors and a teacher who works with pupils affected by autism spectrum disorders (9-12 years old) in a primary Danish school. The aim was assess the benefits of game-based learning with respect to teachers' main challenges: facilitating the discussion of curricular subjects and enabling learning through…
Descriptors: Museums, Video Technology, Art Products, Autism
Schrier, Karen – Journal of Moral Education, 2015
Ethics education can potentially be supplemented through the use of video games. This article proposes a novel framework (Ethics Practice and Implementation Categorization [EPIC] Framework), which helps educators choose games to be used for ethics education purposes. The EPIC Framework is derived from a number of classic moral development,…
Descriptors: Ethics, Values Education, Teaching Methods, Video Games
Aarkrog, Vibe; Wahlgren, Bjarne – International Journal for Research in Vocational Education and Training, 2015
The article deals about the results of a study of school-based Assessment of Prior Learning of adults who have enrolled as students in a VET college in order to qualify for occupations as skilled workers. Based on examples of VET teachers' methods for assessing the students' prior learning in the programs for gastronomes, respectively child care…
Descriptors: Foreign Countries, Prior Learning, Adult Vocational Education, Student Evaluation
Didis, Nilufer – Chemistry Education Research and Practice, 2015
This study analyzes the analogies used in the teaching of introductory quantum theory concepts. Over twelve weeks, the researcher observed each class for a semester and conducted interviews with the students and the instructor. In the interviews, students answered questions about quantum theory concepts, which the instructor had taught them using…
Descriptors: Quantum Mechanics, Scientific Concepts, Observation, Interviews
Kellogg, David – Dialogic Pedagogy, 2014
We begin with the observation that some Korean elementary school children in English class, confined to a single situation and even a single language exponent in a role play, appear to produce far more coherent dialogue than the previous week when they were allowed completely free choices in language. We note that at the same time as their…
Descriptors: Foreign Countries, Elementary School Students, English (Second Language), Second Language Instruction
Fisher, M. H. – Journal of Intellectual Disability Research, 2014
Background: Individuals with Williams syndrome (WS) are reported to display increased sociability towards strangers, leading to increased social vulnerability. No research has examined real life interactions of adults with WS towards strangers and no interventions have been implemented to teach stranger safety skills to this population. Method:…
Descriptors: Genetic Disorders, Disabilities, Social Behavior, At Risk Persons
Takemura, Masaharu; Kurabayashi, Mario – Biochemistry and Molecular Biology Education, 2014
For the study of biology in an undergraduate classroom, a classroom exercise was developed: an analogy role-play to learn mechanisms of gene transcription and protein translation (central dogma). To develop the central dogma role-play exercise, we made DNA and mRNA using paper sheets, tRNA using a wire dress hanger, and amino acids using Lego®…
Descriptors: College Science, Undergraduate Study, Science Instruction, Teaching Methods
McCarthy, Mary M. – Journal of Political Science Education, 2014
Games and simulations are increasingly used in courses on international politics. This study explores the hypothesis that games are better than simulations (as well as only reading and lectures) in introducing students to abstract concepts integral to an understanding of world politics. The study compares a two-level Prisoner's Dilemma game…
Descriptors: Educational Games, Simulation, Teaching Methods, Politics

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