NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1,141 to 1,155 of 9,519 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Eniko Orsolya Bereczki; Zsofia K. Takacs; J. Elizabeth Richey; Huy A. Nguyen; Michael Mogessie; Bruce M. McLaren – Journal of Computer Assisted Learning, 2024
Background: Mindfulness practices enhance executive function skills and academic achievement, spurring interest in integrating mindfulness interventions into education. Embedding mindfulness practice into a digital math game may provide a low-cost, scalable way to induce mindfulness and boost game-based learning, yet this approach remains…
Descriptors: Metacognition, Educational Games, Video Games, Game Based Learning
Melissa Riley – ProQuest LLC, 2024
The purpose of this phenomenological study was to explore the adult students' perceptions of Game-Based Learning's mitigation of math anxiety in a STEM math course at a mid-sized university in Southeast Texas. The participants in this study included 11 students who identified as adult learners with math anxiety taught by the researcher in a STEM…
Descriptors: Student Attitudes, Game Based Learning, Mathematics Anxiety, Adult Students
Peer reviewed Peer reviewed
Direct linkDirect link
Shian-Shyong Tseng; Tsung-Yu Yang; Wen-Chung Shih; Bo-Yang Shan – Interactive Learning Environments, 2024
In this paper, to handle the problem of the quick evolution of cyber-security attacks, we developed the iMonsters board game and proposed the attack and defense knowledge self-evolving algorithm. Three versions of the iMonsters were launched in 2013, 2017, and 2019, respectively. Accordingly, the cyber-security ontology can be refined by the…
Descriptors: Educational Games, Computer Security, Computer Science Education, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Hammersley, John M. – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2019
This paper discusses how language games might facilitate a reimagining of learning conversations in art education, by comparing them with Socratic, Kantian and post-structuralist dialogical perspectives that inform group critique. It proposes that language games may facilitate the construction of more personal and layered modes of conversation,…
Descriptors: Educational Games, Art Education, Discussion (Teaching Technique), Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Chung, Chih-Hung; Shen, Chunyi; Qiu, Yu-Zhen – International Journal of Game-Based Learning, 2019
Gamification provides a practical approach to improving learning processes, especially the learner's motivation. However, little research has been conducted on student intentions to use gamification in higher education. Therefore, this study explored the gamification in higher educational courses by collecting surveys and discusses the factors…
Descriptors: College Students, Student Attitudes, Educational Games, Adoption (Ideas)
Peer reviewed Peer reviewed
Direct linkDirect link
Reiser, Elana – Mathematics Teacher: Learning and Teaching PK-12, 2021
The two most popular decision-making processes are tossing a coin and playing rock, paper, scissors. In the activity described in this article, students find the theoretical probabilities of winning a coin toss and a round of the rock, paper, scissors game. They next devise strategies to win and test them out. Students then compare the theoretical…
Descriptors: Probability, Mathematics Instruction, Decision Making, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Lopez-Fernandez, Daniel; Gordillo, Aldo; Alarcon, Pedro P.; Tovar, Edmundo – IEEE Transactions on Education, 2021
Contribution: This article provides evidence on the effectiveness of game-based learning (GBL) for computer science education when using educational video games created by teachers using authoring tools. Background: Although teacher-oriented authoring tools for creating educational video games can help overcome the main barriers hampering the use…
Descriptors: Game Based Learning, Educational Games, Video Games, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Hooshyar, Danial; Pedaste, Margus; Yang, Yeongwook; Malva, Liina; Hwang, Gwo-Jen; Wang, Minhong; Lim, Heuiseok; Delev, Dejan – Journal of Educational Computing Research, 2021
Educational games have been increasingly used to improve students' computational thinking. However, most existing games have focused on the theoretical knowledge of computational thinking, ignoring the development of computational thinking skills. Moreover, there is a lack of integration of adaptivity into educational computer games for…
Descriptors: Educational Games, Computer Games, Game Based Learning, Computation
Peer reviewed Peer reviewed
Direct linkDirect link
Fallon, Lindsay M.; Marcotte, Amanda M.; Hamsho, Narmene F.; Robinson-Link, Patrick; Ferron, John M. – School Psychology, 2021
Results from research indicate writing is a critical skill linked to several academic outcomes. To promote improvements in writing quantity and quality, intervention might target increasing students' academic engagement during time designated to practice writing. The purpose of this study was to implement an evidence-based classwide behavioral…
Descriptors: Student Behavior, Behavior Modification, Educational Games, Writing Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Öntürk, Yavuz; Güvendi, Burcu; Keskin, Burçak; Kandaz Gelen, Nuran – Education Quarterly Reviews, 2021
Nowadays, digital games have become a part of the daily lives of individuals, and accordingly, the virtual world phenomenon, especially in the young population, has emerged. This phenomenon causes digital game users to experience other worlds as well as their real lives. The experiences of individuals through games in the virtual environment, on…
Descriptors: Foreign Countries, Educational Games, Video Games, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Hamdaoui, Nabila; Idrissi, Mohammed Khalidi; Bennani, Samir – International Journal of Game-Based Learning, 2021
Over the last years there has been a growing interest in the use of educational games as learning tools. Educational games have proven to contribute in enhancing student motivation, increasing their engagement and providing them with personalized and adaptive learning. Learner modeling is a prerequisite when it comes to adaptive learning; it is…
Descriptors: Educational Games, Mathematical Logic, Models, Data Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Cohen, Alex; Alden, John; Ring, Jonathan – Journal of Political Science Education, 2021
Active learning--and gaming, in particular--is now a well-established part of many political science courses. First, we discuss the design and implementation of a "Gateway Game", a pedagogical tool with broad applicability and test its effectiveness in increasing student motivation, satisfaction, and learning. Crucially, we provide…
Descriptors: Educational Games, Active Learning, Political Science, Student Interests
Peer reviewed Peer reviewed
Direct linkDirect link
Ferro, Lauren S.; Sapio, Francesco; Terracina, Annalisa; Temperini, Marco; Mecella, Massimo – IEEE Transactions on Learning Technologies, 2021
Education and training are among the fields taking advantage of serious games (SGs). In this article, we present Gea 2: A New Earth, a digital SG developed as an immersive 3-D virtual learning environment, integrating several educational resources, including multimedia learning material, communication tools, and intelligent tutoring support. The…
Descriptors: Educational Games, STEM Education, Technology Uses in Education, Intelligent Tutoring Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Luo, Zhanni; Brown, Cheryl; O'Steen, Billy – Education and Information Technologies, 2021
Gamified learning tools refer to the websites, software or mobile applications that use game design elements for educational purposes. Though theoretically promising in engaging leaners, gamified learning tools were not widely accepted in practice. This paper seeks to better understand what encourages and constrains teachers' use of gamified…
Descriptors: Intention, Teacher Attitudes, Secondary School Teachers, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Agbo, Friday Joseph; Oyelere, Solomon Sunday; Suhonen, Jarkko; Laine, Teemu H. – Education and Information Technologies, 2021
Understanding the principles of computational thinking (CT), e.g., problem abstraction, decomposition, and recursion, is vital for computer science (CS) students. Unfortunately, these concepts can be difficult for novice students to understand. One way students can develop CT skills is to involve them in the design of an application to teach CT.…
Descriptors: Instructional Design, Game Based Learning, Computation, Thinking Skills
Pages: 1  |  ...  |  73  |  74  |  75  |  76  |  77  |  78  |  79  |  80  |  81  |  ...  |  635