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R. Thomas Richardson – ProQuest LLC, 2017
This study tested the proposition that the Augmented Reality Sandbox's (ARS) user-interaction from tactile sensory feedback and a realistic 3D perspective improved topographic map comprehension among novice users with reduced cognitive load compared to the same instruction and practice from a 2D topographic map. Undergraduate students were…
Descriptors: Computer Simulation, Simulated Environment, Cognitive Processes, Difficulty Level
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Ezeh, Chioma – Teaching English with Technology, 2020
The need for multimodality in meaning-making and knowledge representation is critical in this contemporary time when teachers are faced with not only diversity in classrooms but also a great number of technological tools to choose from. Digital storytelling implies creating stories with multimodal tools including text, images, audio and videos. As…
Descriptors: Story Telling, Multilingualism, Teaching Methods, Student Diversity
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Shirahama, Kimiaki; Grzegorzek, Marcin; Indurkhya, Bipin – Journal of Problem Solving, 2015
"Large-Scale Multimedia Retrieval" (LSMR) is the task to fast analyze a large amount of multimedia data like images or videos and accurately find the ones relevant to a certain semantic meaning. Although LSMR has been investigated for more than two decades in the fields of multimedia processing and computer vision, a more…
Descriptors: Information Retrieval, Multimedia Materials, Man Machine Systems, Cooperation
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Gerben, Chris – Across the Disciplines, 2015
Many disciplines share similar terminology for making: creating, composing, writing, and authoring. The last term authoring, however, is problematic in how it privileges an end goal of individual authority and reward. To interrogate this term, and argue for its importance in future collaborative, interdisciplinary work, this article examines a…
Descriptors: Visual Arts, Musical Composition, Interdisciplinary Approach, Course Descriptions
Mooney, Angela; Prins, Esther – Goodling Institute for Research in Family Literacy, 2015
This practitioner's guide discusses what digital storytelling (DST) is and reasons for using it in family literacy (FL) programs. Examples of FL programs using DST effectively are provided, along with concrete steps for implementation. The guide concludes with important considerations for educators and a list of resources.
Descriptors: Family Literacy, Family Programs, Story Telling, Multimedia Materials
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Halter, Christopher; Levin, James – Journal of Educational Multimedia and Hypermedia, 2014
A three year study of digital video creation in higher education investigated the impact that creating short digital videos by university students in their final class of a teacher education program had on those students. Each student created a short video reflecting on the process of how he/she became a teacher. An analysis of the videos…
Descriptors: Video Technology, Preservice Teachers, Student Surveys, Reflection
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Bridgstock, Ruth – Innovations in Education and Teaching International, 2016
This article explores how universities might engage more effectively with the imperative to develop students' twenty-first century skills for the information society, by examining learning challenges and professional learning strategies of successful digital media professionals. The findings of qualitative interviews with professionals from…
Descriptors: Learning Strategies, Higher Education, Foreign Countries, Multimedia Materials
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Sheppard, Michael; Vibert, Conor – Journal of Education for Business, 2016
Case studies have been an important tool in business, legal, and medical education for generations of students. Traditional text-based cases tend to be self-contained and structured in such a way as to teach a particular concept. The multimedia cases introduced in this study feature unscripted web-hosted video interviews with business owners and…
Descriptors: Student Attitudes, Multimedia Materials, Case Studies, Case Method (Teaching Technique)
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Hutchison, Amy C.; Woodward, Lindsay; Colwell, Jamie – Reading Research Quarterly, 2016
The online reading, writing, and communication practices of students have been of significant interest to literacy researchers and teachers throughout the last several years, as insights into what students are currently doing in and outside of school can inform what they can be expected to know and be able to do in digital environments. Yet,…
Descriptors: Preadolescents, Elementary School Students, Reading Instruction, Grade 4
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Aitkuzhinova-Arslan, Ainur; Gün, Süleyman; Üstünel, Eda – Journal of Language and Linguistic Studies, 2016
Teaching vocabulary is a comprehensive process in foreign language learning requiring specific techniques of appropriate instruction and accurate strategy. The present study was conducted to examine the effects of teaching vocabulary to Turkish young learners in a semantic clustering way through digital storytelling. To investigate this aim, six…
Descriptors: Foreign Countries, Vocabulary Development, Reading Instruction, Semantics
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Frydenberg, Mark – Information Systems Education Journal, 2016
Teaching game development has become an accepted methodology for introducing programming concepts and capturing the interest of beginning computer science and information technology (IT) students. This study, conducted over three consecutive semesters, explores game development using a gaming engine, rather than a traditional programming language,…
Descriptors: Games, Design, Programming, Teaching Methods
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Howard, Elizabeth V.; Woods, David M. – Information Systems Education Journal, 2016
In previous semesters of our IT Ethics course, students created traditional final projects where they presented some topic in IT Ethics that we did not cover during the course. Students were free to choose how they would present their information with most groups choosing a traditional presentation where some members of the group were clearly…
Descriptors: Ethics, Multimedia Materials, Information Technology, Student Projects
Wilson, Dawn; Alaniz, Katie; Sikora, Joshua – Rowman & Littlefield Publishers, 2016
Educators who engage with today's students appreciate the impact digital media has on the lives of our younger generations. Learners of today consume, create, and publish multimedia content continuously, using a variety of devices such as cell phones, tablets, and computers. They generate original and innovative products through programs, apps,…
Descriptors: Technology Uses in Education, Multimedia Materials, Multimedia Instruction, Handheld Devices
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Misir, Hülya – International Online Journal of Education and Teaching, 2018
The primary aim of the paper is to introduce digital literacies and the utilization of interactive and multimedia-enhanced tools for language learning purposes in and out of institutional settings. The topics covered in this paper include what digital literacy means in language education contexts and utilization of social media, online gaming,…
Descriptors: Technological Literacy, Educational Technology, Information Literacy, Technology Integration
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Sammel, Alison; Townend, Geraldine; Kanasa, Harry – College Teaching, 2018
The purpose of this study was to evaluate the student experience of pre-service teachers in a compulsory primary science education course that adopted a flipped classroom approach. Participants (n = 79) were surveyed at the conclusion of the course exploring their perceptions of engagement, enjoyment, and degree of learning as a result of…
Descriptors: Classroom Techniques, Student Experience, Preservice Teachers, Preservice Teacher Education
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