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Ronit Kampf – Universal Journal of Educational Research, 2016
Two cross-national experimental studies examined the effects of PeaceMaker and Global Conflicts on knowledge acquisition and attitude change regarding the Israeli-Palestinian conflict. PeaceMaker and Global Conflicts are role-playing computerized simulations of this conflict. 248 undergraduate students from Turkey, Israel, Palestine and the US…
Descriptors: Conflict, Computer Simulation, Simulated Environment, Educational Technology
Anderson, Bodi – International Journal of Virtual and Personal Learning Environments, 2014
This current study examines the need for operational definitions of the concept of interaction in distance education studies. It is proposed that a discourse analysis of linguistic features conversation noted as being representative of interaction can be used to operationalize interaction in synchronous CMC. This study goes on compare two…
Descriptors: Computer Games, Simulated Environment, Interaction, Distance Education
Akmanoglu, Nurgul; Yanardag, Mehmet; Batu, E. Sema – Education and Training in Autism and Developmental Disabilities, 2014
Teaching play skills is important for children with autism. The purpose of the present study was to compare effectiveness and efficiency of providing video modeling and graduated guidance together and video modeling alone for teaching role playing skills to children with autism. The study was conducted with four students. The study was conducted…
Descriptors: Video Technology, Modeling (Psychology), Prompting, Teaching Methods
Pelak, Cynthia Fabrizio; Duncan, Stacey – Teaching Sociology, 2017
This article explores the use of a social science-fictional play to teach macro-structural concepts related to global capitalism and surplus labor in a small and large Introduction to Sociology course. Relying on a cross-disciplinary and critical pedagogical approach that combines theory and practice to empower students to develop a critical…
Descriptors: Teaching Methods, Social Sciences, Fiction, Drama
Dubinina, Irina Yevgenievna – ProQuest LLC, 2012
Heritage language (HL) is a linguistic system that arises in the context of early childhood bilingualism, both sequential and simultaneous, when one of the languages is not fully acquired. The performance of speech acts in HLs is yet to be understood, and this dissertation is a first step in this direction. The study investigates the pragmatic…
Descriptors: Speech Acts, Pragmatics, Russian, Native Language
Harrison, Andromahi – Early Childhood Research & Practice, 2012
This article describes a project related to babies undertaken by preschoolers in a university-affiliated child care center in the Midwest. Following a description of the class, the author discusses the three phases of the project. Photographs taken during the project are included throughout the article. The article concludes with the author's…
Descriptors: Preschool Children, Preschool Education, Student Centered Curriculum, Birth
Harviainen, J. Tuomas – Simulation & Gaming, 2012
This article examines the information environment of ritual-like games. Using tools from library and information science and the cognitive study of religion, it shows that certain key phenomena in games can be modeled as patterns of information and thus examined to a deeper level than before. This is of particular use to game scholars wishing to…
Descriptors: Games, Role Playing, Information Needs, Information Sources
Macchi, Stacey; Ridle, Cynthia – Communication Teacher, 2012
It is important for students to understand various communication principles and be able to apply them in a variety of settings using critical thinking skills. Students must learn how to think critically, which includes the ability to apply, connect, analyze, and evaluate information. Teachers, instructors, and professors who are able to integrate…
Descriptors: Nonverbal Communication, Role Playing, Critical Thinking, Thinking Skills
Oppenheim-Leaf, Misty L.; Leaf, Justin B.; Dozier, Claudia; Sheldon, Jan B.; Sherman, James A. – Research in Autism Spectrum Disorders, 2012
Siblings are important "peers" for children. Unfortunately, children with autism often do not play or interact often with their typically developing siblings. The purpose of this study was to teach three typically developing children (ages 4-6) skills that were likely to increase the amount and quality of social play interactions with their…
Descriptors: Siblings, Play, Autism, Sibling Relationship
Gumus, Mehmet; Love, Ernie C. – Decision Sciences Journal of Innovative Education, 2013
This article introduces an exercise that simulates the negotiation process in a dynamic supply chain. The retailer and wholesaler roles are assigned to student groups who negotiate supply contracts in a number of rounds during a class period. Each group makes pricing, inventory, and ordering decision concurrently, and competes with others to…
Descriptors: Learning Activities, Educational Games, Supply and Demand, Distributive Education
Meyer, Nadean; Bradley, Darcy – Education Libraries, 2013
Together an education librarian and education professor developed a series of exercises for education students about intellectual freedom and book challenges. The resources are primarily online and they progressively work from book censorship cases and concerns to handling book challenges proactively through discussions, activities, and role…
Descriptors: Intellectual Freedom, Censorship, Books, Librarian Teacher Cooperation
Beranuy, Marta; Carbonell, Xavier; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2013
Online gaming addiction is a relatively under-researched area and there have been few studies examining online gamers in treatment. This paper reports the findings from a qualitative interview study of nine players undergoing treatment for their addictive playing of Massively Multiplayer Online Role Playing Games (MMORPGs). A face-to-face…
Descriptors: Addictive Behavior, Grounded Theory, Friendship, Computer Games
Trace, Jonathan; Brown, James Dean; Rodriguez, Julio – CALICO Journal, 2018
This study examines how technology is perceived by different stakeholder groups in The Language Flagship programs. We administered questionnaires to three stakeholder groups: 14 directors, 34 instructors, and 100 learners at a variety of institutions with three goals: (a) to investigate what technologies the directors, instructors, and learners…
Descriptors: Stakeholders, Computer Assisted Instruction, Second Language Instruction, Administrator Attitudes
Katz-Buonincontro, Jen; Phillips, Joy C.; Arnold, Noelle Witherspoon – Journal of School Leadership, 2015
Three independently developed educational leadership courses used the arts to depart from lecture and passive learning, prime students to solve school problems creatively, and build social justice awareness. Photo captioning was used to promote intrapersonal leadership development around professional identity formation and social justice awareness…
Descriptors: Instructional Leadership, Administrator Education, Art Education, Photography
Pham, Thanh Thi Hong; Renshaw, Peter – Pedagogies: An International Journal, 2015
This study employs design-based research to investigate how university teachers and their students from Vietnam perceived and adapted an evidence-based pedagogy known as "student-teams achievement division" (STAD). Two hundred and twenty one students and their teachers from three classes at a Vietnamese university participated in this…
Descriptors: Foreign Countries, College Students, Evidence Based Practice, Cultural Context

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