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Carter, E. Vincent – American Journal of Business Education, 2015
This study examines an original dramaturgical method for creating virtual world experience called virtual world drama. The instructional focus is improving students' aptitude for analyzing ethnic identity by instilling both conceptual and multicultural competency. An exploratory research method is used, relying on observation (disguised and…
Descriptors: Multicultural Education, Observation, Marketing, Online Courses
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Bokor, Julie; Darwiche, Houda; Joseph, Drew – American Biology Teacher, 2015
Using Pompe disease as a context affords the opportunity for students to consider multiple biological concepts and embraces the Next Generation Science Standards Disciplinary Core Ideas Structure and Function (LS1.A) and Inheritance of Traits (LS3.A) as well as Crosscutting Concepts Structure and Function and Cause and Effect. These crosscutting…
Descriptors: Simulation, Diseases, Teaching Methods, Science Instruction
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Cannoy, Sherrie Drye – Journal of Applied Research for Business Instruction, 2015
Integrating interdisciplinary social studies topics and social responsibility concepts into a business education class can be meaningful for student learning. The discipline of social studies includes multiple areas such as economics, history, sociology, and anthropology. Social responsibility in a business sense means that companies are concerned…
Descriptors: Social Responsibility, Social Studies, Business Administration Education, Computer Science Education
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Cook, Deborah H. – Journal of Chemical Education, 2014
Conflicts in Chemistry: The Case of Plastics, an innovative role-playing activity for high school students, was developed by the Chemical Heritage Foundation to promote increased public understanding of chemistry. The pilot program included three high school teachers and their students at three different schools and documented implementation and…
Descriptors: Secondary School Science, High School Students, Chemistry, Role Playing
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Bridge, Dave – Journal of Political Science Education, 2014
Using an example, this article demonstrates how instructors can make use of popular off-the-shelf board games to model politics. I show how the rules of the popular board game "Battleship" can be manipulated to simulate centralization of power and, more specifically, the differences between the Articles of Confederation and the…
Descriptors: Games, Political Issues, Politics, Simulation
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Mariani, Nanik – English Language Teaching, 2016
English is a foreign language that must be taught at school, particularly in secondary school. Based on a preliminary observation of several secondary schools in Banjarmasin, it appears that the English taught focuses most on concepts or language formulas. Most of the students who interact in English during the learning process do not use…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Pragmatics
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Woodward-Kron, Robyn; Elder, Catherine – Language Testing, 2016
The aim of this paper is to investigate from a discourse analytic perspective task authenticity in the speaking component of the Occupational English Test (OET), an English language screening test for clinicians designed to reflect the language demands of health professional-patient communication. The study compares the OET speaking sub-test…
Descriptors: Language Tests, English for Special Purposes, English (Second Language), Second Language Learning
Koehler, Adrie A.; Ertmer, Peggy A. – Educational Technology, 2016
Case-based instruction (CBI) offers a promising method for promoting problem-solving skills in learners. However, during CBI, the instructor shoulders major responsibility for shaping the learning that takes place. Research indicates that the facilitation techniques used during case discussions influence what gets covered, and to what extent,…
Descriptors: Web 2.0 Technologies, Case Method (Teaching Technique), Web Based Instruction, Problem Solving
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Beckmann, Elizabeth A.; Mahanty, Sango – Australasian Journal of Educational Technology, 2016
This paper presents selected findings from a 5-year design-based research case study of the evolution of an online role play that allows postgraduate students to explore the complexities inherent in land rights negotiations between indigenous peoples and others. In the context of Laurillard's (2002) conversational framework and a design-based…
Descriptors: Foreign Countries, Graduate Students, Role Playing, Integrated Learning Systems
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Wong, Lung-Hsiang; Hsu, Ching-Kun – Technology, Pedagogy and Education, 2016
This paper reports a novel, mobile-assisted, game-based learning design for Chinese character learning. In playing the "Chinese-PP" game in a 1:1 (one-device-per-student) setting, each of the 31 target students in Primary 3 (9 years old) is assigned a Chinese character component. A student may make use of his/her own and peers' character…
Descriptors: Foreign Countries, Primary Education, Elementary School Students, Grade 3
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Singaravelu, G.; Paramasivam, M. – Journal on English Language Teaching, 2016
The study examined the insight of English Teacher towards students of standard XI in acquiring communicative skill in English. The main objective of the paper was to identify the problems of the students in acquiring communicative skill in English. The Normative survey method was adopted in the study. One hundred teachers were considered as a…
Descriptors: Language Teachers, English (Second Language), Second Language Learning, Second Language Instruction
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Iino, Atsushi; Yabuta, Yukiko; Nakamura, Yoichi – Research-publishing.net, 2016
The purpose of this study is to find the effects of using Videoconferencing (VC) as a tool for foreign language instructions in a semester long research study. The research questions focus on the effects of VC (1) on speaking skills, and (2) on general proficiency scores. English as a Foreign Language (EFL) learners in a university in Japan were…
Descriptors: Videoconferencing, Educational Technology, Technology Uses in Education, Second Language Instruction
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Roy, Anupama; Sharples, Mike – International Journal of Mobile and Blended Learning, 2015
This paper describes an investigatory project to pilot an SMS based game to enhance the training of peer educators of MSM (Males having Sex with Males) groups in India. The objective of this research was to increase the efficacy of the MSM peer educators by bridging the gap between the training needs and their real life experiences. An SMS based…
Descriptors: Foreign Countries, Pilot Projects, Peer Teaching, Educational Games
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Kit, Phey Ling; Garces-Bacsal, Rhoda Myra; Burgetova, Kristina – International Journal of School & Educational Psychology, 2015
This study focused on the experiential learning experiences of eight trainee educational psychologists (school psychologists in the United States) from Singapore who participated in three role-play sessions during a two-day Basic Counseling Skills Training Program. Data collected from transcriptions of video-recorded sessions, a focus group…
Descriptors: Experiential Learning, Counselor Training, Teaching Methods, Role Playing
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Bravo, Javier; García-Magariño, Iván – Journal of Interactive Learning Research, 2015
Distance education started being limited in comparison to traditional education. Distance teachers and educational organizations have overcome most of these limits, but some other limits still remain as challenges. One of these challenges is to collaboratively learn concepts in an immersive way, similarly to the education "in situ".…
Descriptors: Higher Education, Distance Education, Learning Activities, Cooperative Learning
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