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Callaghan, Melissa N.; Reich, Stephanie M. – Learning, Media and Technology, 2018
Over half of educational apps on mobile-app markets are for preschoolers, but little research has examined whether the designs of preschool apps are truly educational. Preschoolers process information differently from older learners (i.e., shorter attention spans), so app designs should be guided by developmental science. This content analysis of…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Preschool Children
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Govaerts, Sten; Holzer, Adrian; Kocher, Bruno; Vozniuk, Andrii; Garbinato, Benoit; Gillet, Denis – IEEE Transactions on Learning Technologies, 2018
Improving face-to-face (f2f) interaction in large classrooms is a challenging task as student participation can be hard to initiate. Thanks to the wide adoption of personal mobile devices, it is possible to blend digital and face-to-face interaction and integrate co-located social media applications in the classroom. To better understand how such…
Descriptors: Blended Learning, Social Media, Computer Oriented Programs, Technology Uses in Education
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Francis, Grace L.; Duke, Jodi M.; Kliethermes, Andrew; Demetro, Kelsie; Graff, Heidi – TEACHING Exceptional Children, 2018
As more students with autism spectrum disorder (ASD) enroll in college after high school, the need for support becomes increasingly significant, particularly in the five key domains of academics, social interactions, independent living, executive functioning, and mental health. Apps can be used to offer low-cost, socially valid support to college…
Descriptors: Autism, Pervasive Developmental Disorders, Transitional Programs, Student Adjustment
Polymeropoulou, Panagiota – International Association for Development of the Information Society, 2014
In this paper we will investigate the way that the technological progress and the Informatics contributed greatly to the field of Archaeology. There will be analyzed the terms of virtual archaeology and virtual reality in archaeology and there will be an extended reference to the applications and the computer graphics that archaeologists could use…
Descriptors: Archaeology, Computer Simulation, Computer Graphics, Computer Oriented Programs
Snyder, Robin M. – Association Supporting Computer Users in Education, 2014
The Raspberry Pi is a credit card size low powered compute board with Ethernet connection, HDMI video output, audio, full Linux operating system run from an SD card, and more, all for $45. With cables, SD card, etc., the cost is about $70. Originally designed to help teach computer science principles to low income children and students, the Pi has…
Descriptors: Computers, Open Source Technology, Power Technology, Internet
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Kassim, Samar; Witkin, Neil; Stone, Adam – Research-publishing.net, 2019
The aim of this study was to discover what potential benefits of Virtual Reality (VR) use students perceived in comparison to smartphone use in an English-speaking activity. Two surveys were conducted over three interventions in order to ascertain these student perceptions. Ten students enrolled in an elective English class at a Japanese…
Descriptors: Foreign Countries, College Students, Second Language Learning, English (Second Language)
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Kervin, Lisa; Mantei, Jessica – Reading Teacher, 2017
Storytelling is a practice that enables children to apply their literacy skills. This article shares a collaborative literacy strategy devised to enable children to create multimodal stories about their familiar school environment. The strategy uses resources, including the children's own drawings, images from Google Maps, and the Puppet Pals…
Descriptors: Children, Story Telling, Literacy Education, Learning Strategies
Bushar, Jessica; Pirretti, Amy – ZERO TO THREE, 2017
Reaching at-risk families with health and development information and connecting them to resources during pregnancy and throughout early infanthood remains a challenge for many health and early learning and development initiatives. This article showcases strategies used by Text4baby--a free mobile health program for pregnant women and mothers--to…
Descriptors: At Risk Persons, Telecommunications, Handheld Devices, Pregnancy
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Colombi, Erika; Knosp, Suzanne – Journal of Dance Education, 2017
As a result of easier access to and functionality of the Internet, online course management systems (CMSs) began to be developed in the mid-1990s. These technological tools were created to fill a need in the growing field of teaching through online courses.Most notable of these course tools are Blackboard (2015) and Desire2Learn (1999). Both of…
Descriptors: Dance Education, Electronic Learning, Online Courses, Internet
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Sarcona, Alessandra; Kovacs, Laura; Wright, Josephine; Williams, Christine – American Journal of Health Education, 2017
Background: Weight gain and lifestyle behaviors during college may contribute to future health problems. This population may not have sufficient self-monitoring skills to maintain healthy lifestyle behaviors. Purpose: The purpose of this study was to determine the relationship between usages of mobile health applications (apps) designed to track…
Descriptors: Handheld Devices, Computer Oriented Programs, Eating Habits, Physical Activity Level
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Meccawy, Maram – International Journal of Educational Technology, 2017
Teaching computer coding to children from a young age provides with them a competitive advantage for the future in a continually changing workplace. Programming strengthens logical and critical thinking as well as problem-solving skills, which lead to creative solutions for today's problems. The Little Programmer is an application for mobile…
Descriptors: Foreign Countries, Computer Science Education, Programming, Handheld Devices
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Tyler, Toby – Primary Science, 2017
Numerous professionals have written about the need for investigations at the heart of learning to engage and inspire, and to maximize impact upon learning. This article asks if children can use tablets to record their investigations while they are still "in the thick" of them, and also provide valuable assessment data? "In the thick…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Mills, Kelly; Seligman, Eileen; Ketelhut, Diane Jass – Science Teacher, 2017
The Idea Bank provides tips and techniques for creative teaching, in about 1,000 words. For this article, the authors analyzed 93 educational applications (apps) that have the potential to help students meaningfully engage in the science practices outlined in the Next Generation Science Standards. Some of the ways teachers can use these apps in…
Descriptors: Science Instruction, Educational Technology, Technology Uses in Education, Computer Oriented Programs
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McGovern, Enda F.; Luna-Nevarez, Cuauhtemoc; Baruca, Arne – Journal of Education for Business, 2017
As digital technologies evolve in education, business faculty have increased access to an extensive range of mobile devices and online applications to help them inspire students' passion for learning. Adopting new digital approaches to teaching can also enhance the learning style of students who are immersed in the use of digital devices. How can…
Descriptors: Handheld Devices, Cognitive Style, Technology Uses in Education, Business Administration Education
Pittman, Margaret E. – ProQuest LLC, 2017
This quantitative study was guided by the Student Engagement Theory (Kuh, 2001). This study examined the differences in the number of academic activities performed among community college students reporting use of various types of technology (handheld mobile smartphone devices and mobile apps). This study analyzed secondary data provided by the…
Descriptors: Community Colleges, Two Year College Students, Technology Uses in Education, Handheld Devices
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