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Colasante, Meg; Douglas, Kathy – Australasian Journal of Educational Technology, 2016
Annotation of video provides students with the opportunity to view and engage with audiovisual content in an interactive and participatory way rather than in passive-receptive mode. This article discusses research into the use of video annotation in four vocational programs at RMIT University in Melbourne, which allowed students to interact with…
Descriptors: Active Learning, Video Technology, Audiovisual Aids, Interactive Video
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Kalaf-Hughes, Nicole; Mills, Russell W. – Journal of Political Science Education, 2016
Much of the research on the use of simulations in the political science classroom focuses on how simulations model different events in the real world, including political campaigns, international diplomacy, and legislative bargaining. In the case of American Politics, many simulations focus on the behavior of Congress and the legislative process,…
Descriptors: Simulation, Political Science, United States Government (Course), Federal Legislation
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Scharfenberg, Franz-Josef; Bogner, Franz X. – Research in Science Education, 2016
How pre-service teachers (PST) develop pedagogical content knowledge (PCK) during science teacher education is an open research question. Our teacher education module, theoretically based on PCK, specifically combines biology PSTs' education with high school students' biology education and includes an innovative role change approach. Altogether,…
Descriptors: Preservice Teacher Education, Preservice Teachers, Science Teachers, Pedagogical Content Knowledge
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Lapointe-Antunes, Pascale; Moore, James – Accounting Education, 2013
This case asks students to play the role of Doug Grodeckie, Manager of Financial Reporting at Andrew Peller Limited (APL). Doug was asked to prepare a report analyzing Andrew Peller Limited's current tangible long-lived assets disclosures and making recommendations on how best to comply with International Accounting Standard (IAS) 16 Property,…
Descriptors: Accounting, Standards, International Cooperation, Case Method (Teaching Technique)
Salas, Spencer; Fitchett, Paul G.; Mercado, Leonardo – English Teaching Forum, 2013
The authors of this article propose structured and focused classroom discussion to engage students in thoughtful dialogue. They present a model for principled discussion and suggest ways to engage students in focused discussions drawing from their experiences, offering guidance for helping students make the most of the dialogue sessions. The…
Descriptors: Models, Discussion (Teaching Technique), Vignettes, Teaching Methods
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Barnabe, Federico; Busco, Cristiano; Davidsen, Pal I.; Lambri, Maurizio; Zatta, Gianfranco – Journal of Workplace Learning, 2013
Purpose: The purpose of this paper is to present the main characteristics of the role-playing game "Strategic Micro-Firm" which aims to reproduce the fundamental features of a complex supply chain. Design/methodology/approach: A specific role-playing game is presented, in which a Balanced Scorecard is used as the reporting device and is…
Descriptors: Management Development, Role Playing, Games, Teaching Methods
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Biziouras, Nikolaos – Journal of Political Science Education, 2013
Using a pre-/posttest research design, this article measures the learning impact of active-learning techniques such as role-playing simulations in an international relations course. Using the students' different responses to the pre- and postsimulation surveys in a quasi-experimental design whereby two sections that were taught by the same…
Descriptors: Active Learning, Role Playing, Simulation, International Relations
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Brady, Laurie – Educational Practice and Theory, 2013
The perennial debate as to how children acquire values received further impetus from the "National Framework for Values Education in Australian Schools" (Department of Education, Science and Training, 2005a). This document, and its companion publication, "Values for Australian Schooling Professional Learning Resources" (DEST,…
Descriptors: Role Playing, Values Education, Educational Practices, Experiential Learning
Ingram-Goble, Adam – ProQuest LLC, 2013
This is an exploratory design study of a novel system for learning programming and 3D role-playing game design as tools for social change. This study was conducted at two sites. Participants in the study were ages 9-14 and worked for up to 15 hours with the platform to learn how to program and design video games with personally or socially…
Descriptors: Role Playing, Educational Games, Social Change, Computer Simulation
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Koval, Michael R. – Journal of Legal Studies Education, 2013
Many instructors have fallen into the syllabus habit of the first day, and students have come to expect nothing more. While reviewing the syllabus is important, it is not all that engaging for either the instructor or the students. In this article, the author establishes the pedagogical importance of the first day of class experience through the…
Descriptors: Business Administration Education, Law Related Education, College Instruction, College Students
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Bagdonas, Alexandre; Silva, Cibelle Celestino – Science & Education, 2015
Educators advocate that science education can help the development of more responsible worldviews when students learn not only scientific concepts, but also about science, or "nature of science". Cosmology can help the formation of worldviews because this topic is embedded in socio-cultural and religious issues. Indeed, during the Cold…
Descriptors: Science Instruction, Scientific Principles, Religion, Science Education
Zazkis, Rina; Nejad, Masomeh Jamshid – Teacher Education Quarterly, 2014
Role-playing is an unscripted dramatic technique that encourages participants to improvise behaviors that illustrate expected actions of persons involved in defined situations. However, among various uses in developing professionals, the use of role-playing in teacher education is rather rare. To give all students the opportunity to participate in…
Descriptors: Role Playing, Teaching Methods, Scripts, Mathematics Instruction
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Presnilla-Espada, Janet – Universal Journal of Educational Research, 2014
Empirical research has shown that simulated teaching could be one of the most powerful tools in preparing college education students for a solid field teaching experience. With the right function and mechanics, this pedagogy can equip students with the necessary teaching skills, aptitudes and competencies. Using a 30-item Likert-type Perceptions…
Descriptors: Teacher Education, Teaching Methods, Simulation, Simulated Environment
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Chen, Ming-Puu; Wong, Yu-Ting; Wang, Li-Chun – Educational Technology Research and Development, 2014
The purpose of this study was to examine the effects of the type of exploratory strategy and level of prior knowledge on middle school students' performance and motivation in learning chemical formulas via a 3D role-playing game (RPG). Two types of exploratory strategies-RPG exploratory with worked-example and RPG exploratory without…
Descriptors: Middle School Students, Chemistry, Scientific Concepts, Mathematical Formulas
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Newberry, Robert; Collins, Marianne K. – Marketing Education Review, 2012
Creating experiential learning opportunities that engage students, meet marketing curricula objectives, and fit the application in a traditional semester course is extremely challenging. This paper describes a role-playing simulation offered concurrently to the professional selling and sales management classes in which the selling students act as…
Descriptors: Recruitment, Personnel Selection, Role Playing, Simulation
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