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Farias-Gaytan, Silvia; Ramirez-Montoya, Maria-Soledad; Aguaded, Ignacio – Journal of Interactive Media in Education, 2023
The dynamics of change in the work environment are becoming more dizzying, given that adopting new technologies generates new knowledge and jobs. This research analyzed a case study of a Mexican university implementing alternative credentials. The method was instrumental case study research, with exploratory and descriptive categories, applying…
Descriptors: Credentials, Foreign Countries, Universities, Colleges
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Cohen, Guy; Cohen, Anat – Australasian Journal of Educational Technology, 2023
Institutions, organisations, and policymakers use open educational resources (OERs) to promote student equity and social inclusion. The global COVID-19 crisis highlighted the need for lifelong learning and underscored the importance of the higher education system in this endeavour. This study describes informal learning among adults through OERs,…
Descriptors: Educational Technology, Open Educational Resources, Higher Education, COVID-19
Jhounkin, Jasmine Geraldine – ProQuest LLC, 2023
This qualitative descriptive study focused on how high school special education teachers describe the influence of color-blindness ideology on transition plans for Black students with an intellectual disability into the workforce. Transition plans are required for all students that receive special education services at the age of 14 or 16…
Descriptors: Special Education Teachers, Teacher Attitudes, Transitional Programs, African American Students
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Betül Tonbuloglu – Online Submission, 2023
Supporting learners in many different areas such as pedagogical, administrative and technical areas in e-learning environments is important for maintaining attendance rates, success and satisfaction. The standards published by accreditation organizations are guiding in determining the scope of support to be provided to students in order to provide…
Descriptors: Electronic Learning, Academic Standards, Internet, Distance Education
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Cheryl A. Vamos; Joseph A. Puccio; Stacey B. Griner; Rachel G. Logan; Rumour Piepenbrink; Morgan Richardson Cayama; Sharonda M. Lovett; Helen Mahony; Ellen M. Daley – Journal of American College Health, 2024
Objective: To explore health literacy needs and preferences for a technology-based intervention (app) to improve sexual and reproductive health (SRH) among college students. Participants: In Spring 2019, in-depth interviews were conducted with 20 participants (10 male, 10 female) from a large, public university. Methods: Interview guide was…
Descriptors: College Students, Sexually Transmitted Diseases, Sex Education, Health Education
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Nurul Aini; Iwan Kurniarahman; Utami Widiati; Bambang Yudi Cahyono; Yazid Basthomi – Issues in Educational Research, 2024
Our research investigated the integration of artificial intelligence in education (AIEd), focusing on Indonesian university students' perspectives. A quantitative survey design was based on the Technology Acceptance Model (TAM), a framework focused on perceived usefulness, modified by adding items related to affective aspects: interest, needs,…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Artificial Intelligence
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Suchitporn Lersilp; Kewalin Panyo; Supawadee Putthinoi; Hsiu Yun Hsu; Li-Chieh Kuo; Napalai Chaimaha – Journal of Occupational Therapy, Schools & Early Intervention, 2024
The decision support system (DSS) provides systematic data for improving effective decision-making by school-based occupational therapists (SBOTs) in healthcare services. The purposes of this study were to develop the DSS and investigate its usability in providing the occupational therapy (OT) service for students with disabilities during…
Descriptors: Students with Disabilities, Occupational Therapy, Decision Support Systems, School Health Services
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Gloria Mittmann; Adam Barnard; Sonja Zehetmayer; Simon Wimmer; Vanessa Zehetner; Sylvia Doerfler; Kate Woodcock; Beate Schrank – International Journal of Game-Based Learning, 2024
Early adolescence is a major time for friendship development, and interpersonal emotion regulation (iER) is a vital skill for social interactions. Serious games are an exciting way to engage young people with psychoeducational content. The authors developed a serious game teaching iER strategies to early adolescents in an interdisciplinary and…
Descriptors: Foreign Countries, Middle School Students, Educational Games, Computer Games
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Brittany Zakszeski; Michelle Cain; Katie Eklund; Lissy Heurich; Reagan Friedman; Ashleigh Ward; Jingwen Zhou – School Mental Health, 2024
The Positive Outcomes With Emotion Regulation (POWER) Program is a transdiagnostic intervention for adolescents at risk of developing emotional disorders. The POWER Program was designed to be implemented in secondary schools, by school personnel with or without specialized mental health training, as a Tier 2 intervention. In this pilot study, the…
Descriptors: Self Control, Intervention, Emotional Disturbances, At Risk Persons
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Huang, Yong-Ming – Australasian Journal of Educational Technology, 2019
Educational computer games have been widely employed to facilitate students' learning. Studies have pointed out that these games may improve students' learning effectiveness when they are equipped with appropriate learning strategies. However, the role of learning strategies in students' acceptance of educational computer games has received…
Descriptors: Educational Games, Computer Games, Learning Strategies, Student Attitudes
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Jaiyeoba, Olumide Olasimbo; Iloanya, Jane – International Journal of Information and Learning Technology, 2019
Purpose: The purpose of this paper is to investigate the nomological web between technology acceptance model metrics such as perceived ease of use, perceived usefulness, perceived web privacy of e-learning resources on attitude and behavioural intention of virtual platform for learning by university students. Design/methodology/approach: The study…
Descriptors: Foreign Countries, Electronic Learning, Postsecondary Education, Adoption (Ideas)
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Dinkel, Danae; Snyder, Kailey; Cacola, Priscila – Early Child Development and Care, 2019
The home environment has a critical influence on an infant's development and well-being. The Affordances in the Home Environment for Motor Development-Infant Scale (AHEMD-IS) is an instrument that has been developed to assess the home environment. This article illustrates the translation, validation, and cultural adaptation process of the AHEMD-IS…
Descriptors: Family Environment, Motor Development, Affordances, Infants
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Ryan, Tracii; Henderson, Michael; Phillips, Michael – British Journal of Educational Technology, 2019
Assessment feedback is increasingly being provided in digital modes, from electronic annotations to digital recordings. Digitally recorded feedback is generally considered to be more detailed than text-based feedback. However, few studies have compared digital recordings with other common feedback modes, including non-digital forms such as…
Descriptors: Feedback (Response), Computer Uses in Education, College Students, Student Attitudes
Bair, Emily; Niemer, Rachel; Lee, Chia-Ju; Anderson, Olivia S. – IDEA Center, Inc., 2019
EPortfolios can showcase students' learning progression, achievements, and abilities through the purposeful collection of their work. The implementation of ePortfolios within curricula can also demonstrate institutional accountability and serve as primary evidence for accreditation. The authors explore the current available ePortfolio platforms…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Scoring Rubrics, Comparative Analysis
Kraft, Amanda – Association Supporting Computer Users in Education, 2019
As a value and end result of the user-centered design (UCD) process, user experience (UX) is constantly evolving alongside of the users with which it is concerned. Faculty, staff, and other professionals in higher education attempt to meet the academic, economic, and ability needs of students by conducting usability testing and other user…
Descriptors: Man Machine Systems, Computer System Design, Usability, Open Educational Resources
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