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LeaAnne Daughrity; Candace Walkington; Max Sherard – Grantee Submission, 2025
This study investigates the use of GeoGebra, a Dynamic Geometry Software (DGS) for math learning in Virtual Reality (VR) using head-mounted displays. We conducted a study with n = 20 middle school students receiving a mathematics tutoring intervention over time in a VR environment. Using theories of embodied cognition and playful mathematics, this…
Descriptors: Mathematics Education, Computer Software, Educational Technology, Computer Simulation
Hegedus, Stephen J.; Otálora, Yenny – Educational Studies in Mathematics, 2023
Our research aimed to investigate the potential learning benefits to young children of implementing digital interactive multimodal technologies that provide both visual and haptic experiences in elementary mathematics classrooms. We studied the ways in which fourth-grade students collaboratively create collective strategies for solving…
Descriptors: Elementary School Students, Grade 4, Learning Strategies, Cooperative Learning
Rouse, Sharon E.; Jones, Rose; Cleveland, Jonnie – Journal of the American Academy of Special Education Professionals, 2023
This study is on data-gathering software for special teachers in local education agencies Grades K-14. Increasing pressure for the use of accountability to follow the effectiveness of meeting educational standards has caused schools to reassess methods of using data and the core technologies surrounding its collection. The amount of data…
Descriptors: Computer Software, Computer Uses in Education, Data Collection, Educational Improvement
Koç, Feden – International Journal of Technology in Education, 2023
In this study, it is aimed to determine the effect of video game playing time on academic performance of students who play video games and take computerized accounting courses at Usak University and attend computerized accounting courses. The data obtained with the questionnaire applied to a total of seventy students within the scope of the study…
Descriptors: Video Games, Accounting, College Students, Educational Technology
Oliveira, Leonam Cordeiro de; Guerino, Guilherme Corredato; Oliveira, Leander Cordeiro de; Pimentel, Andrey Ricardo – Informatics in Education, 2023
Industry 4.0 technologies are being applied in the teaching and learning process, called Education 4.0. However, there is no specification of what is being considered when developing technologies for education in the 4.0 context. Therefore, we performed a Systematic Mapping Study to investigate the information and communication technologies (ICTs)…
Descriptors: Computer Software, Teaching Methods, Learning Processes, Information Technology
Money, William H.; Mew, Lionel Q. – Information Systems Education Journal, 2023
This paper proposes a Project-based team instruction methodology with open-ended projects to teach students critical analysis, design and implementation steps of developing Robotic Process Automation (RPA) for information systems. The use of project-based learning is appropriate for teaching RPA analysis and design with lean Six Sigma tools…
Descriptors: Student Projects, Active Learning, Teaching Methods, Robotics
Owusu, Raphael; Bonyah, Ebenezer; Arthur, Yarhands Dissou – Cogent Education, 2023
This study sought to examine the impact of dynamic mathematics software, GeoGebra, on university mathematics students' understanding of polar coordinates. A quasi-experimental design with an equivalent group of 42 participants in each group was used. A simple random sampling approach was used to select the 84 participants from the population and a…
Descriptors: Computer Software, College Students, College Mathematics, Mathematical Concepts
Griffith, Shayl F.; Casanova, Samantha M.; Delisle, Jillian H. – Early Child Development and Care, 2023
Parent-child back-and-forth conversation is recognized as important for early development. Accordingly, child media use guidelines encourage parents to co-use media, including mobile media, with children. However, information on the types of conversational interactions that occur during co-use of apps, and the best ways for parents to encourage…
Descriptors: Parent Child Relationship, Computer Software, Child Development, Preschool Children
Hsiao, Hsien-Sheng; Chen, Jyun-Chen; Chen, Jhen-Han; Chien, Yu-Hung; Chang, Chung-Pu; Chung, Guang-Han – Educational Technology Research and Development, 2023
Since the late twentieth century, with the development of the Internet of Things (IoT), the IoT covers the application of comprehensive knowledge and technology in the fields of circuitry, physics, mechanics, and information, making it a suitable topic for hands-on science, technology, engineering, and mathematics (STEM) activities. The IoT covers…
Descriptors: Gamification, Models, High School Students, Programming
Larsen, Deirdre; Ikuma, Takeshi; Neubig, Luisa; Kist, Andreas M.; Leonard, Rebecca; McWhorter, Andrew J.; Kunduk, Melda – Journal of Speech, Language, and Hearing Research, 2023
Purpose: This research note illustrates the effects of video data with nonsquare pixels on the pixel-based measures obtained from videofluoroscopic swallow studies (VFSS). Method: Six pixel-based distance and area measures were obtained from two different videoflouroscopic study units; both yielding videos with nonsquare pixels with different…
Descriptors: Video Technology, Measurement, Physiology, Effect Size
Xu, Runze; Wijitsopon, Raksangob – LEARN Journal: Language Education and Acquisition Research Network, 2023
Hollywood blockbuster films have long attracted not only mass audiences but also scholarly attention. In line with contemporary applied linguistics interests in telecinematic discourse, the present study draws upon concepts and techniques in corpus linguistics to describe the language of American mainstream film scripts. The concept of lexical…
Descriptors: Films, Applied Linguistics, Scripts, Phrase Structure
Maro, Marin Salome; Kondoro, Aron; Haßler, Björn; Mtebe, Joel; Proctor, Jamie – Journal of Learning for Development, 2023
Low-powered mobile devices such as Raspberry Pis and tablets can be used as microservers to implement offline Learning Management Systems (LMS). Despite their potential, especially for low-income countries, such as Tanzania, no research is available detailing the affordances of these devices for supporting LMS features. This study investigated the…
Descriptors: Foreign Countries, Learning Management Systems, Developing Nations, Costs
Pham, Quang Nam; Li, Mimi – Asia-Pacific Education Researcher, 2023
Due to the importance of digital multimodal composing (DMC) in the current educational context, the researchers in this study implemented infographic tasks in an English for Specific Purposes (ESP) course at a Vietnamese university and examined the EFL students' perceptions on individual and collaborative composing of infographics using Visme. The…
Descriptors: English (Second Language), Second Language Learning, Student Attitudes, Visual Aids
Giabbanelli, Philippe J.; Tawfik, Andrew A.; Wang, Bao – Journal of Research on Technology in Education, 2023
Instructional strategies employing complex problem-solving examine how learners represent the problem space and argue for decisions. Unlike problems with few solutions (e.g., multiple choices), instructors struggle to evaluate solutions to ill-structured problems quickly and consistently across students. This prevents instructors to provide timely…
Descriptors: Problem Solving, Maps, Artificial Intelligence, Evaluation Methods
Schäffer, Burkhard; Lieder, Fabio Roman – Journal of Research on Technology in Education, 2023
This article highlights teaching and learning in reconstructive research supported by artificial intelligence (AI) and machine interpretation in particular. The focus is whether the traditional teaching of methodological competence through research workshops can be supplemented with artificial intelligence (natural language processing, NLP)…
Descriptors: Artificial Intelligence, Social Science Research, Qualitative Research, Technology Uses in Education

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