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Christensen, Linda – Rethinking Schools, 2012
In this article, the author describes a section of Stealing Home, a unit she created about ways the homes of people of color have been stolen through "race riots" and "urban renewal" in Tulsa, Oklahoma; Los Angeles' Chavez Ravine; and Portland, Oregon's Albina neighborhood. This is the first of a two-part series about the unit.…
Descriptors: Video Technology, Poetry, Novels, Language Arts
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Hughes, Paul – British Journal of Learning Disabilities, 2012
This article makes use of autoethnography in which I, as researcher, explore my own awareness of Asperger's syndrome and how this, in turn, has helped me deal with many day to day situations I have encountered. The work illustrates how actively engaging with one's own life story narratives can help the Asperger's learner come to terms with his or…
Descriptors: Asperger Syndrome, Ethnography, Self Concept, Personal Narratives
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Wang, Shwu-huey – British Journal of Educational Technology, 2012
In order to understand (1) what kind of students can be facilitated through the help of three-dimensional virtual learning environment (3D VLE), and (2) the relationship between a conventional test (ie, paper and pencil test) and the 3D VLE used in this study, the study designs a 3D virtual supermarket (3DVS) to help students transform their role…
Descriptors: Marketing, Business Administration Education, Vignettes, Training Methods
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Wielenska, Regina Christina; Oshiro, Claudia Kami Bastos – International Journal of Behavioral Consultation and Therapy, 2012
The present article describes and analyzes educational experiences related to the teaching of FAP for psychology graduate students and psychiatry residents at the University of Sao Paulo. The first experience involved psychology graduate students and includes an example of the shaping process occurring within the supervisor-supervisee…
Descriptors: Foreign Countries, Educational Experience, Psychotherapy, Psychology
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Deaton, Cynthia; Cook, Michelle – Science and Children, 2012
Role-play provides fifth-grade students with the opportunity to develop meaningful connections to environmental science concepts and understand how those concepts relate to their community. Role-play also builds students' communication skills and increases their understanding of the attitudes of science. By participating in role-play, teachers…
Descriptors: Interdisciplinary Approach, Communication Skills, Grade 5, Role Playing
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Krakowski, Pamela – Journal of Museum Education, 2012
This article explores the role of play in an art museum. Reflecting upon a kindergarten field trip to the Warhol Museum in which children's play was the centerpiece of the museum experience, the author examines what early childhood theorists have written about the value of play in young children's lives. She shows how the Warhol's program for…
Descriptors: Museums, Arts Centers, Play, Young Children
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Cercone, Kristin; DeLucia-Waack, Janice – Journal for Specialists in Group Work, 2012
This study examined the effects of music and group stage on group process and group leader and member behavior within 8-week psychoeducational groups for children of divorce. Audiotapes of group sessions were rated using the Interactional Process Analysis and the Group Sessions Ratings Scale. Both treatment groups were very similar in terms of…
Descriptors: Divorce, Music, Group Counseling, Psychoeducational Methods
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Gotlieb, Jerry – Journal of Learning in Higher Education, 2013
Attribution theory was applied to help predict the results of an experiment that examined the effects of three independent variables on students' ratings of their professors. The dependent variables were students' perceptions of whether the professor caused the students' grades and student satisfaction with their professor. The results suggest…
Descriptors: Student Evaluation of Teacher Performance, Predictor Variables, Attribution Theory, Grades (Scholastic)
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Khasnabis, Debi; Upton, Kevin – Voices from the Middle, 2013
Advances in technology have aggravated the generations-old problem of bullying in schools. In this article, the authors attend to the impact of social media on bullying and advocate an approach to teaching anti-bullying that incorporates a project-based learning approach for young adolescents. Process drama as a model of learning and the use of…
Descriptors: Active Learning, Intervention, Teaching Methods, Bullying
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Ney, Muriel; Gonçalves, Celso; Balacheff, Nicolas – IEEE Transactions on Learning Technologies, 2014
Simulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video.…
Descriptors: Heuristics, Computer Simulation, Video Games, Models
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Schindler, Laura A.; Burkholder, Gary J. – Higher Learning Research Communications, 2014
Asynchronous online discussions (AODs) are often used to promote critical thinking in online courses; however, recent research suggests that levels of critical thinking in discussions remain low. Furthermore, there is a lack of consensus in the literature about the definition of critical thinking and many of the existing studies focus on one…
Descriptors: Instructional Design, Critical Thinking, Asynchronous Communication, Computer Mediated Communication
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June, Sethela; Yaacob, Aizan; Kheng, Yeoh Khar – International Education Studies, 2014
The purpose of this action research was to investigate the use of YouTube videos and interactive activities in stimulating critical thinking among students from a public university in Malaysia. There were 50 students of mixed background, comprised of local and foreign students who participated in this study which lasted for one semester. Data was…
Descriptors: Foreign Countries, Video Technology, Electronic Publishing, Web Sites
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Nosik, Melissa R.; Williams, W. Larry – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
The effectiveness of a multi-component computer based training package that consisted of competency based instructions, video modeling, and two forms of feedback was evaluated in terms of treatment integrity of two procedures across four staff. Treatment integrity in completing critical steps of discrete-trial and backward chaining procedures were…
Descriptors: Computer Assisted Instruction, Video Technology, Role Playing, Competency Based Education
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Walter, Sara Meghan; Thanasiu, Page L. – Journal of Creativity in Mental Health, 2011
Counselor-educators can benefit from specific guidelines and creative suggestions when implementing role-play and technology-related teaching strategies in counseling training programs. Therefore, the purpose of this article is to: (a) discuss the use of role-play and video recording in counselor education; (b) introduce counselor-educators to…
Descriptors: Video Technology, Role Playing, Counselor Training, Technology Uses in Education
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Peterson, Grant Tyler – Research in Drama Education, 2011
This article revisits radical playgrounds of the past to offer a productive dialogue with recent debates on how child environments can foster citizenship and community. Joan Littlewood's playground projects are familiar examples of theatre techniques being applied to develop children's sense of belonging in a city. This essay considers the less…
Descriptors: Citizenship, Role Playing, Children, Playgrounds
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