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Regian, J. Wesley; And Others – Journal of Communication, 1992
Describes an empirical exploration of the instructional potential of virtual reality as an interface for simulation-based training. Shows that subjects learned spatial-procedural and spatial-navigational skills in virtual reality. (SR)
Descriptors: Communication Research, Computer Simulation, Higher Education, Simulated Environment
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum
White, David; Le Cornu, Alison – Educational Research, 2010
Background: Many of the potential benefits of using virtual worlds for teaching and learning are difficult to define and often become overly focused on the functionality of the technology or on its ability to support informal or "social" forms of learning. Purpose: The aim of the paper is to highlight the experiential nature of virtual…
Descriptors: Experiential Learning, Learning Theories, Lifelong Learning, Pilot Projects
Savin-Baden, Maggi – London Review of Education, 2010
This paper presents a study that used narrative inquiry to explore staff experiences of learning and teaching in immersive worlds. The findings introduced issues relating to identity play, the relationship between pedagogy and play and the ways in which learning, play and fun were managed (or not). At the same time there was a sense of imposed or…
Descriptors: Play, Teacher Attitudes, Self Concept, Values
Eckert, Bodo; Grober, Sebastian; Jodl, Hans-Jorg – American Journal of Distance Education, 2009
This article describes three connected projects in physics: (1) a very successful course at the university level; (2) a collection of several thousand multimedia materials, its status and evaluation, and its dissemination; and (3) Web experiments--experiments that can be operated remotely from a distance via the Internet. (Contains 4 tables and 10…
Descriptors: Distance Education, Physics, Internet, College Instruction
Papadima-Sophocleous, Salomi, Ed.; Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2016
The 23rd EUROCALL conference was held in Cyprus from the 24th to the 27th of August 2016. The theme of the conference this year was "CALL Communities and Culture." It offered a unique opportunity to hear from real-world CALL practitioners on how they practice CALL in their communities, and how the CALL culture has developed in local and…
Descriptors: Conference Papers, Computer Assisted Instruction, Second Language Instruction, English (Second Language)
Guerrero, Karen – Social Studies and the Young Learner, 2007
In this article, the author describes how teachers, students, and other community members collaborated in the planning and preparation of World Bazaar, a project aimed to immerse elementary students into modern and ancient cultures through reading, writing, researching, using maps, and seeing videos. On the day of the World Bazaar, the courtyard…
Descriptors: Cooperation, Cultural Pluralism, Teacher Motivation, Student Motivation
Nett, Bernhard – International Journal of Computer-Supported Collaborative Learning, 2008
Educators who are prepared to make use of CSCL can find themselves restricted in their space for maneuvering regarding educational innovation. As a supportive context can be very important for them, the study presented here describes and analyzes a related case of a Community of Practice (CoP) among tutors contributing to the development and…
Descriptors: Seminars, Student Participation, Educational Innovation, College Faculty

Cesario, Frank J. – Journal of Leisure Research, 1975
Descriptors: Controlled Environment, Models, Operations Research, Park Design
Cooper, Richard – Training, 1974
A market mock-up and videotaped role playing add up to super salesman training at the Armour-Dial Management Institute. (Author)
Descriptors: Educational Programs, Food Stores, Job Training, Role Playing
Taylor, John L. – Programmed Learning and Educational Technology, 1974
Descriptors: Educational Media, Educational Technology, Environmental Education, Higher Education
Clarke, Wentworth – Audiovisual Instr, 1969
Descriptors: Simulated Environment, Simulation, Student Motivation, Student Participation
WEINBERGER, MORRIS J. – 1965
A STUDY TO ASSESS SIMULATION AS A TEACHING TECHNIQUE, AND TO HELP ANSWER A NUMBER OF QUESTIONS CONCERNING ITS USE INVOLVED (1) TRACING THE HISTORICAL DEVELOPMENT AND USE OF SIMULATION TECHNIQUES IN TRAINING SCHOOL ADMINISTRATORS, (2) SURVEYING THE PURPOSES FOR WHICH SIMULATION HAS BEEN USED IN TRAINING SCHOOL ADMINISTRATORS, (3) DETERMINING WHAT…
Descriptors: Administration, College Administration, Educational Programs, Feedback
Dyrenfurth, Michael; And Others – 1974
In two separate reports the founding and set up of Project CORES was outlined, and then a specific research project was described. Project CORES began in the efforts of three men who felt a more systematic investigation of simulation effects was needed. The criteria felt most sensitive were the physiological activities of galvanic skin potential…
Descriptors: Administrator Education, Administrators, Concept Formation, Measurement Instruments