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Craig Rushing, Stephanie Nicole – ProQuest LLC, 2010
American Indian and Alaska Native (AI/AN) youth are disproportionally burdened by high rates of sexually transmitted infections and teen pregnancy, heightening their need for sexual health interventions that are aligned to their unique culture and social context. Media technologies, including the Internet, cell phones, and video games, offer new…
Descriptors: Participatory Research, Video Games, American Indians, Alaska Natives
Marks, Beth; Sisirak, Jasmina; Heller, Tamar – Brookes Publishing Company, 2010
For people with disabilities, a good health and nutrition program can have life-changing results: more energy, increased knowledge, more confidence and self-esteem, and fewer serious health issues such as obesity, diabetes, and heart disease. This innovative, easy-to-implement curriculum is the perfect way to help adults build healthy…
Descriptors: Video Technology, Metabolism, Obesity, Health Education
Cutrin Schmid, Euline – Technology, Pedagogy and Education, 2010
This paper discusses the findings of a case study conducted with an English as a Foreign Language (EFL) teacher at a German secondary school. This case study is part of a research project that investigates the new competencies that EFL teachers need to acquire in order to be able to use the interactive whiteboard (IWB) to develop their practice,…
Descriptors: Foreign Countries, Educational Technology, English (Second Language), Teaching Methods
Srinivasan, K. – Journal on School Educational Technology, 2007
This article provides a detailed analysis of the teachers who attended the training for primary education and viewed pre-recorded cassette using Group Observation method. First the paper discusses detailed methodology on group observation and in the second part the findings suggest that for better production of any video programme for training the…
Descriptors: Elementary School Teachers, Video Technology, Observation, Teacher Education
Dondi, Marco; Messinger, Daniel; Colle, Marta; Tabasso, Alessia; Simion, Francesca; Barba, Beatrice Dalla; Fogel, Alan – Infancy, 2007
To better understand the form and recognizability of neonatal smiling, 32 newborns (14 girls; M = 25.6 hr) were videorecorded in the behavioral states of alertness, drowsiness, active sleep, and quiet sleep. Baby Facial Action Coding System coding of both lip corner raising (simple or non-Duchenne) and lip corner raising with cheek raising…
Descriptors: Eye Movements, Sleep, Neonates, Infant Behavior
Kirstein, Juergen; Nordmeier, Volkhard – European Journal of Physics, 2007
In most physics courses using multimedia, real experiments are represented as digital video demonstrations. These time-based media have the disadvantage that students are often in the state of passive learners. Also, traditional multimedia learning environments only allow for the selection of different digitized media, but the learning process is…
Descriptors: Multimedia Materials, Physics, Teaching Methods, Science Instruction
Gee, James Paul – E-Learning, 2005
This article addresses three questions. First, what is the deep pleasure that humans take from video games? Second, what is the relationship between video games and real life? Third, what do the answers to these questions have to do with learning? Good commercial video games are deep technologies for recruiting learning as a form of profound…
Descriptors: Video Games, Information Technology, Evaluation, Simulation
Watters, Christopher – Cell Biology Education, 2004
In this article, the author reviews videos from "Molecular Biology of the Cell (MBC)" depicting various aspects of plasma membrane (PM) dynamics, including the targeting of newly synthesized components and the organization of those PM invaginations called caveolae. The papers accompanying these videos describe, respectively, the constitutive…
Descriptors: Molecular Biology, Cytology, Undergraduate Students, Higher Education
Jeske, Jeff – Writing Instructor, 2004
It is the avalanche precipitated by the Internet, streaming media, and new generations of readers/writers whose consciousness is being progressively reshaped by the digital revolution and its promise of infinite speed and multimodal discourse. One can see the results in the current splintering, diminishing, and reshaping of journalistic prose. In…
Descriptors: Conferences (Gatherings), Writing (Composition), Video Technology, Higher Education
Emmert, Stacey; Kercood, Suneeta; Grskovic, Janice A. – Journal of the American Academy of Special Education Professionals, 2009
Using a single-subject alternating treatments reversal design, the effects of three conditions, tactile stimulation, auditory stimulation, and choice of the two, were compared on the math story problem solving of elementary students with attention problems. Students attempted and solved slightly more problems and engaged in fewer off-task…
Descriptors: Tactual Perception, Auditory Stimuli, Problem Solving, Elementary School Students
Gunion, Katherine; Milford, Todd; Stege, Ulrike – Journal of Problem Solving, 2009
Recursion is a programming paradigm as well as a problem solving strategy thought to be very challenging to grasp for university students. This article outlines a pilot study, which expands the age range of students exposed to the concept of recursion in computer science through instruction in a series of interesting and engaging activities. In…
Descriptors: Foreign Countries, Programming, Programming Languages, Middle School Students
Petkova, Mariana M. – ProQuest LLC, 2009
This study examined the features of the classroom discourse in eight Algebra I classes from two urban high schools with diverse student populations. In particular, by using the discursive analysis perspective, the type of communication between teachers and students was examined. The study investigated to what extent teachers' patterns of discourse…
Descriptors: Questioning Techniques, Classroom Communication, Discourse Analysis, Teaching Experience
Phelps, Geoffrey; Johnson, David; Carlisle, Joanne – Society for Research on Educational Effectiveness, 2009
The research reported in this paper is focused directly on assessing the validity of the "Teaching Knowledge about Reading and Reading Practices" (TKRRP) assessment. Following the recommendations of the Standards for Educational and Psychological Testing (APA/AERA, 1999), the authors see validation as a process of constructing an…
Descriptors: Video Technology, Grounded Theory, Teacher Characteristics, Knowledge Level
Gupta, Preeti – ProQuest LLC, 2009
This dissertation investigates how teaching in a hands-on science center contributes to re/shaping one's teaching identity. Situated at the New York Hall of Science (NYHS) in Queens, New York, my research approach is to conduct a critical ethnography where the focus is on improving the teaching and learning of science for all involved. In…
Descriptors: Video Technology, Ethnography, Hands on Science, Museums
Fero, Laura J. – ProQuest LLC, 2009
Alternative approaches to evaluating critical thinking skills are needed, as pencil and paper assessments may not accurately predict simulated or actual clinical performance. To ensure patient safety, it is imperative to determine how to best promote and measure critical thinking skills. Few studies have examined how these skills are related to…
Descriptors: Nursing Students, Standardized Tests, Program Effectiveness, Critical Thinking