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Sharyn Livy – Mathematics Education Research Group of Australasia, 2024
Technology can play a pivotal role in mathematics education. Qualitative methods were used to report on how a Year 1-2 teacher incorporated "Conveyance technology" (iPads), to support the teaching and learning of mathematics through student reasoning and problem-solving. The study was conducted in Australia. A single case was chosen,…
Descriptors: Mathematics Skills, Mathematics Instruction, Thinking Skills, Educational Technology
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Christina Hubertina Helena Maria Heemskerk; Claudia M. Roebers – Journal of Cognition and Development, 2024
Young children tend to rely on reactive cognitive control (e.g. strongly slow down after an error), even when task accuracy would benefit from proactive cognitive control (taking a slower task approach up front). We investigated if giving young primary school children opportunities to repeatedly experience tasks where success rates depend on…
Descriptors: Cognitive Ability, Reaction Time, Accuracy, Feedback (Response)
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Annie L. Reid; Kathleen J. Porter; Brittany M. Kirkpatrick; Donna-Jean P. Brock; Christopher J. Altizer; Jamie M. Zoellner – Health Education Research, 2024
Kids SIP"smart"ER is a 6-month behavioral and health literacy intervention effective at reducing sugar-sweetened beverage (SSB) intake among middle school students and their caregivers in the rural Appalachian region. This exploratory mixed methods study utilized a convergent parallel design to assess participant acceptability of a…
Descriptors: Caregivers, Middle School Students, Eating Habits, Health Promotion
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Anan Wan – Journal of Advertising Education, 2024
This study explores advertising students' recognition and comprehension of in-feed native advertising on Instagram, a leading platform for social media native advertising. Data were collected from 303 U.S. college advertising students. It examines the impact of two key aspects of Instagram in-feed native advertising--an additional label…
Descriptors: Advertising, Social Media, College Students, Commercial Art
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Basel Hammoda; Samuel Foli – Knowledge Management & E-Learning, 2024
Digital technologies are the main driver of the future economy, with technology jobs and those requiring digital skills on the rise. In educational settings, there is an accelerated propagation of digital learning environments, which was amplified by the online shift following COVID-19. To equip learners with the necessary digital skills, there…
Descriptors: Digital Literacy, Educational Technology, Electronic Learning, Educational Environment
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Aliabd Kadhum – Journal on English Language Teaching, 2024
This study explores the impact of mobile learning applications on the vocabulary acquisition, motivation, and engagement of Iraqi ESP medical students. This study was conducted with 60 students from Meisan University, who were randomly divided into an experimental group using the Quizlet mobile application and a control group following traditional…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Computer Oriented Programs
Mark Rorvig – ProQuest LLC, 2024
The purpose of this non-experimental, quantitative study was to determine the effectiveness of one-to-one device initiatives in a secondary school setting. Not only was this study focused on the academic achievement of all students, but also the impact of such initiatives on the academic achievement in the free and reduced lunch population. The…
Descriptors: Mathematics Achievement, Language Arts, English, Secondary School Students
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Pernille Fiskerstrand; Siv M. Gamlem – Assessment in Education: Principles, Policy & Practice, 2024
The quality of feedback interactions, when young pupils write, influences their learning processes. Still, teachers tend to use feedback that provides little information to enhance pupils' understanding and learning regarding their literacy skills. More knowledge about feedback interactions for young pupils as they write is needed. Thus, we wanted…
Descriptors: Feedback (Response), Oral Language, Writing Instruction, Literacy
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Xiaotian Zhang; Mingming Zhou – Education and Information Technologies, 2024
Despite the rising awareness that mobile technologies can be used as viable options for additional support for intercultural learning, few studies have been conducted to explore the feasibility of using mobile apps to develop intercultural competence (IC) from the perspectives of learners' acceptance and user experiences. This study applied a…
Descriptors: Foreign Countries, Intercultural Communication, Cultural Pluralism, Interpersonal Competence
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Ana Belén Belmonte Arévalo; Silvia Alonso Salas; Olga Horgas Aliaga; Ramón Chacón Cuberos; José Manuel Nogueras Alabarce; Ana Ocaña Povedano – Electronic Journal of Research in Educational Psychology, 2024
Introduction: The main objective of this research was to analyze the relationship between Emotional Intelligence (EI) and victimization and aggression through social networks in adolescents. Bullying causes situations of conflict between students and teachers, being currently a phenomenon of great importance in the socio-educational environment…
Descriptors: Correlation, Victims, Computer Mediated Communication, Bullying
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Mayra Stefany Torres-Munares; Ada Cristina Hurtado-Flores; Ernesto Adolfo Carrera-Salas – Cogent Education, 2024
College students often face difficulties managing their time due to a lack of basic organizational skills. The research proposes the implementation of a mobile application to improve time management based on gamification as a solution to promote compliance with academic activities. For the correct development of these academic activities, the SOAR…
Descriptors: Foreign Countries, Undergraduate Students, Gamification, Technology Uses in Education
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Virginia Hernanz; Cecilia Latorre-Cosculluela; Cristina Suárez; Elena Lanchares-Sancho – Education and Information Technologies, 2024
Considering the innovative learning approach of incorporating gamification educational dynamics, this study focused on analyzing differences in the effects of using Quizizz depending on the degree of practical focus that different university degrees have. By applying game elements in non-game contexts, gamification has been recognized as a…
Descriptors: College Students, Handheld Devices, Self Efficacy, Student Motivation
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Jasmin Breitwieser; Andreas B. Neubauer; Florian Schmiedek; Garvin Brod – npj Science of Learning, 2024
Mobile devices are ubiquitous, but their potential for adaptive educational interventions remains largely untapped. We identify three key promises of mobile interventions for educational research and practice: 1) intervening when it is most beneficial (i.e., "just-in-time adaptivity"), 2) estimating causal effects of interventions in…
Descriptors: Students, Handheld Devices, Computer Assisted Instruction, Educational Technology
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Saleh Mosleh Alharthi – Cogent Education, 2024
Language is a powerful tool that facilitates communication, knowledge acquisition, and negotiation of meaning, but it is a complex skill for English as foreign language (EFL) learners who often encounter various challenges and complexities. Among the critical language skills, pronunciation holds a significant place. As much as it is challenging,…
Descriptors: Artificial Intelligence, Pronunciation, Coaching (Performance), English (Second Language)
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Teresa Martín-García; Félix Ortega-Mohedano; María Marcos-Ramos; Patricia Sánchez-Holgado; Alexia Martín-Ledezma; David Briz Benito – Educational Media International, 2024
This article analyses the smartphone usage habits of children aged 7-15 in Spain, based on data from the "Barometer of Audiovisual Content for Children, Youth, and Media, 2022." The research highlights that smartphones are predominantly used by children for entertainment purposes, such as social remains secondary. The study underscores…
Descriptors: Foreign Countries, Children, Early Adolescents, Telecommunications
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