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Yifan Zhang – ProQuest LLC, 2022
Screen media has become increasingly pervasive in our everyday lives and has profoundly changed the way people communicate and interact with each other. However, we are still unclear about the long-term influence of screen media use on our physical health, mental health, and social wellbeing. Children and adolescents are in an important stage of…
Descriptors: Mass Media Use, Social Media, Information Technology, Television Viewing
Tina Zorrilla Rivera – ProQuest LLC, 2022
School Wide Positive Behavior Intervention and Supports is a framework by which schools can assess and develop a system of preventative strategies to decrease the likelihood of problematic behaviors. SWPBIS provides for a three tiered system of interventions with increasing supports and complexity to meet students' needs at each level. CICO was…
Descriptors: Productivity, Distance Education, Computer Mediated Communication, Virtual Classrooms
Lunkenheimer, Erika; Dunning, Emily D.; Diercks, Catherine M.; Kelm, Madison R. – International Journal of Behavioral Development, 2023
Media use and screen time show both positive and negative effects on child development. Parents' behaviors, perceptions, and regulation of parent and child screen-based device (SBD) use may be critical understudied factors in explaining these mixed effects. We developed the Parent Screen-Based Device Use Survey (PSUS) to assess parental use of…
Descriptors: Mass Media Use, Parenting Styles, Parent Attitudes, Computer Use
Finkelstein, Shir; Netz, Hadar – Applied Linguistics, 2023
With the increasing use of mobile phones among young people, there is growing public concern about possible detrimental effects of digital writing on learners' literacy and language skills. We ask whether and to what extent nonstandard forms typical of spoken Hebrew and of digital communication are also found in the formal writing of high-school…
Descriptors: Folk Culture, Linguistics, Grammar, Computational Linguistics
Rao, Nirmala; Chan, Stephanie W. Y.; Su, Yufen; Mirpuri, Sheena; Richards, Ben; Sun, Jin; Li, Zhang; Ip, Patrick – Early Child Development and Care, 2023
Changes in physical activity levels and increases in screen time across different cohorts may affect young children's motor skill development (MSD). This study examined cohort differences in MSD in China. Four-year-olds living in Shanghai and in Guizhou province were assessed, in individual sessions, in 2013 (n = 230) and in 2017 (n = 446).…
Descriptors: Foreign Countries, Young Children, Motor Development, Physical Activity Level
Renan Seker; Tezcan Kartal; Adem Tasdemir; Ibrahim Serdar Kiziltepe – Journal of Education in Science, Environment and Health, 2023
Technology may lead to many new problems, especially for students at high school level. The ease of using and accessing technology increases the risk of the younger pupils' addiction to technology. Problematic uses of technology, especially among high school students, include internet use, instant messaging, online gaming, social networking and…
Descriptors: High School Students, Technology, Addictive Behavior, Internet
Esin Yilmaz Kogar; Sumeyra Soysal – International Journal of Assessment Tools in Education, 2023
In this paper, it is aimed to evaluate different aspects of students' response time to items in the mathematics test and their test effort as an indicator of test motivation with the help of some variables at the item and student levels. The data consists of 4th-grade Singapore and Turkish students participating in the TIMSS 2019. Response time…
Descriptors: Foreign Countries, Achievement Tests, International Assessment, Mathematics Achievement
Aziman Abdullah – International Society for Technology, Education, and Science, 2023
This study explores the potential of using screen time data in learning management systems (LMS) to estimate student learning time (SLT) and validate the credit value of courses. Gathering comprehensive data on actual student learning time is difficult, so this study uses LMS Moodle logs from a computer programming course with 490 students over 16…
Descriptors: Time Factors (Learning), Handheld Devices, Computer Use, Television Viewing
Elliott, Haley; Brumbaugh, Klaire – Teaching and Learning in Communication Sciences & Disorders, 2021
Purpose: The purpose of this qualitative study was to document the experience of using a computer-based simulated (Simucase, 2019) learning opportunity in a Master of Science in speech-language pathology program. Method: Focus groups were held utilizing a semi-structured interview format. Themes were identified using a qualitative methodological…
Descriptors: Student Attitudes, Graduate Students, Speech Language Pathology, Educational Technology
Kocak, Omer; Goktas, Yuksel – International Journal of Contemporary Educational Research, 2021
Smartphones, which enable us to be online everywhere and every time, are also commonly used by students today. This study aims to reveal undergraduate students' habits of using smartphones. With this purpose, the phone usage track application was installed on students' smartphones, and their 7-day use was recorded with the application and was then…
Descriptors: Telecommunications, Handheld Devices, Habit Formation, Computer Use
Pinargote-Ortega, Maricela; Bowen-Mendoza, Lorena; Meza, Jaime; Ventura, Sebastián – Journal of Computing in Higher Education, 2021
In this paper, we applied a peer assessment scenario at the Technical University of Manabí (Ecuador). Students and professors evaluated some works through rubrics, assigned a numerical score, and provided textual feedback grounding why such a numerical score was determined, to detect inaccuracy between both assessments. The proposed model uses…
Descriptors: Foreign Countries, College Students, Peer Evaluation, Scoring Rubrics
Yang, Christopher C. Y.; Chen, Irene Y. L.; Akçapinar, Gökhan; Flanagan, Brendan; Ogata, Hiroaki – Educational Technology & Society, 2021
Research has revealed the positive effects of flipped classroom approaches on students' learning engagement and performance compared with conventional lecture-based classrooms. However, because of a lack of out-of-class learning support, many students fail to comprehensively prepare the provided lecture materials before class. One promising…
Descriptors: Instructional Materials, Flipped Classroom, Learner Engagement, Academic Achievement
Wang-Trexler, Nicole; Yeh, Martin K.-C.; Diehl, William C.; Heiser, Rebecca E.; Gregg, Andrea; Tran, Ling; Zhu, Chenyang – International Journal of Web-Based Learning and Teaching Technologies, 2021
Software applications in educational technology have been a strong driving force for the success of online learning at all levels. These applications are created for various purposes and are used by a range of experts. The development of a successful educational technology software takes a deliberate team effort and thoughtful project management.…
Descriptors: Computer Software, Educational Technology, Computer Oriented Programs, Computer System Design
Allcoat, Devon; Hatchard, Tim; Azmat, Freeha; Stansfield, Kim; Watson, Derrick; von Mühlenen, Adrian – Journal of Educational Computing Research, 2021
In recent years Virtual Reality has been revitalized, having gained and lost popularity between the 1960s and 1990s, and is now widely used for entertainment purposes. However, Virtual Reality, along with Mixed Reality and Augmented Reality, has broader application possibilities, thanks to significant advances in technology and accessibility. In…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Experience, College Students
Gregorcic, Bor; Haglund, Jesper – Research in Science Education, 2021
We present and analyze video data of upper secondary school students' engagement with a computer-supported collaborative learning environment that enables them to explore astronomical phenomena (Keplerian motion). The students' activities have an immersive and exploratory character, as students engage in open-ended inquiry and interact physically…
Descriptors: Secondary School Students, Secondary School Science, Astronomy, Cooperative Learning

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