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(Re)Designing a CPED-Oriented EdD Program to Improve Its Emphasis on Equity in a Post-Pandemic World
Henry Tran; Kathleen Cunningham; Suzy Hardie; Peter Moyi; Era Roberts – Impacting Education: Journal on Transforming Professional Practice, 2024
This paper focuses on the Education Systems Improvement EdD program (EDSI) at the University of South Carolina and how the program faculty utilize the signature methodology of the program, improvement science, towards its improvement efforts towards enhancing its equity focus, especially post-pandemic. We utilize the framework of improvement…
Descriptors: Program Improvement, Equal Education, Doctoral Programs, Student Diversity
Kirstin Kerr; Mel Ainscow – International Journal of Research & Method in Education, 2024
Advancing equity is a major challenge facing education systems globally. This creates an imperative for researchers to work with policymakers and practitioners to affect change. There have been many attempts to do this using various forms of action-oriented research and a considerable body of knowledge exists about their strengths and limitations.…
Descriptors: Educational Equity (Finance), Foreign Countries, Educational Change, Educational Research
Cassia Fernandez; Tatiana Hochgreb-Haegele; Adelmo Eloy; Paulo Blikstein – Educational Technology Research and Development, 2024
Recent work in science education has emphasized the importance of the conceptual, social, and epistemic dimensions in science learning. But what about the material dimension--the actual physical materials that students use? The way their characteristics and affordances limit or determine instruction has thus far not been as thoroughly explored.…
Descriptors: Instructional Materials, Science Education, Printed Materials, Instructional Design
Lucía Sánchez-Tarazaga; Paola Ruiz-Bernardo; Virginia Viñoles Cosentino; Francesc M. Esteve-Mon – Professional Development in Education, 2024
In recent decades, there has been growing concern about teacher preparation at university and the link to educational quality. As a result, higher education institutions have designed programmes to help faculty teachers further their development in their professional careers. However, the literature pinpoints a lack of empirical evidence on…
Descriptors: College Faculty, Beginning Teacher Induction, Faculty Development, Mentors
Leah S. Mahler; Richard E. Mayer – Journal of Computer Assisted Learning, 2024
Background: Emotional design of multimedia lessons involves adding features that are intended to increase learner enjoyment and promote learning--such as adding narrative, anthropomorphizing non-human elements, and using warm colours. Objective: The present study extends this work to examine the potential of Japanese animation (anime) for…
Descriptors: Multimedia Instruction, Animation, Cartoons, Science Instruction
Morane Stevens; Jan Elen – Studies in Higher Education, 2024
Especially in higher education -- but true for any setting -- what students do within a learning environment determines their learning outcomes. Given that they regulate their own learning, students do not always act in accordance with the instructions and intentions of the designed learning environment, which in turn has implications for their…
Descriptors: College Students, Student Attitudes, Knowledge Level, College Instruction
Andy Nguyen; Joni Lämsä; Adinda Dwiarie; Sanna Järvelä – Information and Learning Sciences, 2024
Purpose: Self-regulated learning (SRL) is crucial for successful learning and lifelong learning in today's rapidly changing world, yet research has shown that many learners need support for SRL. Recently, learning analytics has offered exciting opportunities for better understanding and supporting SRL. However, substantial endeavors are still…
Descriptors: Nonformal Education, Lifelong Learning, Electronic Learning, Students
Kathleen Campana; Jacqueline Kociubuk; J. Elizabeth Mills; Michelle H. Martin – Information and Learning Sciences, 2024
Purpose: The purpose of this study was to bring library practitioners and researchers together to develop two co-designed tools for helping library practitioners gain a more holistic understanding of families in underserved groups and identify their values with the goal of developing more relevant learning experiences for them. The co-designed…
Descriptors: Values, Values Education, Learning Experience, Public Libraries
Mario Marcello Pasco-Dalla-Porta; Milos Lau; Fátima Ponce-Regalado; Martha Marianella Pacheco Mariselli – Journal of Applied Research in Higher Education, 2024
Purpose: Writing a thesis is a difficult endeavor for undergraduate students, especially in management careers, due to the highly practical approach of the discipline. Students often find difficult to understand and apply research methods in concrete research projects, so a proper set of teaching-learning strategies is critical. This study aimed…
Descriptors: Teaching Methods, Academic Achievement, Theses, Undergraduate Students
Kevin Close; Melissa Warr; Punya Mishra – TechTrends: Linking Research and Practice to Improve Learning, 2024
Emerging technologies present new possibilities for schools, but also present ethical issues for designers. Ethical issues arising from the design, accessibility, adoption, and implementation of emerging technologies in schools are intertwined with existing power dynamics, hierarchies, and decision-making norms that perpetuate entrenched…
Descriptors: Ethics, Design, Technology Uses in Education, Educational Technology
Alexis Danielle Bolick; Rafael Leonardo da Silva – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article explores the potential impact of Artificial Intelligence (AI) tools on Instructional Design (ID) workflows and organizations from a systems thinking perspective (Meadows, 2008). We provide an in-depth analysis of how three AI tools, ChatGPT, Midjourney, and Descript, can enhance efficiency in instructional design content creation…
Descriptors: Artificial Intelligence, Instructional Design, Task Analysis, Ethics
Matthieu Branthôme – ACM Transactions on Computing Education, 2024
This article reports on a design-based research study centered on the conception and the assessment of the "Pyrates" application. This online serious game aims at introducing Python programming to K-12 students while easing the transition from block-based to text-based languages. After we present the various aspects underlying the…
Descriptors: Educational Games, Programming, Elementary Secondary Education, Programming Languages
Melinda Box; Maria Gallardo-Williams; Ciana Paye – Journal of College Science Teaching, 2024
Clear, detailed instructional procedures have an important role to play in laboratory teaching to not only produce consistent results but also ensure safe practices. Student success in using these procedures can be strengthened through the use of video resources. However, not all video content will have the same impact. Videos must have sufficient…
Descriptors: Video Technology, Instructional Materials, Material Development, Student Projects
Cameron J. Hill; Anthony P. Barrasso; Kathryn E. Spilios – Journal of College Science Teaching, 2024
The Learning Assistant (LA) program is a near-peer teaching model with three key components: (i) reevaluation of curriculum and lesson design to incorporate undergraduate LAs as a central part of the course; (ii) a seminar attended by first-time LAs, where they learn about education theory; and (iii) weekly meetings in which LAs and course…
Descriptors: Teaching Assistants, College Faculty, Student Centered Learning, Influences
Maria Vieira – Teaching Science, 2024
In a time where ChatGPT enables students of secondary and tertiary levels to create assignments with just a single click, a pertinent question arises: how do we cultivate critical skills and authenticate their work? Design Thinking offers solutions to these challenges. This article explores the impact of Design Thinking in addressing the issues…
Descriptors: Design, Thinking Skills, STEM Education, Artificial Intelligence

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