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Tahereh Boroughani; Ismail Xodabande; Sedigheh Karimpour – Discover Education, 2023
The present study explored the impact of mobile-assisted self-regulated learning (SRL) on developing university students' knowledge of academic vocabulary in English. The participants were 49 students in experimental (N = 28) and control (N = 21) learning conditions. Those in the experimental group studied 70 academic words using digital…
Descriptors: Learning Strategies, Self Management, Handheld Devices, College Students
Lúcia Pombo – Education & Training, 2023
Purpose: This paper provides a general review related to a wider project, aimed at developing a mobile game-based app on Education for Sustainable Development within a smart learning city environment. It aims to address guidelines for a new action-oriented transformative pedagogy that is essential for the development of key competencies for…
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Telecommunications
Mohsina Kamarudeen; K. Vijayalakshmi – International Society for Technology, Education, and Science, 2023
This paper presents a mobile application aimed at enhancing the financial literacy of college students by monitoring their spending patterns and promoting better decision-making. The application is developed using the agile methodology with Android Studio and Flutter as development tools and Firebase as a database. The app is divided into…
Descriptors: Money Management, Computer Software, Financial Literacy, Telecommunications
Clarissa J. Walker – Writing Center Journal, 2023
"Story Culture Live: Black American Story Spaces as Actionable Antiracism Work," was a keynote given at the Northeast Writing Centers Association Conference at the University of New Hampshire in spring 2023. The keynote details the genesis of my podcast, "Story Culture Live," which reimagines storytelling as actionable activism…
Descriptors: African Americans, Story Telling, Activism, Racism
Aktay, Emel Guvey; Kuscu, Hanife Pinar – International Technology and Education Journal, 2019
Smartphones have become an integral part of modern life in a technological age, and likewise stirs mixed emotions among people. However, technology's influence is only increasing as it becomes evermore advanced, and has youth in particular wrapped around its finger. One such consequence of this is nomophobia. Nomophobia can be defined as the…
Descriptors: Elementary School Teachers, Preservice Teachers, Handheld Devices, Fear
Garett, Renee; Young, Sean D. – Technology, Knowledge and Learning, 2019
Internet users are searching for healthcare-related information at unprecedented rates. However, health researchers and providers have only just begun to utilize new technologies to deliver medical education online and through smartphone-based applications. Gamification, an increasingly popular method to produce positive behavioral change, has…
Descriptors: Internet, Information Seeking, Health Education, Educational Games
Dowdell, Elizabeth B.; Clayton, Brianne Q. – Journal of American College Health, 2019
Objective: To examine the influence of cell phones and sleep quality among college students and the prevalence of sleep texting. Participants: Participants were 372 college students at two mid-size universities in 2013. Methods: A survey was used to ask about cell phone use during sleep and sleep quality. Students were asked about hours of sleep,…
Descriptors: Sleep, College Students, Telecommunications, Handheld Devices
Mroz, Aurore P.; Thrasher, Tricia – Foreign Language Annals, 2022
This longitudinal study explores how the language proficiency of eight (N = 8) US-affiliated university students developed relative to their smartphone usage during study abroad (SA) in Paris. Phone usage was tracked daily with Space, proficiency weekly using NCSSFL-ACTFL Can-Do statements, and language use monthly via a Language Engagement…
Descriptors: Handheld Devices, French, Second Language Learning, College Students
Dwairej, Lubna; Ahmad, Muayyad – Health Education Research, 2022
Managing hypertension is not only concerned with lowering blood pressure (BP) by using antihypertensive medications but also aims at minimizing its consequences through adopting self-care. The aim of this study was to assess the effectiveness of mobile application on self-care, BP control, self-efficacy and hypertension-related knowledge among…
Descriptors: Hypertension, Daily Living Skills, Drug Therapy, Self Management
Hanif, Aamer; Imran, Muhammad – Turkish Online Journal of Distance Education, 2022
During unusual times involving discontinued face to face sessions in formal education settings, mobile learning (m-learning) involving social networking sites has become a popular alternative since students are always in possession of handheld electronic devices. When connection through technology was the only option due to social distancing in…
Descriptors: Social Media, Electronic Learning, Handheld Devices, Student Behavior
Diseko, Rabaitse; Nyamande, Thuladu Thuladu; Kuhudzai, Anesu Gelfand – International Journal of Mobile and Blended Learning, 2022
The present study employs the Technology Acceptance Model to explore secondary school teachers' perceptions towards acceptance of tablet devices in their teaching practice in the classroom. A questionnaire was completed by (N=80) secondary school teachers from South Africa, and the constructs related to technology acceptance were measured along…
Descriptors: Foreign Countries, Secondary School Teachers, Teacher Attitudes, Handheld Devices
Fuentes, Pablo; Camarero, Cristobal; Herreros, David; Mateev, Vladimir; Vallejo, Fernando; Martinez, Carmen – IEEE Transactions on Learning Technologies, 2022
Understanding the architecture of a processor can be uninteresting and deterring for computer science students, since low-level details of computer architecture are often perceived to lack real-world impact. These courses typically have a strong practical component where students learn the fundamentals of the computer architecture and the handling…
Descriptors: Computer Science Education, Computer System Design, Programming Languages, Fatigue (Biology)
Taherian Kalati, Atefeh; Kim, Mi Song – Education and Information Technologies, 2022
This systematic review provides an overview of existing evidence regarding the effect of touchscreen technology on young children's learning. Using PRISMA principles, we identified 53 studies in our review. The literature generally advocated positive effects of touchscreen devices on young children's learning with 34 studies reporting positive…
Descriptors: Educational Technology, Handheld Devices, Manipulative Materials, Young Children
Karasneh, Abed Al-Fatah – European Journal of Educational Research, 2022
The onset of the Coronavirus disease COVID-19 crisis has forced pedagogical institutes to adopt online teaching/learning as an urgent strategy to cope with the pandemic. Utilizing the theories of social capital, knowledge sharing, and mobile learning constructs, this research aims to investigate the association among these constructs in one of the…
Descriptors: COVID-19, Pandemics, Electronic Learning, Educational Technology
Lau, Poh Nguk; Chan, Wen Loong; Li, Yuxuan – Journal of Chemical Education, 2022
As part of COVID-19 preparedness, a student-developed, Android-based app was used as a pre-laboratory learning aid for a molecular modeling laboratory in a first-year general chemistry course. A worksheet activity with trigger codes and questions related to spatial features of transition metal complexes was designed. Using the Transition Metal…
Descriptors: Visualization, Computer Oriented Programs, Organic Chemistry, Molecular Structure

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